06-15-2015, 09:11 PM
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We're back after a short break. This week's offering is a bunch of new class skills; every promoted class gets 1 new skill, and Rogue, the base class, also gets 1 new skill. Why Rogue? Well, I always thought that the class lacked a little bit of identity. Sure, it has some nice self-buffs, situational traps, and the powerful Steal skill, but that just didn't feel like enough, mainly because the strength of all of these is very situational. So Rogue now gets a skill that is less situationally useful.
I will describe each skill below and give some context behind why it exists or the thought behind it in spoiler boxes, but in general, a lot of these are meant to help give some options to 'alternate' play-styles for the classes.
1.28
New Skills - All promoted classes, as well as the Rogue base class, have received 1 new skill each.
Golden Glow Animation - Golden Glow now has an animation effect while active.
Adjusted - Invocation break chance no longer takes into account the caster's WIL. (Often its inclusion meant that you would have no chance to break the Invocation, even if you dealt hundreds of points of damage).
Adjusted - Life Drain now costs 15 FP (up from 0).
Adjusted - Made the skill board's skill description text slightly taller to better accomidate long skill descriptions.
Adjusted - Typhur will now inflict Knocked Down on affected targets who are Airborne.
Adjusted - You now also set your alias in the tutorial area when you use the guestbook.
Adjusted - Inactive contracts in the Youkai manager are now denoted by a (*).
Adjusted - Elemental Augment damage dealt by gun weapons is now divided by the number of rounds it has.
* Bug Fixes
- Fixed a bug where quitting Yenten would not restore the player HUD.
- Fixed a bug where Banquet was not working properly.
- Fixed a bug involving fishing contests and updating placements.
- Fixed a bug where Parraeta still displayed its old recovery text.
- Fixed a bug where Needle's detonation effect was not recovering nearby allies' HP.
- Fixed a bug where Arena Combatants couldn't figure out how to use the Jackhammer properly.
- Fixed a bug where some special attacks weren't correctly displaying their effects on hit and critical rates in the combat forecast.
- Fixed a bug where all goblins that spawned in the fixed Goblin Cave dungeon would hang out in the bottom left.
- Fixed a bug where bandits were suffering from a shaved head fad.
- Fixed a bug where Kagekiri could end in tiles occupied by dense objects.
- Fixed a bug where the recent fishing contest weight scaling changes weren't working.
- Fixed a bug where Al Abel (Enchanting) wasn't giving its bonus to the crafting skill.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
We're back after a short break. This week's offering is a bunch of new class skills; every promoted class gets 1 new skill, and Rogue, the base class, also gets 1 new skill. Why Rogue? Well, I always thought that the class lacked a little bit of identity. Sure, it has some nice self-buffs, situational traps, and the powerful Steal skill, but that just didn't feel like enough, mainly because the strength of all of these is very situational. So Rogue now gets a skill that is less situationally useful.
I will describe each skill below and give some context behind why it exists or the thought behind it in spoiler boxes, but in general, a lot of these are meant to help give some options to 'alternate' play-styles for the classes.
1.28
New Skills - All promoted classes, as well as the Rogue base class, have received 1 new skill each.
- Evasion (Rogue) - Do the impossible and evade damage from skills and spells that automatically hit.
Comments - Mighty Wall (Arbalest) - Become a mighty wall, gaining bonus DEF and RES and becoming immune to knockback to a brief time.
Comments - Bright Bishop (Black Knight) - Send a diagonal bolt of light at your enemies, lighting them and spaces along the way up.
Comments - Two Souls Beyond (Bonder) - A perfectionist version of the classic Install, you and your Bonded Youkai can do it longer, or shorter, if danger presents itself.
Comments - Grenade Launcher (Engineer) - Fire mini-bombs from one of your inventions, causing explosive havoc.
Comments - Elemental Overtime (Evoker) - Send your mind into overtime, boosting the effects of Elemental Augment by Charge Mind's percentage while both are in effect.
Comments - Afflicted Spectre (Ghost) - Pile on the pain and increase your maximum HP for every negative status you're suffering from.
Comments - Auto-Summon (Grand Summoner) - Call your first listed contract to your side as soon as trouble rears its ugly head.
Comments - Sadistic Renewal (Hexer) - Get glee and focus from beating on people who are already in pain.
Comments - Absolute Pace (Kensei) - Bait your opponent into attacking you, and then strike them back with the finishing move of a master of battle flow.
Comments - Skyhigh (Lantern Bearer) - Spear your enemy into the air like a fish.
Comments - Lucky Shell (Magic Gunner) - Increase your own good fortune or steal your enemy's.
Comments - Kadouha (Monk) - Releases a non-copyrighted energy ball in a line that gets stronger, flies further, and gains unique effects the more Ki it consumes.
Comments - Devocation (Priest) - The power of the gods will protect you, letting you reduce the chance for your Mercana invocations to break based on your Faith.
Comments - Arcane Formation (Tactician) - Tell your mages to line up, letting your spells do more damage and decreasing the chance of Invocations breaking for all in the formation.
Comments - Ice Skate (Verglas) - Skate along the ice as graceful as can be.
Comments - Detogate (Void Assassin) - Explode a void gate to cause Dark damage to all those within a certain range and teleport them to a random square.
Comments
Golden Glow Animation - Golden Glow now has an animation effect while active.
Adjusted - Invocation break chance no longer takes into account the caster's WIL. (Often its inclusion meant that you would have no chance to break the Invocation, even if you dealt hundreds of points of damage).
Adjusted - Life Drain now costs 15 FP (up from 0).
Adjusted - Made the skill board's skill description text slightly taller to better accomidate long skill descriptions.
Adjusted - Typhur will now inflict Knocked Down on affected targets who are Airborne.
Adjusted - You now also set your alias in the tutorial area when you use the guestbook.
Adjusted - Inactive contracts in the Youkai manager are now denoted by a (*).
Adjusted - Elemental Augment damage dealt by gun weapons is now divided by the number of rounds it has.
* Bug Fixes
- Fixed a bug where quitting Yenten would not restore the player HUD.
- Fixed a bug where Banquet was not working properly.
- Fixed a bug involving fishing contests and updating placements.
- Fixed a bug where Parraeta still displayed its old recovery text.
- Fixed a bug where Needle's detonation effect was not recovering nearby allies' HP.
- Fixed a bug where Arena Combatants couldn't figure out how to use the Jackhammer properly.
- Fixed a bug where some special attacks weren't correctly displaying their effects on hit and critical rates in the combat forecast.
- Fixed a bug where all goblins that spawned in the fixed Goblin Cave dungeon would hang out in the bottom left.
- Fixed a bug where bandits were suffering from a shaved head fad.
- Fixed a bug where Kagekiri could end in tiles occupied by dense objects.
- Fixed a bug where the recent fishing contest weight scaling changes weren't working.
- Fixed a bug where Al Abel (Enchanting) wasn't giving its bonus to the crafting skill.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!