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SL2 Version 1.40
#1
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I forgot to post these so here you go! This brings our 10* updates to a conclusion. Hopefully everyone found something in the big pool of items that they liked, because boy, did it end up being a lot of work! As for updates from here on, I have a few ideas, but I won't expand on them here. You'll have to wait and find out next time!

1.40
New 10* Equipment - Added 6 new 10* rarity equipment items that drop from level 61 and higher Undead enemies, as well as the Shadow Guardian boss.
New Static Dungeons - Added 2 new static random dungeon to Gold; the Carrion Keep, a level 65 Castle dungeon, and the Bloody Sepulcher, a level 65 Crypt dungeon.
* Bug Fixes
- The tooltip display in item descriptions is no longer broken.
- The typing indicator now shows when you are typing a command using lemote.
- Similar to Extra Levels in the last update, now Extra Level exits follow similar rules of non-entry if a dense object is on the same spot.
- 10* Equipment can be equipped at level 50+ now, as intended, instead of level 51+.
- Desert Wind now requires both a Sylphid and Isespian spell to be cast in the same round instead of only one of the two.
- Stately DISCer now lists all the new opaque walls properly.
- Tarnada no longer activates every critical.
- Automatic Housekeepers will no longer open the mirror menu when you repair weapons/etc.
- In-Fighter Gi now generates with Cloth materials as it should.

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