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SL2 Version 1.46
#1
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The first update of the new year! Continuing on, we've got more Curate skills this week. That leaves only one class for the next update! To be honest, I'll be glad to be done with this series of updates. They are a lot more work and take more time than usual given the volume of the skills added, which is why almost all of the updates in this series have taken 2 weeks.

In addition to the Curate stuff, some of the new Martial Artist stuff got some balance changes. So did Repair, actually; most of the healing skills, you'll notice, have been changed to limit their uses or to have a delayed effect in an attempt to prevent dangerous situations from being easily rectified by double tapping your heal spell and being back to full health in one go. Potions received adjustments a long time ago to prevent such a thing, but the class healing skills were not touched. Until now!


1.46
New Curate Skills - The Curate base class has received 8 new skills, including 2 main class only skills.
Curate Skill Adjustments
  • Weapons
    • Spear is now a class weapon.
  • Holy Arrow
    • Description updated to include the Range of the projectile.
    • FP cost scaling reduced.
  • Kel
    • Description updated to include the Range of the spell.
  • Rescue
    • Base Range increased to 6.
    • Scaling now caps at 10 Range at max rank.
  • Graft
    • Can only be used once per round.
    • FP cost adjusted.
    • Bonus to heal scaling increased.
  • Second Chance
    • Heal is now a percentage of the target's maximum HP, or the flat value, whichever is higher.
  • Mass
    • Base Momentum cost changed to 1.
    • Now has a maximum rank of 5.
  • Silent Prayer
    • Maximum rank reduced to 3; minimum Momentum cost is now also 3.
  • Use Staff
    • FP cost reduction and Range bonus is now equal to Rank.
Martial Artist Skill Adjustments
  • Meditate
    • Momentum cost is now equal to your Momentum; minimum is still 6M.
    • FP recovery reduced to half of the Bonus Recovery; WIL portion removed.
    • Can no longer be used while Airborne.
  • Crane Hop
    • Can only be used once per turn.
    • Range reduced to 2/3/4 tiles.
    • Can no longer be used while Airborne.
  • Heaven Kick
    • Bonus damage is now 2+2 per Rank. (Not the damage per distance.)
Status Power Up/Down Animation - Status boxes will now animate to grow slightly larger or smaller when the status's duration or level is increased/decreased.
New Preference Setting - A new setting for the mainbar font face has been added. You can toggle between Dragon Caps, the current one, or Arial, the old one.
Guild Chat Tab - Added a tab exclusively for guild chat.
Adjusted - Repair can now only be used once per round.
Adjusted - Jump Cancel can only trigger once per round.
* Bug Fixes
- Protection From Arrows' evade bonus versus bows were incorrect.
- Entangle Trap was doing absolutely nothing when triggered by Hand Trigger.
- Mare Wing no longer breaks the battle music.
- Heaven Kick's bonus damage is working properly once more.
- Demon Hunter's Wild Ride should work properly with Jackhammer launchers now.
- Status powerdown effects will no longer mistakenly leave the status's duration at -1 (which makes it permanent).
- Woki was mistakenly giving two auras at different Ki amounts.
- Geldoren uses the correct weapon for its attack when Ambidexterity is on now.
- Situational overlays should no longer disappear upon summoning/unsummoning your pet in battle now.
- Certain skills were not using the proper weapon to determine their total Power.
- Enemy Evaluation no longer ends when it should not, such as when someone else is defeated.
- Purify Poison, Cool Burns, and Strong Legs now properly only give their status immunities for status via Longterm Cure if they actually cure a status effect.
- Winter's Bite now properly negates Ice resist from items.

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