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SL2 Version 1.52
#1
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Still in the background work stages for something, but in the mean time, I added some things I have been meaning to for a long time!

1.52
Character Destiny - You can now choose an optional character destiny at character creation or by Legend Extension. By doing so, you limit yourself to only using classes of a specific base class, but your maximum class level goes up to 50, giving you access to more SP. In addition, your Skill Pool size increases by 5.
Turn Order Display - Turn order is now displayed in the bottom right of battles.
Danger Zone - Hovering your mouse over a monster and certain field objects such as Range Runes, bombs, explosion glyphs, etc. now displays a danger zone for where the monster can attack and move, or the radius the field object affects.
* Various
Adjusted - Aid can only be used once per round.
Adjusted - DISCers are now tradeable to alts.
Adjusted - Item effects that do not stack will now check the main weapon first (in this specific case, the change was made for Hands of the Giant).
Adjusted - Clarified Safety's description.
Adjusted - Green-Scale Tunic's Evasion triggering FP sap is now one third of its normal value. (Evading attacks still applies the full amount.)
Adjusted - Light Tomahawk's Urawaza effect changed from Stun to Rank*20% chance of Guard Break.
Adjusted - Shukuchi Move bonus now reduced to be equal to Rank.
* Bug Fixes
- Heaven Kick now properly receives the bonus damage from distance and effects that increase/decrease kick damage.
- Flottement no longer triggers if you can't see the attacker or are knocked down.
- Weather sound effects are properly updated after teleporting in a mage guild.
- Curse status effects will no longer reapply if you cause self-inflicted damage.

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