Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SL2 Version 1.56
#1
[float=left][Image: talkav_96.png][/float]

This week is rather light but believe it or not, it's been something that's been on 'the list' for a while, but I never got around to it for a variety of reasons. Clinics are a way for healers to get some EXP outside of combat. There's currently only the one in Dormeho, but if people respond positively to this sort of thing, I could see adding more elsewhere or having similar 'activities' that aren't medicine related.

Your success rate is determined by your Curate level, your Alchemy skill (talent/crafting both count), and if you're an elf or not. If you aren't any of those, don't be surprised if you fail a lot!

As for what's coming next, I'll probably look to the recently posted player survey for some ideas.


1.56
Clinic - Dr. Gorri's clinic is now willing to accept help from PCs in treating patients, most likely due to the unrelenting Black Beast attacks.
New Goblin Icons - Goblin Giant, Goblin Shaman, and Red Gorgon have gotten some updated icons, thanks to Shujin.
Adjusted - Aliagmato has been adjusted to attack first, then move, similar to Sill/Sidecut in the last update.
Adjusted - Silent Prayer R3 now gives the caster immunity to Silence for 2 rounds if it cures a Silence status.
Adjusted - Mercenaries now receive HP and FP regen from their employer's active food at the end of battles.
Adjusted - Crane Hop and Rabbit Leap are now followed by Watchful Eye.
Adjusted - Crane Hop now costs 2M.
Adjusted - Death Gaze Unmarkable duration reduced to 2 rounds, now deals 15*Rank damage.
Adjusted - Skip now displays a '...' over you while you are skipping your turn.

* Bug Reports
- Incise using daggers now deals increased lingering damage as advertised.
- Enemies in the arena can no longer attack bystanders if they have a weapon with a long enough attack range.
- Paintings now break down into the default object type (ore) instead of doing nothing.
- Vampires now have the Naga tail icon part in their racial section (for all those vampire nagas out there).
- Associates controlled via total control now properly interact with movement-abandoning traps.
- Golden Lockpicks and Pickaxes can be sent to the global bank as intended.
- Adjusted Papillion wing layer again.
- Ghastly Barghest can now be controlled (for real this time).
- NPCs can now properly receive the effects of inate skills they have.
- Whynesfelt should be applying its status and affecting monster skills appropriately.
- Expanding Ice wasn't allowing you to use its effect unless you had your own ice sheets on the battlefield.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord