11-19-2023, 03:40 PM
2.79
Icon Parts
Event Stages
- Fixed a bug where the armor pool for multi-hits of damage wasn't properly decreasing for physical armor, leading to multi-hits dealing less damage than intended.
- Fixed a bug where Puppet Mode's say and emote verb options were not working.
Icon Parts
- Added 12 new icon parts for back-held weapons, guitar cases, lyres, etc., courtesy of Autumn.
- Added 53 new icon parts of a huge variety, including strange masks, haoris, horns, etc., courtesy of DBKaw. Some require mirror shards, and some do not. Here's a full list of the new mirror shards;
- Scientist Suit
- Beast Cape
- Round Glasses
- Halo Collection
- Haoris
- Flower Face
- Creepy Masks
Event Stages
- Added a window that allows the spawning of entrances to preset event stage maps.
- Added about 22 event stage maps.
- Added a few battlefields for some of these.
- Added a window for World Management with the following features;
- Toggle monster spawns for permanent dungeons.
- Clear monsters from permanent dungeons.
- Freezing time. (Effects that tick on new hours still do so, but the hour will never change while on.)
- Setting the time to a specific hour.
- Added a window for finer spawned object editing, accessible via a button in the Spawner UI and then clicking the object to edit.
- Can now target spawned objects and move them around in the same way.
- Shift + Direction to face a certain way now also works on puppet objects/NPCs.
- Mercenaries are disabled in event encounters by default now.
- Added an 'include me' button to the encounter tool. If set and no encounter is selected, forces a battle with only yourself against the selected party.
- Added a verb (delete-unequipped-items) to clear the inventory of unequipped equipment items (in cases where loading profiles onto self causes inventory issues).
- Added some skills for event use that aid in fine-tuning monster stat scores like hit/evade/etc. (Monster Augment series.)
- Mostly a backend change to the way the game sets up and manages plane masters, which are used for things such as lighting layers.
- Noted here in case there is an issue related to it.
- Fixed a bug where the armor pool for multi-hits of damage wasn't properly decreasing for physical armor, leading to multi-hits dealing less damage than intended.
- Fixed a bug where Puppet Mode's say and emote verb options were not working.