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SL2 Version 1.20
#1
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Still working out the issues with crashes, but in the mean time, here's what we added this week. Apologies for the boring looking notes.

1.20
Farming - You can now plant things and harvest the results. The process to plant things usually goes like this:
  1. Get seeds. These can be created at a Chopping Board.
  2. Get a shovel, bucket, and a hoe. All of these can be created at an Anvil or Alchemy Station.
  3. Find a grassy tile away from NPCs and use the shovel to dig a hole.
  4. Use the hoe on the hole to turn it into farming soil.
  5. Use the seeds on the hole to plant them.
  6. Use a bucket at a well or water source to fill it up; then use it on the planted seeds to water them. You'll want to water them often.
  7. Once they reach maturity, double click the plant to harvest it.
  • Notes:
  • There is a limit to how many crops you can plant outside of player houses (10 max).
  • Once matured, if the plant is not in a player house, anyone can harvest it unless you have a scarecrow nearby (also crafted at the anvil/alchemy station).
  • If you have a treasure map that leads to a tile where a crop is planted, you can receive the treasure by double clicking on the farm soil.
Story Updates - Many NPCs are now willing to talk about a new topic; Recent Events, giving their thoughts or opinions on the recent IC event that occured.
Adjusted - Inns now save when you use them.
Adjusted - The Church Expansion has received some new tiles and tiles it was missing.
Adjusted - Missing stamps are now auto-delivered on login.
Adjusted - Jammer Beta's Acidic Reaction skill will now deal 1 Acid damage to you when it's triggered.
Adjusted - Some trees now drop food items when you chop at them.
* Bug Fixes
- Fixed a bug where books could get an empty name until relog if you cancelled the prompt to rename them.
- Fixed a bug where Magaisendo could cause weird icon offsets if you were Airborne.
- Fixed a bug where tiles added as overlays or underlays were not being saved and loaded properly.
- Fixed a bug where the HUD would sometimes display even if you were just sitting on the title screen.
- Fixed a bug where Shared Joy would reduce HP healing effects equal to 1 to 0 instead.
- Fixed a bug where you had to be standing on the appropriate hole in order to receive Treasure Map rewards, instead of just searching the hole.
- Fixed a bug where Akimbo wasn't taking into account weapon modifications of the sub-weapon when determining how many shots to fire.
- Fixed a bug where Air Pressure was missing a good portion of its active space when used by a monster.
- Fixed a bug where houses could unload if the only inhabitants were inside of a battle.
- Fixed a bug where Recklessness and Steel Mind weren't removing all instances of Fear (they were only removing one instance).

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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