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SL2 Version 1.48
#1
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Not much to say this week. I'm mostly going through requests and working/planning stuff in the background. This week are something requested recently in the form of hit checks for skills that perform basic attacks. Enjoy!

1.48
Dungeon Indicators - Added an indicator for random dungeons near expiring, as well as a message when you enter a floor that has been cleared of monsters.
Skill Calculation Display - Skills that perform a basic attack on enemies will now display an estimate of the damage, hit chance, and critical chance, including most unique modifiers.
Adjusted - Install is now a main class only skill.
Adjusted - Added a small delay to empty_z checks.
Adjusted - You can now right-click active dungeon cores to use them, like many other objects in the game.
* Bug Fixes
- Cyclone Spear should now pull towards the spear's location instead of the tile enemies are already standing in.
- Battle rings should face the correct way when knocked back against a wall now.
- Eviter now uses the proper weapon priority for parrying. (Sub, then main if not valid)
- Knockdown evade penalties for Heavy Armor and Unarmored were accidentally switched around.
- Devotion wasn't giving its success bonus to certain enchantments.
- Retreating Swipe's Redgull elemental impact now only triggers when you actually have Redgull active.
- Flottement now properly applies when you trigger Evasion.
- Chained Boomerang now properly applies a hit penalty instead of a hit bonus.
- Dungeons were incorrectly setting themselves to have a lowered lifespan if the first floor was cleared of monsters instead of after the boss was defeated.
- Meditate has gotten trendy and will receive reduced minimum Momentum costs in Stylish dungeons.
- Unbarring users from player homes should now work if you have the permissions to do so.
- Crippled Arm's STR and SKI penalty should be its proper value now.
- Two Souls Beyond's effect now only properly apply if you fulfill the conditions for having Bonded Youkai.

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