Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SL2 Version 1.62
#1
[float=left][Image: talkav_96.png][/float]

1.62 is a midway update, nothing too big, but it does contain a lot of balance adjustments for mages to hopefully get them into a better place. I wouldn't be surprised if they swing to the opposite end now, but I tried to be careful. Anyway, without further ado.

1.62
New Religions - Added 6 new religions for the prayer talent, all within the Kaelensia group. Praying to any God within the religion will not reset God Loyalty, provided your last prayed-to-god was also a Kaelensia group God.
New Prayer Tools - Maria now sells prayer tools for the above added religions.
Adjusted - Two-Hand now considers weapons that with 20 Weight or more to be 'heavy weapons'.
Adjusted - White Spirits will now try to boost sub-class skills, if possible, if all main class skills are already boosted.
Adjusted - Fir; Fire ATK Scaling changed from 80% + 5% per Rank to 88% + 8% per Rank (120% at max Rank.) Now displays an animation when it explodes due to Nerhaven.
Adjusted - Vyd; Wind ATK Scaling changed from 80% + 5% per Rank to 87% + 7% per Rank (115% at max Rank.) If enchanted with Talvyd, also has a chance to inflict Lingering Damage for 3 rounds.
Adjusted - Rye; Lightning ATK Scaling changed from 80% + 5% per Rank to 86% + 6% per Rank (110% at max Rank.) If enchanted with Redgull, the damage can now lightning critical.
Adjusted - Isendo; Earth ATK Scaling changed from 70% + 5% per Rank to 76% + 6% per Rank (100% at max Rank.) If enchanted with Galren, Magnetized pull is now 3 tiles instead of 2, and the area of effect is increased by 2 tiles.
Adjusted - Miu; Ice ATK Scaling changed from 70% + 5% per Rank to 80% + 10% per Rank (120% at max Rank.) If enchanted with Kraken, also has a chance to inflict Frostbite.
Adjusted - Stone Dragon; If enchanted with Galren, now spawns dense rocks in all tiles it covers for 2 rounds after finishing.
Adjusted - Famiuga; Ice ATK Scaling changed from 65% + 5% per Rank to 80% + 15% per Rank (140% at max Rank.) If enchanted with Kraken, also has a chance to inflict Frostbite.
Adjusted - Air Pressure; Wind ATK Scaling changed from 65% + 5% per Rank to 72% + 7% per Rank (100% at max Rank.)
Adjusted - Explosion; Now displays an animation on tiles it will hit when placed. Base FP cost increased to 20. Fire ATK Scaling changed from 65% + 5% per Rank to 80% + 15% per Rank (140% a max Rank.) If enchanted with Nerhaven, it also has a chance to inflict Burn, and will knock enemies up to 4 tiles away from the center of the explosion.
Adjusted - Astral Belt; Max rank changed to 5. Changed to Enchant class. Effect is now prolonged by anything that extends the duration of Magnetize. Now persists through battles.
Adjusted - Nerhaven, Kraken, Galren, Talvyd, Redgull; Now also give elemental ATK equal to 5 + 2 per Rank of the appropriate element.
Adjusted - Elemental Augment; Damage changed to 10% * Rank of the appropriate Elemental ATK.
Adjusted - Sear; Base FP cost reduced to 30. Elemental ATK scaling changed from 30% + 10% per Rank to 60% + 10% per Rank (100% at max Rank.) Circle size reduced. Special effect tile changed to Cinders. If enchanted with Nerhaven, the circle's size is increased by 1.
Adjusted - Libegrande; Base FP cost increased to 25. Ice ATK Scaling changed from 50% + 10% per Rank to 100% + 10% per Rank (140% at max Rank.) If enchanted with Kraken, the sword will guard break the enemy it hits, if they are guarding.
Adjusted - Magaisendo; Spell effect changed. Now targets a 3-wide, 5-long line in one direction from you and deals Earth magic damage to all enemies in that area. If enchanted with Galren, it will also destroy most special effect tiles in the area. Earth ATK Scaling changed to 80% + 10% per Rank (140% at max Rank.)
Adjusted - Wind Slasher; Base FP cost increased to 20. Wind ATK Scaling changed from 50% + 10% per Rank to 60% + 10% per Rank. Armor-piercing Slash damage doubled. If enchanted with Talvyd, the first enemy hit may also be inflicted with Lingering Damage (Slash) with a LV equal to the Slash damage, for 3 rounds.
Adjusted - Ryemei; Base FP cost increased to 20. Lightning ATK scaling changed from 50% + 10% per Rank to 80% + 10% per Rank (120% at max Rank.) If enchanted with Redgull, it has a chance to inflict Interference for 3 rounds.
Adjusted - Exgalfa; Fire ATK scaling changed from 100% + 15% per Rank to 100% + 20% per Rank (180% at max Rank.)
Adjusted - Intensify Cold; Ice ATK scaling changed from 100% + 15% per Rank to 100% + 20% per Rank (180% at max Rank.) If enchanted with Kraken, also inflicts Frostbite LV (10 * Rank) for 3 rounds.
Adjusted - Isenshi; Earth ATK scaling changed from 100% + 15% per Rank to 100% + 20% per Rank (180% at max Rank.) If enchanted with Galren, all enemies in the area of effect that are Magnetized are drawn 3 tiles towards you before damage is applied.
Adjusted - Vydel; Wind ATK scaling changed from 100% + 15% per Rank to 100% + 20% per Rank (180% at max Rank.) If enchanted with Talvyd, all enemies in the area of effect are knocked down when ejected.
Adjusted - Overload; If enchanted with Redgull, it can lightning critical.
Adjusted - Eternal Darkness; Base FP cost lowered to 40. Dark ATK Scaling changed from 80% + 10% per Rank to 100% + 10% per Rank (140% at max Rank.)
Adjusted - Holy Arrow: FP cost increased to 10 + 1 per Rank. Light ATK Scaling changed from 80% + 5% per Rank to 80% + 12% per Rank (128% at max Rank.)
Adjusted - Kel; FP cost changed to 10 + 1 per Rank. Water ATK Scaling changed from 80% + 5% per Rank to 80% + 10% per Rank (120% at max Rank.)
Adjusted - Shine Ray; FP cost changed to 40 - 2 per Rank. Light ATK Scaling changed from 80% + 10% per Rank to 80% + 15% per Rank (140% at max Rank.)
Adjusted - Needle; Individual projectile damage changed to 8% * Rank Light ATK. Now has a 3 round cooldown timer. Reduced to 3M.
Adjusted - Gentle Torrent; Water ATK Scaling changed from 80% + 10% per Rank to 80% + 12% per Rank (128% at max Rank.) Now has a 3 round cooldown timer. Reduced to 3M.
Adjusted - Divine Shower; Light ATK Scaling changed from 100% + 15% per Rank to 100% + 20% per Rank (180% at max Rank.)
Adjusted - Salamander, Fenrir, Golem, Altera, Phoenix, Typhur; Base elemental Scaling increased to 80% from 60%.
Adjusted - Focused Beam; Changed to use 100% + 10% per Rank appropriate elemental ATK scaling of the lantern's element.
Adjusted - Black Bolt; Dark ATK Scaling changed from 90% + 10% per Rank to 100% + 10% per Rank (140% at max Rank.)
Adjusted - Judgement Blade; Light ATK Scaling changed from 50% + 5% per Rank to 100% + 5% per Rank (120% at max Rank.)
* Bug Reports
- Isendo's bonus damage was lower than intended at high ranks.
- Fruit of Fluidity now properly resets your essence to 0.
- Chivalry now works properly in 1v1s.
- Legend Extension now properly resets your talents.
- White Spirits no longer display "+1 Rank" when boosting no skill.
- Youkai were not leveling up properly.
- Wounds that do not require items to heal should no longer say you lack the number of required items.
- Bumped Head's description was incorrect.
- Stacked items that you only lose a small number of (IE, not the entire stack) should now remain right-clickable.
- Quick Draw was not playing nice with Ambidexterity.
- Crash Potions weren't behaving properly.
- Freezing Round was dealing 0 damage.
- Spacey dungeons and Mixed dungeons are no longer compatible titles.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord