05-11-2015, 07:50 AM
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Updating mostly on time this week, to help get us back on schedule(ish).
Lots of bug fixes, some adjustments to help prevent crashes. The Space dungeon theme has gotten a bit of an overhaul. It isn't quite on the level on the castle revamp, mainly because 'space' as a theme has no clear generation pattern (for example; castles often have rooms and decorations, while space is a much freer concept creatively). However, it does have some unique features, such as planets and nebulas you can interact with, warp gates, and a new premade battle map.
1.24
Space Dungeon Revamp - Space-themed dungeons now have new, unique interactable objects, such as planets, nebulas, and warp gates. They also have a new premade battle map for battles.
Duelist Skill Animations - Lau'Dela, Sidecut, Repel, Power Gradiation, and Couloir have received some new animation effects.
Adjusted - You can now leave arena battles that lost longer than 5 rounds, similar to leaving battles in houses on custom battlefields. This is useful if you get stuck in a battle you can't win or lose.
Adjusted - You can no longer load your character file if the server will reboot in 5 minutes or less. This change was made in order to prevent loss of data.
Adjusted - Added item descriptions to all of the ore items, which were lacking them.
Adjusted - Made adjustments to the weather system to reduce server load.
Adjusted - Made players at the title screen have mob names reflecting their key (so those few instances of people advertising are more easy for the GMs to deal with).
Adjusted - Repair Powder will now repair all weapons you have equipped instead of just your main weapon.
* Bug Fixes
- Fixed a bug where Run Down and Slider wasn't knocking back enemies or pushing away occupants of the same tile afterwards (for real this time, we hope).
- Fixed a bug where Vydel wasn't throwing enemies around.
- Fixed a bug where two doors could spawn in a prison room in Castle theme dungeons if the room was too thin.
- Fixed a bug where the alchemy recipe for paper was only giving 1 item instead of the 2 it says it will.
- Fixed a bug where Medibots wouldn't move.
- Fixed a bug where Riposte could trigger against attacks outside of 1 Range.
- Fixed a bug where Iahsus moods was sometimes overriding the set level for dungeons generated by a Chaotic Key.
- Fixed a bug where Covering Fire and Parting Shot was not doing anything when using a Mutated weapon that counts as a gun.
- Fixed a bug where Mutated weapons that count as guns/bows were not receiving bonuses to hit from Dynamic Shooting.
- Fixed a bug where Mutated weapons that count as guns would not receive bonuses from Focused Mind, would not trigger Magic Gunner Shell effects, and would not trigger the Magic Gunner's Spark and Thunder Drive skills when critically hitting.
- Fixed a bug with Sidecut's base target pattern.
- Fixed a bug where Staff of Restrain was increasing Hit and Evade rather than reducing them.
- Fixed a bug where Black Beast attacks could begin and end in rapid succession.
- Fixed a bug where Michelle (and some other NPCs) would not have much to say about various topics, namely Repair Weapons and Inn.
- Fixed a bug where attack/sub-attack skills on the battle bar were not updating properly when you changed weapons.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
Updating mostly on time this week, to help get us back on schedule(ish).
Lots of bug fixes, some adjustments to help prevent crashes. The Space dungeon theme has gotten a bit of an overhaul. It isn't quite on the level on the castle revamp, mainly because 'space' as a theme has no clear generation pattern (for example; castles often have rooms and decorations, while space is a much freer concept creatively). However, it does have some unique features, such as planets and nebulas you can interact with, warp gates, and a new premade battle map.
1.24
Space Dungeon Revamp - Space-themed dungeons now have new, unique interactable objects, such as planets, nebulas, and warp gates. They also have a new premade battle map for battles.
Duelist Skill Animations - Lau'Dela, Sidecut, Repel, Power Gradiation, and Couloir have received some new animation effects.
Adjusted - You can now leave arena battles that lost longer than 5 rounds, similar to leaving battles in houses on custom battlefields. This is useful if you get stuck in a battle you can't win or lose.
Adjusted - You can no longer load your character file if the server will reboot in 5 minutes or less. This change was made in order to prevent loss of data.
Adjusted - Added item descriptions to all of the ore items, which were lacking them.
Adjusted - Made adjustments to the weather system to reduce server load.
Adjusted - Made players at the title screen have mob names reflecting their key (so those few instances of people advertising are more easy for the GMs to deal with).
Adjusted - Repair Powder will now repair all weapons you have equipped instead of just your main weapon.
* Bug Fixes
- Fixed a bug where Run Down and Slider wasn't knocking back enemies or pushing away occupants of the same tile afterwards (for real this time, we hope).
- Fixed a bug where Vydel wasn't throwing enemies around.
- Fixed a bug where two doors could spawn in a prison room in Castle theme dungeons if the room was too thin.
- Fixed a bug where the alchemy recipe for paper was only giving 1 item instead of the 2 it says it will.
- Fixed a bug where Medibots wouldn't move.
- Fixed a bug where Riposte could trigger against attacks outside of 1 Range.
- Fixed a bug where Iahsus moods was sometimes overriding the set level for dungeons generated by a Chaotic Key.
- Fixed a bug where Covering Fire and Parting Shot was not doing anything when using a Mutated weapon that counts as a gun.
- Fixed a bug where Mutated weapons that count as guns/bows were not receiving bonuses to hit from Dynamic Shooting.
- Fixed a bug where Mutated weapons that count as guns would not receive bonuses from Focused Mind, would not trigger Magic Gunner Shell effects, and would not trigger the Magic Gunner's Spark and Thunder Drive skills when critically hitting.
- Fixed a bug with Sidecut's base target pattern.
- Fixed a bug where Staff of Restrain was increasing Hit and Evade rather than reducing them.
- Fixed a bug where Black Beast attacks could begin and end in rapid succession.
- Fixed a bug where Michelle (and some other NPCs) would not have much to say about various topics, namely Repair Weapons and Inn.
- Fixed a bug where attack/sub-attack skills on the battle bar were not updating properly when you changed weapons.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!