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Lore Questions: April (2015)
#15
"[url=http://www.neus-projects.net/viewtopic.php?p=6902#p6902 Wrote:Anhita » Tue Apr 28, 2015 2:24 pm[/url]"]Is Matsuri a set of siblings that look exactly the same?! Is there some kinda cloning experiment among the Asago Corperation!? ... Does Matsuri just have a spell that puts themselves wherever their needed?

Whats your game, Dev!

Edit: Specifically, Why is Matsuri in like ... every single Asago Corperation Building?

You know, no one's sure. I think everyone assumes they're just a bunch of twins and is too afraid to ask. I know I would rather not offend the person who owns my house and all my banked belongings with a pointless question.

"[url=http://www.neus-projects.net/viewtopic.php?p=6969#p6969 Wrote:Ranylyn » Fri May 01, 2015 5:45 am[/url]"]If any of these have been answered before, I apologize. I don't remember ever seeing these specific questions answered, and they are not on the Wiki. And quite frankly, there's too many Lore threads to sift through at this point in time. Anyways, I think it's time to get more information about Void Poisoning. It's such a major RP aspect for Void Assassins, and can also be involved with normal Mages who blink, a lot and Liches who use that blinkstep thing.

I know early Stages can be cured, if the usage of said skills causing it were to stop. Resuming use will bring the Void Poisoning back, right?

1) My question is, how does the return of the symptoms work? Does the poisoning "return" at the same speed, or is it faster due to previous contamination? Would the poisoning simply jumpstart ahead to it's "old" progression, or start over completely? Could a person who occasionally reaches for the Void Magic as a last resort, but rarely uses it normally, manage to "safely" use it "long term" by repeatedly getting cured at stage one, due to using it incredibly sparingly, hence a long "cooldown" period between exposure? (I guess an example would be not typically having VA set but reaching for the voidgates in desperation to escape via RP, or to stick VA on for a "hopeless" battle in PVP that is ICly onesided, while not usually using the class.)

2) As well, last month you mentioned the visual effects of the poison. If cured, would any effects remain? A diminished tint of the old markings, perhaps? Or perhaps their health never quite being the same again? If cured a second time, would these residual effects compound and/or multiply in appearance/effect?

3) What are the Voidgate's practical limits? Is Line of Sight required? Can you drop a voidgate beyond an obstacle to appear behind it? (Examples: Infiltrating/ Escaping a house/ fortress/etc.) Can a gate be created in a dense space, and if so, what happens to whatever is in that space, or whoever attempts to use the portal? (Example: If a gate were unknowingly made inside a statue, would the statue's interior collapse into the Void, or would the person using the gate be instantly crushed upon exit due to lack of space?)

4) Under what circumstances can void abilities be forcibly limited? Obviously silence works for Black Bolt due to it being a spell, but what about Voidgate itself? I believe it counts as a skill, but I'm also sure the prisons have ways to prohibit escape via Voidgate as well.

5) Do Voidveil and related (Absorb, Off, etc) skills, as well as Black Bolt, lead to Void Poisoning as well? Or only teleportation like Blink/Voidgate?

1) It's pretty unpredictable, because Void magic is chaotic by nature. Its effects on you are somewhat random for that reason. What may have put you in the 'safe' zone at one point may put you over the edge another time.

2) There would probably be some skin scaring, but it depends.

3) You need a line of sight, yes. For example, you cannot teleport to a Voidgate you cannot see in the Castle dungeon battles with the opaque pillar in the middle. You don't need to be able to see it clearly, but you need a precise read and there's not much room for error. You can't put a Voidgate into a dense object, and if a dense object were put in front of a Voidgate, it would inhibit its ability to act as a portal.

4) You can interfere with the stability of portals in a manner of ways, two of the known ones being sound and Iahsus. Sound can, depending on the frequency/etc, slow portal generation or cause it to fail entirely. Iahsus itself can also play a part in the stability of portals if it's overly active. If you have a prisoner you know is capable of using Voidgates and such, you can usually prevent them from using it to escape by blindfolding them. You can also put them in a closed chamber with no windows. Those are two very lowtech solutions.

5) It can but it's very low risk compared to using unsafe teleporting. You're still handling hazardous materials, but you aren't walking through a room full of them briefly, for example.


"[url=http://www.neus-projects.net/viewtopic.php?p=7066#p7066 Wrote:zeeden » Wed May 06, 2015 5:27 am[/url]"]is there any way i can work my clan(The Phantom Clan) into the lore some how?

The lore of the game itself is my own work and I don't really collaborate with players on it, I'm afraid.


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