3 hours ago
3.03
Map Requests
- Fixed a bug where Oaring would not trigger field objects on the moved target when the airborne version was used.
- Fixed a bug where Windmill Shuriken was considered immobile for Aero Shift effects.
- Fixed a bug where monsters were always treated as having Special Suppression toggled on.
- Fixed a bug where Cougar Strike could use weapons other than Cougar Claws with Ambidexterity.
- Fixed a bug where logging out mid-combat and being defeated would cause your bogus mob to respawn on the map, and a bug where logging back in after this would place you back in the dungeon instead of your respawn location.
- Fixed a bug where the 'turn start' sound effect would play for those allies' turns while Total Control was turned off.
- Fixed a bug where Soldier's Shinken was not receiving bonus damage based on its Rank.
- Fixed a bug where Soldier's Shinken projectile was not receiving bonus damage from Charging Strike.
- Fixed a bug where Lantern Bearer's Raging Flame wasn't ignoring protection.
- Fixed a bug where Lantern Bearer's Skyhigh was using an extremely antequated damage formula.
- Various forum bug fixes.
Map Requests
- Yokoshura Jojusho (Courtesy of Autumn)
- Geladyne Archive Expansions (Courtesy of Autumn)
- Added party spawn markers to the spawner, and made it possible to move existing ones. (NOTE: Adjusting or removing default ones does not persist through reboots. If you want to set up custom spawn battlefield markers this way, keep that in mind.)
- Added a button in the Encounter section that lets you specify an encounter file that will spawn as allies for the PC party. (This also works for walking monsters spawned by the encounter tool.)
- Added Beyond Your Control skill to disable the ability to Total Control the unit when in a player party.
- Added Deeper Sending II and Deeper Sending III, which grant 1 additional warp each during the 8 hour warp CD.
- New Item; Grand Shard (Ninja Style). A Shinobi-inspired set, which contains the following parts:
Long Hair Over One Eye (2 Variants)
Bangs Over One Eye (2 Variants)
Shinobi Shokozu (M/F, Recolorable Parts)
Shinobi Face Mask
Shinobi Downswept Scarf (2 Variants, M/F, Animated)
Shinobi Sideswept Scarf (Animated)
Also gives access to: Kagebunshin, False Target Player Props
- Pray status effect now counts for Devotion's Intervention subtalent.
- Sharpen; Now costs 2M if you have only 1 weapon equipped.
- Auto Enchant; Max Rank is now 3 (from 5, still 100% chance at max Rank).
- New Innate Skill; Tome Specialist (Grants +5 Hit with Tome weapons. When dealing damage with a Tome of a damage type that matches the Tome's, or its material's element, grants an additional +5 Hit.)
- Relentless Strikes; Max Rank changed to 1. Effect now lasts for 2 rounds and grants a bonus to Hit equal to LV. (Max LV unchanged)
- Charging Strike; Max Rank changed to 3. Bonus changed to 10 + 5 x Rank. Now gives bonus Hit to the triggering attack/skill equal to its damage bonus.
- Youkai skills can now be used by any weapon. (No change to damage, only lets it gain the weapon's Hit/Crit.)
- Voyager of Rough Seas; Now provides +5 Hit against enemies standing on a Water tile.
- Doble Pirouette; Now also provides +LV Hit for Dance skills.
- Gradient Blur; Secondary effect adjusted. (When Auto-Stance Swapping, you gain a stacking buff (until your next turn) that increases Scaled Weapon Power by 2, and you maintain the bonuses to SWA, Evade, Hit, Armor and Magic Armor given by the stance(s) you swapped out of (does not stack if you return to that stance).)
- Ephemeral Insight; No longer gives Worn Out when it ends. Ephemeral Insight duration now lasts until a spell hits an enemy, and effect adjusted: (-25% Akashic Resistance for enemies you attack. Evoker Spells' main effect deals Akashic damage instead of its normal damage type. Ends after an Evoker spell hits an enemy.)
- Evocation; Max Rank changed to 1. Additional effect; Damage you deal that an enemy is Weak! to gains +5 Hit.
- Soul Chains; Max Rank changed to 3. FP cost changed to 14 minus 2 per Rank. Duration now 1 + Rank. Now halves FP Recovery (instead of negates) and ends when unit is defeated. Additional effect; When Soul Chains ends, the youkai used as chains is summoned next to the target with 3M.
- Evoke Mastery; Max Rank changed to 3. FP Reduction now 10% + 5% x Rank. Now also grants Hit equal to 4 + 2 x Rank when you or your youkai use a Youkai Evoke skill.
- Youkai Tamer; Max Rank changed to 1. Power bonus now 15 and applied regardless of weapon type. Additional effect: When you inflict non-status damage to one of your summoned Youkai, they gain Hit Mod (LV 25, 2 rounds).
- Spirit Well; FP per Rank increased to 5.
- Chain Unsummon; Can now target an enemy affected by your Soul Chains to force the effect to end, and then applies the skill on the Youkai summoned by it.
- Reihou; Max Rank changed to 3. HP Recovery changed to 100 + 50 x Rank. Now has a 5 round CD when successfully invoked. Now also affects Youkai summoned by the caster.
- Summon Storm; Max Rank changed to 3. Youkai summoned changed to 3 + Rank. Effect adjusted (Create a massive explosion of focus around you, summoning X unsummoned Youkai (based on Rank) at random with 3 Momentum, and deal damage equal to 1.5x their level (damage type varies based on youkai). The Youkai will be summoned adjacent to enemies (up to 1 per enemy), or to random tiles otherwise.)
- New skill; Work Harder (Whip skill. An alternative bit of 'encouragement'. Targets 1 of your summoned Youkai within 7 Range and whips them, dealing 10 Kickback Damage, but giving them +3 Momentum. (A youkai can only be affected by this skill once per round.))
- Sharenzan's Knocked Down effect now only applies if the attack hits.
- Sakki, Touki, Kenki; Base application LV is now 5 (from 10).
- Katana Master is now only lost on weapon swap or discard if you fail to meet the conditions afterwards.
- Eternal Flame; Max Rank changed to 3, LV to 2 + Rank, duration to 5 rounds, FP to 12 minus 1 per Rank. Effect changed to Auras enabled as long as Eternal Flame is equipped, regardless of main/sub class. Active effect now grants Eternal Lantern Flame (LV Rank, 5 rounds. Increases Power and Hit of Lantern Flame skills by LV x 2.)
- Guiding Light; Now also gives allies in the area Guiding Light LV X (X = 1 + 3 per Rank, 5 rounds), which increases Hit and Status Resistance by LV.
- Hard Light; Max Rank changed to 3. Elemental resistance is now 10% + 5% x Rank.
- Raging Flame; Max Rank changed to 1. Damage changed to 10. Eternal Lantern Flame triples its damage while active.
- Bask In Light; Max Rank changed to 3. Elemental resistance is now 4% + 2% x Rank. Eternal Lantern Flame extends its duration by 1 round. Instead of overwriting a single status effect, now applies as a general elemental resistance status effect, allowing different elements to stack.
- All Lantern Flame Spells; Max Rank is now 3. Elemental ATK scaling now 100% + 10% per Rank. FP Cost now 24 minus 2 per Rank.
- Quetal; Interference duration reduced to 2 rounds (from 3).
- Focused Beam; Max Rank now 3. Elem ATK ratio is now 110% + 10% per Rank. FP cost now 14 minus 1 per Rank. Now has a 1 round CD.
- Skyhigh; Max Rank now 3. FP cost now 14 minus 1 per Rank. Range now 2 (from 1).
- Performer's Heart; Now also grants +5 Hit while Singing.
- Tyrant's Throne; Hardiness is now 2 (from 1).
- Ryumai Suikan; CD lowered to 2 rounds (from 3).
- Stalagmite Seekers; FP cost changed to 5 (from 25).
- Killing Clone, Obscuring Clone, Marking Clone; Sakki/Touki/Kenki LV is now always 5 (from 5 or 10 if appropriate Kensei skill active).
- Stance-based basic attacks are now available for Fist sub-weapons.
- Ice Point Guard; Deployed IPG can be picked up by entering the same tile as it. Duration no longer extended when deployed. Using the skill to pick up an IPG resets its duration.
- Permafrost; Now also grants +5 Hit when attacking enemies standing on Ice Sheets.
- Voidveil; Max Rank changed to 1 (no change to total reduction/max energy). No longer carries between battles, but begin each battle with 30 Void Energy.
- Voidgate; Max Rank changed to 3. Duration changed to 5 + 1 per Rank. FP Cost adjusted to 10 minus 1 per Rank.
- Absorb Veil; Now grants full LV when absorbing Veil Off.
- Blotch; Max Rank changed to 3. Range changed to 5 (from 4). LV changed to 4 + 3 per Rank. Blotch (Bad) now also reduces Dark Resistance by LV%.
- Advancing Flow; Effect now activates at a similar timing to Flottement / False Target.
- Fray; Max Rank changed to 3. SWA ratio changed to 100% + 10% per Rank. FP cost changed to 14 minus 2 per Rank. Gains +3 Range while Throwing Daggers are active, but uses 1 if target isn't in 2 Range.
- Eliminate; Max Rank changed to 3. SWPN Ratio changed to 140% + 10% per Rank.
- Dark Shield; Max Rank changed to 3. Dark Resistance passive now 5 x Rank. Range increased to 5. Void Energy cost now 15, LV now 1 + Rank x 3, duration now 5 rounds. Dark Shield now lets you use the Guard skill.
- Vanishing Strike; Max Rank changed to 3. FP cost changed to 16
- 2. SWPN Ratio now 110% + 10% per Rank. Range changed to 4 (from 7), but +3 Range if Throwing Daggers active and uses 1 if any target isn't in 4 Range.
- Backstab; Max Rank changed to 3. Bonus Damage/Critical changed to 1 + 3 x Rank. Now also grants +15 Hit when attacking an enemy while you are Sneaking.
- Cutthroat: Max Rank changed to 3. Hit Penalty changed to -20/-10/0.
- Added Dimness subtalent to Altermancy, which increases Darkness tile duration.
- Dual-Blade now deals its damage over 2 hits.
- Ninja Scroll; Now has 2 scroll slots (from 1).
- Skill/aux cards can no longer be dropped on defeat.
- Item material descriptions now also list its associated element.
- Locking Guard; Hit reduction changed to -3 (from -5).
- Swap Main Weapon and Swap Sub Weapon can now be used to equip items from your item belt into empty weapon slots, or unequip an equipped item into an empty item belt slot.
- Added a new target indicator for skill targeting, and directional indicators for Magical Feathers (Wind) tiles. (Courtesy of Pilcrow)
- Added buttons for Hands, Legs, and Accessory items to the inventory filter bar.
- Lost Beach's boss rematch now has its reinforcements spawn closer to the center of the map instead of bunching up in the corner.
- NPCs in Geladyne, Meiaquar, and Yokoshura now sell Blue Potions (just like Duyuei and Telegrad do).
- Multifront changed to 3M (from 4M).
- Added mini-icons for about 198 status effects that didn't have them.
- Added some different footstep sound effects for wood floors, sand, and snow.
- Fixed a bug where Oaring would not trigger field objects on the moved target when the airborne version was used.
- Fixed a bug where Windmill Shuriken was considered immobile for Aero Shift effects.
- Fixed a bug where monsters were always treated as having Special Suppression toggled on.
- Fixed a bug where Cougar Strike could use weapons other than Cougar Claws with Ambidexterity.
- Fixed a bug where logging out mid-combat and being defeated would cause your bogus mob to respawn on the map, and a bug where logging back in after this would place you back in the dungeon instead of your respawn location.
- Fixed a bug where the 'turn start' sound effect would play for those allies' turns while Total Control was turned off.
- Fixed a bug where Soldier's Shinken was not receiving bonus damage based on its Rank.
- Fixed a bug where Soldier's Shinken projectile was not receiving bonus damage from Charging Strike.
- Fixed a bug where Lantern Bearer's Raging Flame wasn't ignoring protection.
- Fixed a bug where Lantern Bearer's Skyhigh was using an extremely antequated damage formula.
- Various forum bug fixes.