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SL2 - Version 2.60 (Korvara)
#1
2.60

Korvara
  • Added a new continent called Korvara to the game. (NOTE: This continent can currently only be accessed by selecting it as your starting region during character creation. This may change in the future.)
  • 14 new interjoining exterior maps.
  • Several dozen new interior maps.
  • 12 new dungeon maps.
  • 21 new battlefield maps.
  • 30+ new music tracks.
  • Functional seats and beds!!!
  • Other things.

Crystal Terminals
  • Added several new UIs for Crystal Terminals and the following features tied to them;
  • Dialogue
  • Crystal Upgrades
  • Special Strikes
  • Etc.
Nemalyth
  • Added Nemalyth.
  •  [Image: QBa3KIg.png]

Special Strikes
  • Added a new system for certain weapons called Special Strikes.
  • Weapons with Special Strikes can trigger them by using the Attack skill, which alters the basic attack by giving it an additional effect, etc. These have a cooldown and can only trigger every so often.
  • Added 8 Special Strikes.
* Additional Special Strikes may be released sometime in the near future.

Youkai Statues
  • Added a new system and UI for Youkai obtained in Korvara.

New Races
  • Added 4 new Human races; Telegradian, Geladynian, Meiaquarise, and Duyuein.
  • These races are only available in the Korvara region; you cannot select them with a Birth Certificate if your character is from Sigrogana.
New Classes
  • Added a new base class, Bard.
  • Added a new promoted class for Bard; Performer.
  • Added a new promoted class for Bard; Dancer.
New Enemies
  • Added about a dozen new enemy monsters.
  • Added 40+ new enemy skills.
  • Added a new mechanic for certain bosses called Paradigm Shift.
New Items
  • Added support for nation-based item tables.
  • Added several new quest items.
  • Added a new Korvara-exclusive resource called Cypelle.
  • Added a new basic Instrument item to Pink's tutorial shop.
  • Added 7 new equipment items to the Global item table.
  • Added 33 new equipment items to the Korvara item table.
* Additional items may be released sometime in the near future.


Soldier
  • Flatfoot; Max rank changed to 1. Flatfoot status effect changed; Now gives -5 Evade and -1 Move.
Rune Magician
  • Solo Rush, All Rush; Using these skills now deals 10 damage to the rune after movement is complete. 
Black Knight
  • Indomitable; Now main class only.
  • Negation; Critical Evade changed to 6 * Rank (from 8 * Rank).
  • Zugzwang; Evade reduction changed to -5 (from -15).
  • Black Deflection; Hit bonus changed to 5 (from 15).
  • Steel Body; Now has a 3 round CD.
  • Steel Mind, Steel Blood; Now has a 2 round CD.
  • Hanging; Base FP cost changed to 20 (from 14).
Verglas
  • Winter's Bite; Now has an 8 round CD.
Bonder
  • Shared Pain; Damage reduction reduced to 30% (from 50%). Shared damage no longer evadeable (this was a bug). Shared damage no longer produces a battle log message (to avoid spamming).
  • Shared Joy; Healing reduction increased to 70% (from 50%).
Youkai
  • Seiryuu's Hunter Wind; Now has a 2 round CD. Max Hunted LV applied changed to 15.
  • Seiryuu's Punishing Winds; Now only deals damage to enemies within 5 Range (instead of all in the battle).
  • Seal of the East, West, and South+; Duration of Punishing Winds, Lightning Judgment, and Flame Flow reduced to 3 rounds (from 5).
  • Drowned Woman's Ammendum, Sin, and Purpose; Now also grants a 25% Dark weakness.
  • Daisangen; Stat boost changed to +2 (from +3).
Items
  • Bell of No Rest is now an Instrument weapon.
  • Elytra; Now also disables effects that cure or reduced knocked down momentum penalties; Quick Rise, Kip Up, Roc's Rise
  • Frozen Fear & Deploy Talis; Now costs 3M. Destroying your Talis restores 2M (meaning it will only 'cost' 1M). Now prevents you from mistakenly using it on yourself if you don't have a Talis deployed. Talises can now be attacked (10 HP).
  • Fulgurite; Crit/Crit Evade modifier lowered to 20 (from 35).
  • Fortunite; Now only applies to a single damage instance which was not naturally evaded or glancing.
Traits
  • Pious Upbringing cannot be selected by Korvara region characters, and its prayer tool will be taken if the trait is lost.
  • Arcane Tattoo (Barrier); Now has a 40 WIL requirement.
  • Arcane Tattoo (Lust); Now has a 20 WIL and 20 GUI requirement.
  • Arcane Tattoo (Warding); Now has a 20 WIL and 20 FAI requirement.
Enchantments
  • Blessed; Hit bonus now only applies to Undead, Ghost, and Possessed race enemies.
  • Gigantic; Now also lowers Evade by 10.
  • Mutation; When used on a weapon, its Hit is also lowered by 5.
  • Thieving; Now also grants +5 GUI.
  • Rebelling; Hit penalty changed to -1.5 per Rarity below 9 (from -2).
  • Bloodhunt; Hit bonus changed to +1 per 4% missing HP of the target (from 2%).
ETC
  • Base Farshot Penalty from 10 to 15.
  • The Utility Belt feature is now always available. (The item received from Shael's quest still allows you to toggle it on/off.)
  • Roles (I.E., Water Sourcer) now require a level of 10 or higher to apply to them.
A huge shoutout and thank you to everyone who helped make this update eventually remotely possible;
Development; Slydria, Appo, Autumn

Testing; Slydria, Appo, Autumn, Miller, Fern, Zerg, Ardratz, SolAndLuna, Lumi, ForniteWavelength, K Peculier
Event Staff; For keeping the players entertained during the pause in updates.
GMs; For keeping the players in-line during the pause in updates and assistance with all of the fun to come.
You, The Players; For being patient and supportive during the pause in updates despite the multiple delays. I sincerely hope it was worth the wait and that you all have fun RPing in Korvara.
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