Korvara Conflict Rules

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In general, Korvara follows the same Conflict Rules as Sigrogana, but has some changes and additional possibilities. These only apply for roleplay done on the Korvara continent.

As with any other conflict, if two players willingly consent to what is happening, they are free to play it out however they choose, with whatever consequences they agree upon, at any point in time. This is always the preferred method of going about it. However, there may be situations where one or both parties is not being cooperative, which is why these rules and guidelines exist.

Rule of Consent Adjustments

  1. Korvara conflict is always assumed to have a consented Danger Level 1 (simple non-life threatening injuries).
    • This means that, provided supporting RP is done, you can't refuse to participate in a conflict.
    • This does not mean that you can attack anyone at any time; the Rule of Roleplay still applies.
  2. A certain Danger Level can be forced in certain circumstances.
    • See the section below for details.

Forced Danger Level

As per the Conflict Rules, there is a Danger Level associated with conflict that determines how far the consequences can go. However, on Korvara, it is possible to 'force' a Danger Level in certain circumstances, by following the rules and guidelines listed below.

  1. Positions of influence, such as leadership roles, advisors, ambassadors, etc. are subject to the guidelines below.
  2. Characters in general can also be subject to them, especially if they engage in conflict-oriented RP.
    • Some examples would be characters who are bandits or other serious criminals, hostile military actions, characters who have killed or harmed others with this rule, and so on.

Simplified Explanation

Make a txt, google doc, or some other organized document, with the following:

  1. What your character's exact goal is.
  2. The IC reasoning that your character wishes to try this.
  3. As many additional details as possible that you feel would bolster your chances of being approved.
  4. Screenshots or chat logs of in-game RP of your character working towards this goal.

Send the document to a GM for private discussion, and wait for them to get back to you.

Detailed Explanation

For this section, there will be a common example scenario provided; "My character wants to kill the Premier and take his/her position."

  1. What is your character's exact goal?
    • AKA 'What do I hope to accomplish?'; in our example, it's quite clear. I wish to kill the Premier so that I can become Premier myself.
  2. The IC reasoning that your character wishes to try this.
    • AKA 'Why am I doing this?'; in our example, perhaps I am simply am ambitious character who craves power. Or, perhaps, the Premier harmed or killed a dear person to me, and I want revenge on them.
  3. As many additional details as possible that you feel would bolster your chances of being approved.
    • This is an important section that can contain many questions and answers.
    • What is my plan to carry this out?
      • You will need to establish the scenario in which you will accomplish this. In all likelihood, you are not going to get carteblanche to attack someone whenever it suits you.
      • In our example, my plan is to lure the Premier into a private meeting, where I will attack them with a poisoned knife.
    • When am I going to enact my plan?
      • A general idea is fine, as scheduling conflicts may occur for whatever reason.
      • In our example, I will say that I am going to enact this plot the next time I have a private meeting with the Premier.
    • How am I going to enact my plan?
      • You are not guaranteed to succeed in your goal. When your target inevitably uses their agency to resist, how will you settle matters?
      • Are you planning to settle it with PvP, or via RP (perhaps with dice rolls or coin flips)?
      • If you suspect you will want or need a GM to observe the conflict to ensure fairness, please state that as well.
        • In the event that you and your target cannot agree on a method, the GM will have you both state your case, and decide from there. They can also act as a mediator/judge for RP.
    • Who is going to help me? Who is going to obstruct me?
      • While you are welcome to try something ambitious on your own, you should consider your allies, as well as your enemies; some will aid you, some will try and stop you.
      • In our example, perhaps I have recruited the head of the guards on my side, who will prevent them from slaughtering me after I attack. That's an ally.
      • Also in our example, perhaps the Premier has a bodyguard outside of the guards. That's an enemy who will interfere with my plan. Perhaps I will have him drugged or distracted so they cannot.
    • If I'm successful, what is the logical progression?
      • Actions have consequences. You should think ahead of time, based on the questions above, what will happen afterwards.
      • In our example, I have killed the Premier. I have the guards on my side, who will serve as muscle to legitimize my claim to be the new Premier.
      • If I'm doing it for revenge, however, maybe I'll just flee town quickly. If anyone stops me, for some reason, they might notice the blood on my hands, though...
    • If I'm unsuccessful, what is the logical progression?
      • Failure is a possibility, so you should consider what would happen if it occurs. Acknowledging the risks is important.
      • Perhaps someone I wasn't expecting intervened, or the Premier turned the tables on me. There is a high likelihood I will be imprisoned, or even executed.
    • Am I going to give the other character an 'out'?
      • An 'out' would be a lesser consequence of this plot, while still achieving the goal. While not strictly necessary, it can help progress a plot while minimalizing 'feel bad' moments between players.
      • In our example, I am trying to kill the Premier. If I'm ambitious, then all I really want is their power. My request can say that, once I have the Premier at my mercy, I plan to offer them an 'out' by having them willingly surrender power to me, and then exiling them.
      • This way, the Premier has a choice; die heroically denouncing my villainy, or save themself and continue their story.
    • Is the target's player aware this is coming?
      • Your target does not need to be aware of your intentions. They will, however, be told that someone non-specific may be after their life, if your request is approved.
      • The more cooperative both parties are willing to be towards each other, the more likely the request will be approved. It will also ensure that both parties will have time to carry it out in-game.
  4. Screenshots or chat logs of in-game RP of your character working towards this goal.
    • AKA 'What have I done in service of my goal?';
      • I might include the RP that I did with the head of the guards to earn their loyalty.
      • I might also include RP of my character speaking with an alchemist familiar with poisons, to help me develop the poisoned knife I planned to use.
      • Furthermore, I can include any other examples of my character's ambitious nature.

Once you have received approval from a GM...

  1. The GM will notify you of your approval, as well as the target of the conflict that they are being targeted (OOCly).
    • They will not tell the target anything about who is plotting against them.
    • Otherwise, this is important for fairness reasons.
  2. The GM will give you a time frame in which you have approval to carry out your plot.
    • Once the time frame has passed, your approval is automatically revoked and you must apply for it again.
    • Otherwise, people would sit on approval for long periods at a time, even if the situation changed in the meantime.
  3. A GM may give you and your target a 'passphrase'.
    • This is a secret passphrase that can be used to verify between the two of you that what is happening was a request handled by a GM.
  4. You will be expected to follow the information and answers given in your request.
    • Naturally, your request is only allowed to be carried out by your character. You cannot make a request for another player's character, nor can another player's character carry out your plot, unless explicit permission is given by the GM.
    • If you falsified information regarding your intentions, etc., you may be punished and in certain cases, the RP may be reversed.
    • Please, just be mature and fair with others, and only act with IC in mind.

If a GM denies your request, or asks you to amend it...

  1. They will inform you of what they found lacking in your request, or the grounds for its refusal.
    • You may be lacking in supporting RP, for example. In this case, provide more supporting RP you left out, or do it IC.
  2. Once you have corrected the issue the GM has pointed out, you may submit the request to them again.

Regarding Imprisonment/Capturing

  1. While you are not necessarily required to get approval from a GM to imprison or capture someone, you must follow the guidelines below.
    • When you capture or imprison someone, you must have a specific purpose in mind, which will be reflected in the immediate future.
      • The purpose would be as punishment for a crime, to hold a trial for them, to use them as a bargaining chip, etc.
      • If the captured party asks the reason (OOCly) as well as the expected time frame, you must tell them.
      • The immediate future means the immediate future. Unless you have permission from the captured party, imprisonment should not extend beyond 1 day real-time maximum, unless a GM says otherwise.
        • Imprisonment should be for setting up new RP and not to 'soft-ban' someone.
    • Attempting to escape imprisonment is generally not something a captured party can do.
      • Third parties who wish to free the person may attempt to do so.
        • In the event that your character does not have the IC authority to do this, if there is no PC watching the prisoner, a GM must oversee the attempt (to give some agency to basic grunt guards, etc.)
      • To reiterate the roleplay rules, using any sort of mechanical system to escape from a cell (such as party invites, etc.) is metagaming. The same applies if you can open the door and walk out - please use your common sense.
  2. For any outliers or special circumstances, please contact a GM. (Repeat offenders may qualify for Forced Danger Level, for example.)