Difference between revisions of "Korvara Conflict Rules"

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In general, Korvara follows the same '''[[Conflict Rules]]''' as Sigrogana, but has some changes and additional possibilities. These only apply for roleplay done on the Korvara continent.
 
In general, Korvara follows the same '''[[Conflict Rules]]''' as Sigrogana, but has some changes and additional possibilities. These only apply for roleplay done on the Korvara continent.
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'''As with any other conflict, if two players willingly consent to what is happening, they are free to play it out however they choose, with whatever consequences they agree upon.''' This is always the preferred method of going about it. However, there may be situations where one or both parties is not being cooperative, which is why these rule and guidelines exist.
  
 
== Rule of Consent Adjustments ==
 
== Rule of Consent Adjustments ==
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#** I might also include RP of my character speaking with an alchemist familiar with poisons, to help me develop the poisoned knife I planned to use.
 
#** I might also include RP of my character speaking with an alchemist familiar with poisons, to help me develop the poisoned knife I planned to use.
 
#** Furthermore, I can include any other examples of my character's ambitious nature.
 
#** Furthermore, I can include any other examples of my character's ambitious nature.
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'''Once you have received approval from a GM...'''
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# The GM will notify you of your approval, as well as the target of the conflict that they are being targeted (OOCly).
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#* They will not tell the target anything about who is plotting against them.
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#* Otherwise, this is important for fairness reasons.
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# The GM will give you a time frame in which you have approval to carry out your plot.
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#* Once the time frame has passed, your approval is automatically revoked and you must apply for it again.
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#* Otherwise, people would sit on approval for long periods at a time, even if the situation changed in the meantime.
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# A GM may give you and your target a 'passphrase'.
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#* This is a secret passphrase that can be used to verify between the two of you that what is happening was a request handled by a GM.
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# You will be expected to follow the information and answers given in your request.
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#* Naturally, your request is only allowed to be carried out by your character. You cannot make a request for another player's character, nor can another player's character carry out your plot, '''unless explicit permission is given by the GM'''.
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#* If you falsified information regarding your intentions, etc., you may be punished and in certain cases, the RP may be reversed.
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#* Please, just be mature and fair with others, and only act with IC in mind.

Revision as of 16:49, 10 July 2022

In general, Korvara follows the same Conflict Rules as Sigrogana, but has some changes and additional possibilities. These only apply for roleplay done on the Korvara continent.

As with any other conflict, if two players willingly consent to what is happening, they are free to play it out however they choose, with whatever consequences they agree upon. This is always the preferred method of going about it. However, there may be situations where one or both parties is not being cooperative, which is why these rule and guidelines exist.

Rule of Consent Adjustments

  1. Korvara conflict is always assumed to have a consented Danger Level 1 (simple non-life threatening injuries).
    • This means that, provided supporting RP is done, you can't refuse to participate in a conflict.
    • This does not mean that you can attack anyone at any time; the Rule of Roleplay still applies.
  2. A certain Danger Level can be forced in certain circumstances.
    • See the section below for details.

Forced Danger Level

As per the Conflict Rules, there is a Danger Level associated with conflict that determines how far the consequences can go. However, on Korvara, it is possible to 'force' a Danger Level in certain circumstances, by following the rules and guidelines listed below.

  1. Positions of influence, such as leadership roles, advisors, ambassadors, etc. are subject to the guidelines below.
  2. Characters in general can also be subject to them, especially if they engage in conflict-oriented RP.
    • Some examples would be characters who are bandits or other serious criminals, hostile military actions, characters who have killed or harmed others with this rule, and so on.

Simplified Explanation

Make a txt, google doc, or some other organized document, with the following:

  1. What your character's exact goal is.
  2. The IC reasoning that your character wishes to try this.
  3. As many additional details as possible that you feel would bolster your chances of being approved.
  4. Screenshots or chat logs of in-game RP of your character working towards this goal.

Send the document to a GM for private discussion, and wait for them to get back to you.

Detailed Explanation

For this section, there will be a common example scenario provided; "My character wants to kill the Premier and take his/her position."

  1. What is your character's exact goal?
    • AKA 'What do I hope to accomplish?'; in our example, it's quite clear. I wish to kill the Premier so that I can become Premier myself.
  2. The IC reasoning that your character wishes to try this.
    • AKA 'Why am I doing this?'; in our example, perhaps I am simply am ambitious character who craves power. Or, perhaps, the Premier harmed or killed a dear person to me, and I want revenge on them.
  3. As many additional details as possible that you feel would bolster your chances of being approved.
    • This is an important section that can contain many questions and answers.
    • What is my plan to carry this out?
      • You will need to establish the scenario in which you will accomplish this. In all likelihood, you are not going to get carteblanche to attack someone whenever it suits you.
      • In our example, my plan is to lure the Premier into a private meeting, where I will attack them with a poisoned knife.
    • When am I going to enact my plan?
      • A general idea is fine, as scheduling conflicts may occur for whatever reason.
      • In our example, I will say that I am going to enact this plot the next time I have a private meeting with the Premier.
    • How am I going to enact my plan?
      • You are not guaranteed to succeed in your goal. When your target inevitably uses their agency to resist, how will you settle matters?
      • Are you planning to settle it with PvP, or via RP (perhaps with dice rolls or coin flips)?
      • If you suspect you will want or need a GM to observe the conflict to ensure fairness, please state that as well.
    • Who is going to help me? Who is going to obstruct me?
      • While you are welcome to try something ambitious on your own, you should consider your allies, as well as your enemies; some will aid you, some will try and stop you.
      • In our example, perhaps I have recruited the head of the guards on my side, who will prevent them from slaughtering me after I attack. That's an ally.
      • Also in our example, perhaps the Premier has a bodyguard outside of the guards. That's an enemy who will interfere with my plan. Perhaps I will have him drugged or distracted so they cannot.
    • If I'm successful, what is the logical progression?
      • Actions have consequences. You should think ahead of time, based on the questions above, what will happen afterwards.
      • In our example, I have killed the Premier. I have the guards on my side, who will serve as muscle to legitimize my claim to be the new Premier.
      • If I'm doing it for revenge, however, maybe I'll just flee town quickly. If anyone stops me, for some reason, they might notice the blood on my hands, though...
    • If I'm unsuccessful, what is the logical progression?
      • Failure is a possibility, so you should consider what would happen if it occurs. Acknowledging the risks is important.
      • Perhaps someone I wasn't expecting intervened, or the Premier turned the tables on me. There is a high likelihood I will be imprisoned, or even executed.
    • Am I going to give the other character an 'out'?
      • An 'out' would be a lesser consequence of this plot, while still achieving the goal. While not strictly necessary, it can help progress a plot while minimalizing 'feel bad' moments between players.
      • In our example, I am trying to kill the Premier. If I'm ambitious, then all I really want is their power. My request can say that, once I have the Premier at my mercy, I plan to offer them an 'out' by having them willingly surrender power to me, and then exiling them.
      • This way, the Premier has a choice; die heroically denouncing my villainy, or save themself and continue their story.
    • Is the target's player aware this is coming?
      • Your target does not need to be aware of your intentions. They will, however, be told that someone non-specific may be after their life, if your request is approved.
      • The more cooperative both parties are willing to be towards each other, the more likely the request will be approved. It will also ensure that both parties will have time to carry it out in-game.
  4. Screenshots or chat logs of in-game RP of your character working towards this goal.
    • AKA 'What have I done in service of my goal?';
      • I might include the RP that I did with the head of the guards to earn their loyalty.
      • I might also include RP of my character speaking with an alchemist familiar with poisons, to help me develop the poisoned knife I planned to use.
      • Furthermore, I can include any other examples of my character's ambitious nature.

Once you have received approval from a GM...

  1. The GM will notify you of your approval, as well as the target of the conflict that they are being targeted (OOCly).
    • They will not tell the target anything about who is plotting against them.
    • Otherwise, this is important for fairness reasons.
  2. The GM will give you a time frame in which you have approval to carry out your plot.
    • Once the time frame has passed, your approval is automatically revoked and you must apply for it again.
    • Otherwise, people would sit on approval for long periods at a time, even if the situation changed in the meantime.
  3. A GM may give you and your target a 'passphrase'.
    • This is a secret passphrase that can be used to verify between the two of you that what is happening was a request handled by a GM.
  4. You will be expected to follow the information and answers given in your request.
    • Naturally, your request is only allowed to be carried out by your character. You cannot make a request for another player's character, nor can another player's character carry out your plot, unless explicit permission is given by the GM.
    • If you falsified information regarding your intentions, etc., you may be punished and in certain cases, the RP may be reversed.
    • Please, just be mature and fair with others, and only act with IC in mind.