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  House Feature: Visiting
Posted by: Rendar - 12-31-2014, 04:07 PM - Forum: Suggestions - Replies (2)

So people without Houses on the map can't actually have visitors that they don't drag in themself. Or. Well. Even have anyone actually in there at all unless they drag them in. This causes major suck-factor if you were unlucky and didn't get a house.

It'd be really cool if you could give 'visitation' rights to people when they come in their house. And whenever they walk over to an ASAGO portal they get the option.


"Do you want to go home?" or "Do you want to visit someone?"

If you choose the latter, you get a list of houses you've been allowed to enter and can enter as such.

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  Ether Invitation Momentum
Posted by: Sawrock - 12-31-2014, 04:49 AM - Forum: Bug Reports - Replies (5)

Ether Invitation does not increase in momentum cost when used in a row.

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  Reflect Shots!
Posted by: Normal Username - 12-31-2014, 01:49 AM - Forum: Bug Reports - Replies (3)

Reflect Shots! Just a Normal Person reflects the shot at Chataran Arena Combatant!
Chataran Arena Combatant attacks Chataran Arena Combatant with Handgun and hits them!
Chataran Arena Combatant takes 9 Pierce damage.
Reflect Shots! Just a Normal Person reflects the shot at Chataran Arena Combatant!
Chataran Arena Combatant attacks Chataran Arena Combatant with Handgun and hits them!
Chataran Arena Combatant takes 9 Pierce damage.
Reflect Shots! Just a Normal Person reflects the shot at Chataran Arena Combatant!
Critical Hit! Chataran Arena Combatant attacks Chataran Arena Combatant with Handgun and hits them!
Chataran Arena Combatant takes 13 Pierce damage.

As you can see in that wonderful spoiler, a reflected shot just landed a critical hit. I'd like to ask if this was intentional or not?

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  [Kensei] Skillful Blade Dance
Posted by: Normal Username - 12-31-2014, 01:40 AM - Forum: Suggestions - Replies (20)

I think Kensei(s?) should have an ability that allows them to change the stat they use for their basic attacks and offensive skills into the Skill stat.

I mean, wouldn't it make sense as well? Since I'm pretty sure that samurai(whatever they're based after) don't just use BRUTE FORCE when swinging their katana(swards) but also skill, and therefore this suggestion.

(Actually I'm just pretty sad that it's hard to be a good kensei when it requires strength which is kinda hard to come-by when you're not actually a str-based race or something.)

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  Greetings
Posted by: Dinogun - 12-31-2014, 01:16 AM - Forum: Bug Reports - Replies (2)

Maria's greeting isn't different if you're a Lupine or a Felidae.

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  Request: Lettuce
Posted by: Normal Username - 12-30-2014, 11:42 PM - Forum: laplaceNET - No Replies

From: literarycaptured@l-net.grm

Buying lettuce for one hundred murai a piece.

Approach me, a purple-haired woman with an eye patch, if you have what I am searching for.

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  Friendship
Posted by: Rendar - 12-30-2014, 09:53 PM - Forum: Suggestions - Replies (7)

I'd like if there were some sort of "Static" friendship meter for some NPCs. You could raise it by presenting gifts

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  Music
Posted by: AudioFreakXD - 12-30-2014, 08:26 PM - Forum: Submissions - Replies (2)

Hello!
I'll be posting some tracks to see if Dev would like to use them!

https://soundcloud.com/audio-freak-2/rythmic-blade --- I was gonna use this in a game I was making, but, I don't know anymore~

More to come obviously.

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  SL2 Version 1.08
Posted by: Neus - 12-30-2014, 08:05 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_128.png][/float]1.08 was the update I worked on over the holidays, and it marks the first update that step away from being 'combat focused' and more into the realm of RP and such. Not that all RP-focused updates need to completely exclude 'combat', since combat can be a part of RP, but some of my bigger ideas regarding that are still in the works and thus under wraps, but I figured I'd let you know that I am working on it.

In the mean time, let's enjoy some updates to the world and mood, starting with Cellsvich. There's also dicebags and coin flips, which were much requested. And lore blurbs, which is a suggestion that was also made that I liked; a lot of the lore it spits out hasn't been mentioned anywhere else before, so I suggest leaving it on for now. You might learn something new. The adjustments I've made to NPC dialogue are going to be a trend in the next few updates, most likely. NPCs react to your race, which in theory, should help with immersion and 'RP' by setting the mood better. You can even simplify the lost cat quest... if your character's willing to meow.

Anyway, like I said; bigger things in the background. Let me know what you think about the update on the forums (or in game, if I see you). Adieu.

1.08
Added - 2 new medals for Hexer have been added. If you've already fulfilled the conditions to unlock them, talk to Medaru Jiisan in Oniga.
Added - 2 new buttons have been added to the interface above the chat bar; the Coin Flip button and the Dice button. The coin flip button will flip a coin that everyone nearby can see, and the dice bag similarly rolls a number of dice with a number of sides.
Added - The game will now spit out lore every so often, just like it does Tips. Like tips, this feature can be turned off in the preferences menu.
Adjusted - Made adjustments to NPC dialogue. (see above)

  • Air now has responses to her interview for Glykin, Wyverntouched, Hyattr, Redtails, Doriads, Zerans, Liches, Elves, and Oracles.
  • Zeo's greeting is now different if you're a Lich.
  • Michelle's greeting is now (slightly) different if you're a Lich.
  • Maria's greeting is now slightly different if you're a Lupine or Felidae.
  • Maria's greeting is now different if you're a Lich.
  • Crying Little Girl's pre-quest greeting is now slightly different if you're a Lich.
  • Erin's greeting is now different if you're a Lich, and you can talk to her about being a Lich if you are a Lich.
Adjusted - You can now emote meowing. If Fluffles is in an earshot, they'll stop moving briefly.
* Bug Fixes
- Fixed a bug where Doriad's Forest Family was applying to Light damage instead of Earth damage.
- Fixed a bug where newly claimed houses weren't saving their entrance locations.
- Fixed a bug where Hexer curses were not transfering with the correct status LV.
- Fixed a bug where Raging Flame wasn't being treated as magic damage (although it is still unresistable.)
- Fixed a bug where Spirit Pain could cause you to trigger Riposte on yourself.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  Server's down.
Posted by: Blissey - 12-30-2014, 06:14 PM - Forum: General Discussion - Replies (111)

Server's down, likely around 8 PM EST this morning? Can't tell for sure.

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