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  Fruit of Talentlessness
Posted by: Ryu-Kazuki - 12-27-2014, 12:25 AM - Forum: Bug Reports - Replies (2)

This fruit does not remove weapons or items affected by the talents that allow you to wield items that would be gotten through expertises, or the extra 2 items via item slot increase of Packrat if you use the fruit.

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  Enchant Problems
Posted by: Ryu-Kazuki - 12-27-2014, 12:19 AM - Forum: Bug Reports - Replies (4)

Characters start with 2 in the Enchant craft. I just made a Zeran with 1 point invested in the Enchant talent, checked his Enchanting level, and he had 4 enchant skill right out of Pink's tutorial.

Also, I don't think the bonuses from Devotion apply to enchanting, my skill level doesn't change when I select a Blessed or Exorcist catalyst, the number stays the same. I tested this on my one of my more leveled and talent invested characters at lv 57. Her crafting skill with enchant is 3, with an extra 1 from enchantment, but when I place a Scripture or Ghost Killer in the catalyst box, my skill level doesn't change. So I can't be sure if it's working, or if it's just not showing the +2 from Devotion.

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  Spirit Mirror
Posted by: Rendar - 12-26-2014, 09:09 PM - Forum: Balance Fu - Replies (2)

So, currently the Spirit Mirror fully reflects a projectile, but not its effects. As is, A gunner gets ONE shot of their < 4 > reflected, whilst an archer gets their entire attack reflected. Which is also based off of their opponents defense. So a tank that actually lands a bow shot on a dodger, will be taking way more damage than they should be.

As is now, Spirit Mirrors royally fuck Archers. Like, it will win you the fight 9 times outta 10 if you don't starbow to break it or use some other piddly thing to do so. Guns? They take. Maybe 15-20 damage from it from their initial shot then they never have to worry about it again. I'd love for Archers to stop getting royally boned for being archers. I don't even play mine anymore, this suggestion was brought up by Jay.

Discuss. Suggest.

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  Akimbo Style
Posted by: Rendar - 12-26-2014, 08:53 PM - Forum: Balance Fu - No Replies

Sayako Limwell's turn.
Sayako Limwell attacks Wayward Son with Time Killer (Knife) and hits them!
Wayward Son takes 20 Pierce damage.
Wayward Son takes 10 Earth damage.
Sayako Limwell attacks Wayward Son with Time Killer (Knife) and hits them!
Wayward Son takes 11 Pierce damage.
Wayward Son takes 10 Earth damage.
Sayako Limwell attacks Wayward Son with Time Killer (Knife) and hits them!
Wayward Son takes 20 Pierce damage.
Wayward Son takes 10 Earth damage.
Sayako Limwell attacks Wayward Son with Time Killer (Knife) and hits them!
Wayward Son takes 20 Pierce damage.
Sayako Limwell attacks Wayward Son with Time Killer (Knife) and hits them!
Wayward Son takes 20 Pierce damage.
Wayward Son takes 10 Earth damage.

That took 3 momentum, and can get up to 6 shots if you try. It's basically double dao, without the 5 momentum necessary to activate it, and if you hard enough you can probably get up to 18 shots in a round. < Main Attack, Sub Attack, Parting Shot > which is OP in and of itself.

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  Bug Report List?
Posted by: Ryu-Kazuki - 12-26-2014, 08:50 PM - Forum: General Discussion - Replies (4)

Would it be alright to create a stickied topic in the Bug Report forum that has a list of bugs that may have gotten overlooked / haven't been addressed in a while? Sometimes depending on how many get posted, the newer ones might get pushed aside (due to being bumped down the list) and forgotten about. It also says in the sticky, "don't bump them unless you have something to add", so it kind of keeps people from just going, "bump because this isn't fixed yet".

The main idea is just to get a recorded list of what might've been forgotten / hasn't gotten a proper fix yet and is still a current issue. Would that be alright to start a topic like that for making sure the bugs get properly addressed?

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  Talk Tab Trouble
Posted by: Ryu-Kazuki - 12-26-2014, 08:32 PM - Forum: Bug Reports - Replies (5)

There's a few bugs with the talk tab.

[*] Talk tab does not receive GM announcements. (Nor does the battle tab.)
[*] Talk tab does not change the size of face icons, regardless of what option you selected in the options menu. They are always small.
[*] Talk tab's scrollbar is too far to the right and almost impossible to click with the mouse.
[*] Talk tab may not receive any reboot messages. (Hasn't been confirmed since I just started testing this recently. Will confirm later when a reboot message shows up.)

Also, some people might not even know it exists, I think it'd be useful to have a tip or something that points to its existence. (Or putting the tab markers down by the old faceicon state button that doesn't work anymore.)

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  Images in Books
Posted by: Sawrock - 12-26-2014, 04:40 AM - Forum: Suggestions - Replies (2)

Can we be allowed to have images in books? I can set a background image, but not other images. The reason why I'm setting a background image, is to give the paper a paper-texture image. The reason why I want other images is so I can use my custom font (for my character's handwriting) in an image with a transparent background, so people don't have to download my font to actually see my font.

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  [Hexer] Sprit too Painful and Override.
Posted by: iDarkCara - 12-26-2014, 03:57 AM - Forum: Bug Reports - Replies (3)

So spirit pain is triggering riposte on yourself and I assume other effects related to on hit/dodge

Code:
Spirit Pain! Jace Winters begins to attack The Common Scholar, but is possessed by a spirit and attacks themself!
Jace Winters takes 27 Darkness damage.
Jace Winters attacks Jace Winters with Comet and misses them!
Jace Winters attacks Jace Winters with Ashura and misses them!


He riposte'd his own riposte.
Although this leads to some humorous things, I'd imagine this wasn't intentional.

In addition. It seems another hexer can override the others' spirit pain. The one used last will take affect over the first.

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  Mechanations and Traits
Posted by: Ryu-Kazuki - 12-25-2014, 09:30 PM - Forum: Suggestions - Replies (7)

This has been brought up in the past a while ago, but can we please get racial traits to attach to our mechanations (at least some of the races)? It's really easy right now to metagame if someone is a mechanation or not, (especially when they put in "has this kind of part attached to them" and nobody reads the profile), but it would make them look nicer and make things match up more if someone decided to have a non-human looking mechanation (to the extent of one of the other races).

It's a really practical thought, since mechanations from what I know, generally designed for a certain purpose. And that can be many things; replacing a lost loved one (with a creepy copy of them but that's not the point), maybe making one a certain race because you like doing that, something.


I have a mechanation who thinks of themselves as a copy of their biological "sister" and requests modifications to her design in order to match her counterpart, well I can't exactly make them match all too well because I can put a fake Crown of Heaven on my mechanation.

I don't really see much harm in the suggestion though, and it'd make things a little more lifelike to a certain degree.

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  A very minor house suggestion
Posted by: Normal Username - 12-25-2014, 08:24 PM - Forum: Suggestions - Replies (3)

Fake walls. *drops mic*

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