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| [Board] Local Lawenforcement |
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Posted by: MakeshiftWalrus - 11-18-2014, 05:55 PM - Forum: Sigrogana
- Replies (5)
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A rather plain text is written on a piece of paper on the board. Or well, plain other than the fact that it's written in crimson red. Faint amounts of Focus leaks from the letters. They're probably coloured red by magic.
Hey. People are breaking the goddamn law and nobody does anything. Step it up, Cellsvich, seriously. It's going to become a nightmare for seriously cool people if everyone and their mother's throwing bricks and battling naked throughout the plaza. Yeah, hire some more guards or some shit, I don't care as long as people remain clothed and civilized.
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| Multiple Level Up inconsistant. |
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Posted by: iDarkCara - 11-18-2014, 05:38 PM - Forum: Bug Reports
- Replies (3)
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I cannot pinpoint what exactly happens, but as I was leveling up a new character with a brain food and two items that give +10% exp, I was leveling quite fast almost every battle.
When I got into a larger battle, I leveled up from 5- 8 but only received one stat growth despite it displaying otherwise.
I went from 10 str to the box popping up and saying I gained +1 to give me 12 but after closing out and going back to my character stats, I only had 11 str, not the twelve as displayed in the growth box.
Unfortunately, I leveled up twice again, but received the proper growths and stat reflections. So the issue wasn't present. I could not figure out why in one instance it 'skipped' a growth, but in another it applied correctly. Has anyone else encountered this bug?
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| [Board] Gale's Component Shop |
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Posted by: Rendar - 11-18-2014, 04:35 PM - Forum: Marketplace
- Replies (2)
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A note attached to the board in front of the pub, written in sort-of-fancy handwriting. "I've opened up a component business. These are minor modifcations to your weapon to make it more personal to your taste. If you would like one, please contact me, or view the second page underneath this. It contains a list of all the modifications that I can do to a weapon. Payment will be done by ores/wood/cloth used*15 murai, or if you supply it yourself, nothing. A charge fee of 25-50 murai per component made. Large orders will get discoumts -Galeon Zviera
PS: Don't pay me with money that you literally just pulled out of the void. I will refuse you service.
Followed by a second note that had a small directory for different weapon categories and their respecting upgrades.
Swords
Blade
Guard
Hilt
Axes/Spears
AxeHead
SpearHead
Pole
Bow
Body
String
Arrow
Fist
Knuckles
Wrist
Guns
Barrels
Grips
Bullets
( On an OOC note: Daggers use Hilts and Blades, Axes uses AxeHeads and Poles, Spears use Spear Heads and Poles... etc. )
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| [Minigames] Chess, etc. |
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Posted by: Someone - 11-18-2014, 10:27 AM - Forum: Suggestions
- Replies (1)
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How about a few minigames... Like chess!
Players could find/buy items that allow them to challenge other players to a game. Such as a chessboard, etc. Or have a furniture item to place in their house, where two players sit at the table and play (Like Chinchiro)
(witches chess?)
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| Optimized Auto-Shops/Shops |
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Posted by: Trexmaster - 11-18-2014, 09:55 AM - Forum: Suggestions
- Replies (2)
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After recently deciding to grab an auto-shop, I noticed a few things that could possibly be made a bit more convenient -
Being able to sort the items in your shop, without manually going through and taking out and putting them back in the order you want them. Generally, I'd prefer to have items with larger quantities to sell closer to the top, but in order to do that I'd need to take out /every single item/ I've got stocked currently, and that's usually a big number.
Tabs. I have no idea how difficult this would be, but having items be grouped into tabs or something similar instead of it being on giant list would be pretty helpful for shops that stock multiple if not all kinds of items. Hell, it'd be /amazing/ if there were customizable tabs or just preset ones to stock in the shop- but just some way to organize them so people don't need to scroll down a huge list of items to find what they want. ((And with the recent Trait-tab update, I think it's not too unfeasible to add tabs to shops...))
Mass stocking- being able to add a large number of items that aren't in a stack, such as food. This would make stocking in mass quantities of non-stackable items easier. I'm imagining this will probably be the least-feasible of my suggestions (probably), since I can't really be sure how you'd pull this off. Something like what we have now except being able to select multiple items?
Having some sort of shop history. Being able to tell what's been purchased (doesn't have to say by who), but knowing what out of all your random garbage has been snatched up and for how much can be really useful information.
Lastly, being able to buy larger amounts of time or simply a custom amount of time (probably with a minimum.). It's annoying to have to re-open the buy time window every time I want to add another 2 hours, it's a really petty thing but I feel like it's probably the most realistic suggestion I'd have to make out of all of them. Less clicks the better.
--This is a repost of my old suggestion, I feel like it didn't get the attention it deserved (which is to say--none) and I still think auto-shops could use some loving.
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| [Skill] Flunking Power Graduation |
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Posted by: Jay - 11-17-2014, 08:51 PM - Forum: Balance Fu
- Replies (15)
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Attacker: http://i.imgur.com/SAi0JNl.png
--> Their stats aren't at all above average. This strength is easily achieved unintentionally.
--> Essentially casting a 10 FP crit-able spell that scales on the melee stat (STR).
--> Just as much (if not too much) elemental diversity like an evoker. (see: elemental sword weapons)
Defender 1: Average defense and average res -- DEF Black Knight
--> HP: http://i.imgur.com/9kvZMqa.png
--> DEF/RES: http://i.imgur.com/EVC4kvt.png
Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 36 Slash damage.
Basic Attack
Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 54 Slash damage.
Basic Attack + Absolute Death
Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 100 Slash damage.
Power Gradation
Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 150 Slash damage.
Power Gradation + Absolute Death
Defender 2: Slightly above Average defense and slightly above average res -- DEF Black Knight.
--> HP: http://i.imgur.com/vH965B8.png
--> DEF/RES: http://i.imgur.com/TPhhyWn.png
Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 30 Slash damage.
Basic Attack
Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 45 Slash damage.
Basic Attack + Absolute Death
Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 91 Slash damage.
Power Gradation
Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 136 Slash damage.
Power Gradation + Absolute Death
Note: Tanks cannot avoid this attack. So inaccuracy is irrelevant.
Note: The average tank with decent DEF only has about 15 or less RES.
Note: Non-criticals against Black Knights.
Proposals
--> Adjusting the FP cost. Starting from 30-35 FP at rank 1 to 20-25 FP at max rank.
--> Negating criticals with the skill. It already receives boosts from skills such as AD.
--> Keeping the damage type slash regardless of weapon choice OR give it an element that cannot be changed.
I do not want to ramble too much, because it's an issue relative to everyone. It doesn't seem right that a melee class can nuke tanks like an evoker. If you have different proposals or feel the need to rebuttal (with some value), please do.
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