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  [Board] Local Lawenforcement
Posted by: MakeshiftWalrus - 11-18-2014, 05:55 PM - Forum: Sigrogana - Replies (5)

A rather plain text is written on a piece of paper on the board. Or well, plain other than the fact that it's written in crimson red. Faint amounts of Focus leaks from the letters. They're probably coloured red by magic.

Hey. People are breaking the goddamn law and nobody does anything. Step it up, Cellsvich, seriously. It's going to become a nightmare for seriously cool people if everyone and their mother's throwing bricks and battling naked throughout the plaza. Yeah, hire some more guards or some shit, I don't care as long as people remain clothed and civilized.

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  Multiple Level Up inconsistant.
Posted by: iDarkCara - 11-18-2014, 05:38 PM - Forum: Bug Reports - Replies (3)

I cannot pinpoint what exactly happens, but as I was leveling up a new character with a brain food and two items that give +10% exp, I was leveling quite fast almost every battle.

When I got into a larger battle, I leveled up from 5- 8 but only received one stat growth despite it displaying otherwise.

I went from 10 str to the box popping up and saying I gained +1 to give me 12 but after closing out and going back to my character stats, I only had 11 str, not the twelve as displayed in the growth box.


Unfortunately, I leveled up twice again, but received the proper growths and stat reflections. So the issue wasn't present. I could not figure out why in one instance it 'skipped' a growth, but in another it applied correctly. Has anyone else encountered this bug?

--

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  [Board] Gale's Component Shop
Posted by: Rendar - 11-18-2014, 04:35 PM - Forum: Marketplace - Replies (2)

A note attached to the board in front of the pub, written in sort-of-fancy handwriting. "I've opened up a component business. These are minor modifcations to your weapon to make it more personal to your taste. If you would like one, please contact me, or view the second page underneath this. It contains a list of all the modifications that I can do to a weapon. Payment will be done by ores/wood/cloth used*15 murai, or if you supply it yourself, nothing. A charge fee of 25-50 murai per component made. Large orders will get discoumts -Galeon Zviera


PS: Don't pay me with money that you literally just pulled out of the void. I will refuse you service.


Followed by a second note that had a small directory for different weapon categories and their respecting upgrades.

Swords

Blade

Serrated ( -1 power, +5 durability ) 25 Murai with a 90 Murai charge on components
Razor ( +10 crit, -5 durability ) 25 Murai with a 90 Murai charge on components
Piercing ( +2 power, -5 crit, -5 hit ) 50 Murai with a 90 Murai charge on components
Huge ( +1 range, +10 weight, -10 hit, -10 crit ) 50 Murai With a 165 Murai charge on components
Balanced ( +3 Hit, +1 Weight ) 25 Murai with a 60 Murai charge on components

Guard

Sturdy ( +3 hit, +1 weight ) 25 Murai with a 90 Murai charge on Components
Empty ( +5 crit, -5 hit ) 25 Murai with a 90 Murai charge on components
Locking (+1 weight, -10 hit to melee range enemies ) 50 Murai with a 90 Murai charge on components
Full ( +1 defense, +4 weight ) 25 Murai charge with a 90 murai charge on components
Razor ( +1 Power, +1 Weight, -1 Defense ) 50 Murai charge with a 90 Murai charge on components

Hilt

Firm (+3 hit, -2 durability ) 25 Murai with a 90 Murai charge on components
Insulated ( +5% lightning res, -1 power ) 50 Murai with a 75 Murai charge on components
Wooden ( -3 weight, -1 durability ) 25 Murai with a 75 Murai charge on components
Sharp ( +1 power, -5 hit ) 25 Murai with a 90 Murai charge on components
Onigan ( +5 Critical, -5 Hit ) 50 Murai with a 90 Murai charge on components

Axes/Spears

AxeHead

Tempered ( -1 power, +5 durability ) 25 Murai with a 90 Murai charge on components
Cutting ( +10 crit, -5 hit, -1 power ) 25 Murai with a 90 Murai charge on components
Spiked ( +2 power, -5 durability, +10% crit damage ) 50 Murai with a 90 Murai charge on components
Curved ( +5 Hit, -1 Power ) 50 Murai with a 90 Murai charge on components
Guillotine ( +3 power, +1 weight, -5 hit ) 25 Murai with a 90 Murai charge on components

SpearHead


Barbed ( +5 crit, +1 power, +2 weight ) 25 Murai with a 90 Murai charge on components
Crescent ( +10 hit, -5 crit ) 25 Murai with a 90 Murai charge on components
Hollow ( -2 power, -5 weight ) 25 Murai with a 90 Murai charge on components
Hooked ( +1 power, -5 crit, deals damage when 1 range enemies are moved by you ) 25 Murai with a 90 Murai charge on components
Thin ( +2 Power, -2 Weight, -5 Hit ) 50 Murai with a 90 Murai charge on components

Pole

Wooden (-5 weight, -2 durability ) 25 Murai with a 75 Murai charge on components
Curved ( +5 crit, -1 power ) 25 Murai with a 90 Murai charge on components
Helix ( +1 power, +2 weight, -4 hit ) 25 Murai with a 90 Murai charge on components
Extended ( +10 hit, -1 power ) 50 Murai with a 90 Murai charge on components
Flexible ( +5 Durability, -5 Hit ) 50 Murai with a 90 Murai charge on components

Bow

Body

Compact ( -1 range, -4 weight, +15 crit ) 25 Murai with a 90 Murai charge on components
Focused ( +5 hit, -3 durability ) 25 Murai with a 90 Murai charge on components
Large ( +1 range, +6 weight ) 25 Murai with a 90 Murai charge on components
Composite ( +2 power, -5 crit ) 25 Murai with a 90 Murai charge on components
Thin ( -4 weight, -1 power ) 25 Murai with a 90 Murai charge on component

String

Silk ( +5 hit, +2 durability, -2 power ) 50 Murai with a 75 Murai charge on components
Tight ( +5 crit, -5 hit ) 50 Murai with a 90 Murai charge on components
Double ( +10 durability, -15 crit ) 50 Murai with a 90 Murai charge on components
Wire ( +1 power, -3 durability ) 25 Murai with a 75 Murai charge on components
Chain ( +10 Weight, +2 Power ) 50 Murai with a 90 Murai charge on components

Arrow

Fire ( +1 power, -5 crit, fire damage type ) 25 Murai with a 90 Murai charge on components
Light ( -5 hit, +5 crit, light damage type ) 25 Murai with a 90 Murai charge on components
Sharp ( +10 crit, -5 hit ) 25 Murai with a 90 Murai charge on components
Thin ( -1 Power, +5 hit ) 25 Murai with a 90 Murai charge on components
Heavy ( +2 Power, +5 weight, -5 hit ) 25 Murai with a 90 Murai charge on components

Fist

Knuckles

Dense ( +2 power, -3 durability ) 25 Murai with a 90 Murai charge on components
Elongated ( +8 crit, +4 weight ) 25 Murai with a 90 Murai charge on components
Leather ( +10 hit, -2 power ) 50 Murai with a 75 Murai charge on components
Spiked ( +1 power, -4 hit, pierce damage type ) 50 Murai with a 90 Murai charge on components
Wrapped ( +6 Durability, -4 Critical ) 50 Murai with a 75 Murai charge on components

Wrist

Guard ( +2 defense, +2 weight ) 25 Murai with a 90 Murai charge on components
Spiked ( +1 power, +2 weight ) 25 Murai with a 90 Murai charge on components
Strings ( +4 hit, -2 durability ) 50 Murai with a 75 Murai charge on components
Loose ( +4 Durability, -6 Hit ) 50 Murai with a 90 Murai charge on components
Weighted ( +8 Weight, -5 hit, +10 Critical, +5% Critical Dmg ) 50 Murai with a 90 Murai charge on components

Guns

Barrels

Short ( +2 Power, -1 Range ) 25 Murai with a 45 Murai charge on components
Wide ( +5 Durability, -5 hit ) 25 Murai with a 90 Murai charge on components
Long ( +1 Range, -5 Critical ) 25 Murai with a 105 Murai charge on components
Double ( +10 Hit, +5 Weight ) 50 Murai with a 90 Murai charge on components
Sniper ( +25 Critical, +5 Weight ) 50 Murai with a 90 Murai charge on components

Grips

Soft ( +5 Durability, -5 Hit ) 25 Murai with a 90 Murai charge on components
Steady ( +5 Hit, -5 Critical ) 25 Murai with a 90 Murai charge on components
Revolver ( +5 Critical, -2 Durability ) 25 Murai with a 90 Murai charge on components
Extended (+1 Round, -4 Hit, +4 Weight ) 50 Murai with a 90 Murai charge on components
Custom ( +3 Hit, +3 Critical, +3 Durability ) 50 Murai with a 90 Murai charge on components

Bullets

Aerodynamic ( +5 Hit, -5 Critical ) 25 Murai with a 105 Murai charge on components
Piercing ( +1 Power, -5 Critical ) 25 Murai with a 105 Murai charge on components
HellHound ( +5 Critical, -5 Hit, Fire Damage Type ) 25 Murai with a 120 Murai charge on components
Scatter ( +10 hit, -2 Power ) 50 Murai with a 105 Murai charge on components
Silver ( +3 dmg vs Kaelnasians/Beast Race, -5 hit ) 100 Murai with a 105 Murai charge on components

( On an OOC note: Daggers use Hilts and Blades, Axes uses AxeHeads and Poles, Spears use Spear Heads and Poles... etc. )

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  [Furniture] Painting Descriptions
Posted by: Someone - 11-18-2014, 02:24 PM - Forum: Suggestions - Replies (2)

Custom Painting descriptions... Because some people like paintings of themselves and others in their houses!

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  [Minigames] Chess, etc.
Posted by: Someone - 11-18-2014, 10:27 AM - Forum: Suggestions - Replies (1)

How about a few minigames... Like chess!

Players could find/buy items that allow them to challenge other players to a game. Such as a chessboard, etc. Or have a furniture item to place in their house, where two players sit at the table and play (Like Chinchiro)

(witches chess?)

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  Optimized Auto-Shops/Shops
Posted by: Trexmaster - 11-18-2014, 09:55 AM - Forum: Suggestions - Replies (2)

After recently deciding to grab an auto-shop, I noticed a few things that could possibly be made a bit more convenient -

Being able to sort the items in your shop, without manually going through and taking out and putting them back in the order you want them. Generally, I'd prefer to have items with larger quantities to sell closer to the top, but in order to do that I'd need to take out /every single item/ I've got stocked currently, and that's usually a big number.

Tabs. I have no idea how difficult this would be, but having items be grouped into tabs or something similar instead of it being on giant list would be pretty helpful for shops that stock multiple if not all kinds of items. Hell, it'd be /amazing/ if there were customizable tabs or just preset ones to stock in the shop- but just some way to organize them so people don't need to scroll down a huge list of items to find what they want. ((And with the recent Trait-tab update, I think it's not too unfeasible to add tabs to shops...))

Mass stocking- being able to add a large number of items that aren't in a stack, such as food. This would make stocking in mass quantities of non-stackable items easier. I'm imagining this will probably be the least-feasible of my suggestions (probably), since I can't really be sure how you'd pull this off. Something like what we have now except being able to select multiple items?

Having some sort of shop history. Being able to tell what's been purchased (doesn't have to say by who), but knowing what out of all your random garbage has been snatched up and for how much can be really useful information.

Lastly, being able to buy larger amounts of time or simply a custom amount of time (probably with a minimum.). It's annoying to have to re-open the buy time window every time I want to add another 2 hours, it's a really petty thing but I feel like it's probably the most realistic suggestion I'd have to make out of all of them. Less clicks the better.


--This is a repost of my old suggestion, I feel like it didn't get the attention it deserved (which is to say--none) and I still think auto-shops could use some loving.

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  Double man, double
Posted by: Xero Shade - 11-18-2014, 12:05 AM - Forum: Bug Reports - Replies (1)

http://gyazo.com/0c286e210e03c39f48c8a3394dd06d15

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  Class Swap
Posted by: Mivereous - 11-18-2014, 12:01 AM - Forum: Suggestions - Replies (3)

[Image: PxAELvy.png]

Button right there that lets you swap main and sub class in and out of dungeon. Would only really affect growths and stats, Class EXP, and Ki regen for Monks, but being able to swap for growths would be nice, as long as it is between the two classes you walked in with in the first place. This was suggested a while back, but I couldn't find it, or remember what became of it.

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  Bugged Dungeons
Posted by: MakeshiftWalrus - 11-17-2014, 09:36 PM - Forum: Bug Reports - Replies (2)

I happened to come across this particular normal level 36 fire altar today. This was the very first floor.
[Image: SadNoiz.png]
As you see there's no way down nor any doors to pass through.

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  [Skill] Flunking Power Graduation
Posted by: Jay - 11-17-2014, 08:51 PM - Forum: Balance Fu - Replies (15)

Attacker: http://i.imgur.com/SAi0JNl.png
--> Their stats aren't at all above average. This strength is easily achieved unintentionally.
--> Essentially casting a 10 FP crit-able spell that scales on the melee stat (STR).
--> Just as much (if not too much) elemental diversity like an evoker. (see: elemental sword weapons)

Defender 1: Average defense and average res -- DEF Black Knight
--> HP: http://i.imgur.com/9kvZMqa.png
--> DEF/RES: http://i.imgur.com/EVC4kvt.png

Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 36 Slash damage.
Basic Attack
Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 54 Slash damage.
Basic Attack + Absolute Death

Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 100 Slash damage.
Power Gradation
Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 150 Slash damage.
Power Gradation + Absolute Death

Defender 2: Slightly above Average defense and slightly above average res -- DEF Black Knight.
--> HP: http://i.imgur.com/vH965B8.png
--> DEF/RES: http://i.imgur.com/TPhhyWn.png

Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 30 Slash damage.
Basic Attack
Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 45 Slash damage.
Basic Attack + Absolute Death

Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 91 Slash damage.
Power Gradation
Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 136 Slash damage.
Power Gradation + Absolute Death

Note: Tanks cannot avoid this attack. So inaccuracy is irrelevant.
Note: The average tank with decent DEF only has about 15 or less RES.
Note: Non-criticals against Black Knights.

Proposals
--> Adjusting the FP cost. Starting from 30-35 FP at rank 1 to 20-25 FP at max rank.
--> Negating criticals with the skill. It already receives boosts from skills such as AD.
--> Keeping the damage type slash regardless of weapon choice OR give it an element that cannot be changed.

I do not want to ramble too much, because it's an issue relative to everyone. It doesn't seem right that a melee class can nuke tanks like an evoker. If you have different proposals or feel the need to rebuttal (with some value), please do.

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