Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 843
» Latest member: salisy
» Forum threads: 11,875
» Forum posts: 59,012

Full Statistics

Online Users
There are currently 864 online users.
» 0 Member(s) | 862 Guest(s)
Bing, Google

Latest Threads
Senna
Runes [V3.04]

Forum: Bug Reports
Last Post: Senna
4 hours ago
» Replies: 0
» Views: 6
Poruku
A humble Ruler Buff Sugge...

Forum: Balance Fu
Last Post: Poruku
5 hours ago
» Replies: 0
» Views: 10
Nekojinn
Strength Crit

Forum: Balance Fu
Last Post: Nekojinn
5 hours ago
» Replies: 7
» Views: 172
TheCommonNoob
Arblalest Including Launc...

Forum: Balance Fu
Last Post: TheCommonNoob
5 hours ago
» Replies: 0
» Views: 41
Autumn
Starter Pickaxes and Wort...

Forum: Suggestions
Last Post: Autumn
Yesterday, 06:15 PM
» Replies: 2
» Views: 63
Tana
Duyuei's Wall Raid, Opini...

Forum: Suggestions
Last Post: Tana
Yesterday, 05:34 PM
» Replies: 3
» Views: 180
Poruku
Flash of Light

Forum: Balance Fu
Last Post: Poruku
11-06-2025, 09:25 PM
» Replies: 12
» Views: 1,566
Tana
Ornamental Plant Seeds

Forum: Suggestions
Last Post: Tana
11-06-2025, 07:13 PM
» Replies: 0
» Views: 33
Neus
[v3.04] Low Voltage Overl...

Forum: Bug Reports
Last Post: Neus
11-06-2025, 05:34 PM
» Replies: 2
» Views: 84
Neus
[3.04] Glowing Oddities

Forum: Bug Reports
Last Post: Neus
11-06-2025, 05:28 PM
» Replies: 1
» Views: 87

 
  Rapid SMASHING Kick
Posted by: Rendar - 11-19-2014, 08:33 PM - Forum: Bug Reports - Replies (2)

So. After getting wrecked by someone using Rapid Kick, I thought there damage seemed... off. Dealing 120 to me even though I had 10% Resist and 10% DR. With just the kick, that is.

So, me and Megablues decided to do some testing because the math looked HORRENDOUSLY off!

Here are the parameters in which we tested.

CEL = 61
WPNPWR = 26
Enemy DEF = 7

Following the formula for Rapid Kick, you can begin to see things are ... off from their prospective damage.

At R1: Rapid Kick's formula should be (61+26+3-7)/2 per kick. Totaling up to 83 damage. However.. the damage actually dealt was 20*2, which is 40 total.
At R2: Rapid Kick's formula should be (61+26+6-7)/3 per kick. Totaling up to 86 damage. However.. the damage actually dealt was 21*3, which is 63 total.
At R3: Rapid Kick's formula should be (61+26+9-7)/4 per kick. Totaling up to 89 damage. However.. the damage actually dealt was 22*4, which is 88 total.


This is whenever we noticed the pattern. It ALMOST dealt the proper damage which is close enough since it's divided by 4, and 89 isn't but 88 is.

At R4: Rapid Kick's formula should be (61+26+12-7)/5 per kick. Totaling up to 92 damage. However.. the damage actually dealt was 23*5, which is 115 total.

This is giving it 1.25x damage over what it should be now. Before, if you looked hard enough... The damage was about 0.5, then 0.75, then about 1x. Now its 1.25x I wonder what R5 is going to be..

At R5: Rapid Kick's formula should be (61+26+15-7)/6 per kick. Totaling up to 95 damage. However.. the damage actually dealt was 23*6, which is 138 total.


What Rapid Kick is doing, currently, is that is is diving the damage you would have done by 4, rather than by the number of kicks. Netting you half damage at R1, 0.75 damage at R2, normal damage at R3, 1.25x at R4, and 1.5x at R5.

Now, some people may say this isn't a bug, but it isn't what's described on the power. The power doesn't say anything about dealing tons more damage at max rank. I would have assumed that more kicks, means they're slightly weaker, but also doing more damage total, if only by a little bit. As it is now, people are netting 2 extra kicks worth of damage from nothing just by R5ing it.

Note: More kicks also means that BG doesn't trigger as often, and that you slam through things that block x damage against you, IE BoI

Print this item

  Moar Tomes
Posted by: Rendar - 11-19-2014, 06:35 PM - Forum: Suggestions - Replies (4)

Can we have more tomes?

We have a basic

*Fire
*Ice
*Wind
*Earth

Set of tomes at 1 Star, then we have the next lowest tome being the EXCELGRAPH at 6 stars.

Then after that its 7 with Mugendai, then 8 with the tome-fans of suckass. Then ending it with 9 stars at the SCREAMER tome.

Seeing some additional ones between 2 and 5 added would be nice. Some fun effects tacked on to some of them to. We do need a basic LIGHT, LIGHTNING, and DARKNESS tome. We need better pages, and ways to craft them. Currently there is no way to craft Isepian, OR Mercalan pages.

Print this item

  REQUEST: Gothic DISCer
Posted by: LadyLightning - 11-19-2014, 05:39 PM - Forum: Submissions - Replies (1)

I was just thinking how cool it would be to have a sort of castle or vampire-themed DISCer
to use for our houses. It could have the Blackstone Castle floor tiles, like we see in the old
abandoned castle dungeons, and stone grey recolours of the Chaturanga floors and walls.

For furniture to craft, possessing this DISCer would unlock crafting recipes for the first
ever door in the game that's 3 tiles high and 3 tiles wide -- the Gothic Gate! It would be a
build-up item, of course, a la the bookshelves and stuff, and would appear as a set of dark
brown wooden double-doors, banded with iron reinforcements and hung with a big, iron
ring to use as a doorknocker, fashioned to look like the nose ring of a gargoyle head. It
would be swept to a point at the top, and the left and right sides would have part of the
stone grey wall texture on either side of it, so it would blend in well.

It should also have craftable gargoyle statues, and iron candle sconces for the walls, in
both mundane and purple-flame varieties. And coffin beds! ..And coffins stood upright, so
we could line the walls with coffins and enchanting altars, etc.

Would any of our wonderful icon-artists be interested in trying their hand at this? Brynn is
prepared to offer 50,000 murai to an architect who could ICly design something like this,
too, if that's enough incentive.

Print this item

  About "pantyshots."
Posted by: Ranylyn - 11-19-2014, 12:43 PM - Forum: General Discussion - Replies (8)

I felt this could cause confusion, so I felt it best to ask before updating my picture.


One of my characters wears a... I forget the technical term, but I'm thinking leotard? The seam of her clothes goes down the center. Unfortunately, this can possibly give the impression that someone is seeing her naughty bits through her clothes. As of now, she is using a very safe picture that does not get anything below her chest. But I want to change it to something that shows more of her. Which, unfortunately, leads to the issue that I fear someone might be able to misunderstand the articles she's wearing.

Current picture: http://safebooru.org/index.php?page=post...;id=607095

Ideal new picture: http://safebooru.org/index.php?page=post...;id=463524

Comparison pictures (Official Artwork, with and without capeSmile
http://safebooru.org/index.php?page=post...;id=906679
http://safebooru.org/index.php?page=post...;id=906632

I wanted to get people's thoughts on whether people might get pissy and report her.

Print this item

  Party Settings: Turn Timer
Posted by: Daisuke - 11-19-2014, 10:42 AM - Forum: Suggestions - Replies (3)

I think it'd be really convenient if the party leader could change the duration of turn timers for everyone for those occasions when someone has to go afk and you're in the middle of a battle. Could be an option in the menu when you click your portrait in battle.

Print this item

  [Face Icon States] Please bring them back!
Posted by: Ranylyn - 11-19-2014, 06:24 AM - Forum: Suggestions - Replies (12)

Let me be blunt:

"Faceicon State" are sorely missed by some SL2 players. The ability to convey emotion through your face in the chat log without emoting the exact details of the curl of a smirk or the tone of pink of a blush go a long way towards enhancing RP.

These were removed a long time ago, with the justification being "Iconcrashing" where someone uploading a new non .dmi icon would crash other players if they didn't relog first.

Considering the faceicon state change REQUIRES .dmi files to work, this literally changes nothing.

In fact, while loading a new faceicon without reloading currently shows a skewed zoomed variant to others without causing crashing, partying/trading with someone who has not relogged still causes this problem, and some people try to upload new faceicons on the fly due to faceicon states no longer being an option.

Could we please bring them back for a -TRIAL- run, at least?

Print this item

  SL2 Version 1.03
Posted by: Neus - 11-19-2014, 06:05 AM - Forum: Announcements - Replies (1)

[float=left][Image: talkav_128.png][/float]
Here's Update 1.03. It contains some new stuff but is mostly a mountain of bug fixes. Enjoy!

1.03
Added - 1 new weapon enchantment type and its catalyst.
Added - A new sidequest for Michelle Gainer in Cellsvich.
Added - 12 new craftable Alchemy items.
Adjusted - Black Knight's Sudden Death now lasts for 1 round per Rank.
Adjusted - Recipe books and cards now only weigh 0.1 instead of 1.
Adjusted - Spirit Hunter's base power is now 8 (instead of 10).
Bug Fixes:
- Fixed a bug where Dive effects started by the Dadum skill were using the old LV.
- Fixed a bug where Charge Order was causing movement to not properly end.
- Fixed a bug where Charge Order was restoring HP when being consumed.
- Fixed a bug where 'Until Next Turn' effects, such as Quick Draw, were ending at the start of the next round instead of the start of your first turn in the next round.
- Fixed a bug where Seeker Flames were taking damage from all damage types instead of just Ice and Wind (again).
- Fixed a bug where NPC Ghosts in the Arena wouldn't stop spamming Rebound at inappropriate times.
- Fixed a bug where NPC Ghosts could use Ether Invite on targets without Claret Call.
- Fixed a bug where NPC Evoker's Sear would only cause Cinders at one tile, and their Wind Slashers would do nothing.
- Fixed a bug where some of the new torso items were using incorrect material types.
- Fixed a bug where Tomes were checking against Defense instead of Resistance in the battle forecast.
- Fixed a bug where AI allies could break their master's ice sheets.
- Fixed a bug with Firespitters causing double turns with Self-Detonate (for real this time).
- Fixed a bug where Charmed monsters were ignoring its effects.
- Fixed a bug where Tactician's Performance Rating gauge was showing up for non-Tacticians.
- Fixed a bug where Invite Insanity couldn't be used on Butterfly illusions.
- Fixed a bug where Celsius Shell and Blaze Shell could fail to do their damage under certain conditions.
- Fixed a bug where you could summon Youkai you'd already released with the quick bar.
- Fixed a bug where Brain Food could drop upon defeat.
- Fixed a naming issue with the Firefoe Shield's effect.
- Fixed an issue where stairs down could block doorways in random dungeons if they were sealed; you should now be able to walk over sealed stairs.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

Print this item

  Cellsvich at Night
Posted by: Rendar - 11-19-2014, 05:55 AM - Forum: Suggestions - Replies (14)

Can we PLEASE get more lights in Cellsvich Square? This is just awful and well. You could get mugged sitting at the fountain with your friends surrounding you because of how hard it is to see shit.

Print this item

  Update Log
Posted by: LadyLightning - 11-19-2014, 05:02 AM - Forum: General Discussion - Replies (4)

Please add this back from the old forums. I miss seeing the contents of new patches.

Print this item

  Legend Extension Bug
Posted by: Rendar - 11-19-2014, 04:01 AM - Forum: Bug Reports - Replies (9)

Since a certain GM doesn't feel the need to report a bug.

[Image: 6452e5893d.jpg]


You can keep items equipped, even if you don't have the reqs for it anymore.

Print this item

Sigrogana Legend 2 Discord