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Pocket Sand (Rogue)

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[v3.01f] Mid-Battle Crash...

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  [v.2.82b v2] No Empty Threat (Counterattack Tiles)
Posted by: WaifuApple - 02-11-2024, 08:54 PM - Forum: Bug Reports - Replies (1)

Using Forced Move, I was successfully able to trigger a whole line's worth of rook's counterattack tiles in a single move. Considering the change made to these interactions to make it so that this only happens once per action, it still working this way seems like a bug. This is likely the case for all other counterattack tiles, too.

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  [v.2.82b v2] Slicing Benten-times over
Posted by: WaifuApple - 02-11-2024, 08:52 PM - Forum: Bug Reports - Replies (5)

Similar to a bug with Ice Slide earlier, Slicing Benten can proc on-defeat skills for every hit it does on someone an earlier hit killed. This can lead to, in the case of the new whip, Balrog, several versions of a flame soldier being spawned from one kill, which can clearly spiral out of hand.

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  2.82b v2 Illegal Pawn Positioning
Posted by: Raigen.Convict - 02-11-2024, 12:16 PM - Forum: Bug Reports - Replies (1)

[Image: Pawn_Bug.PNG?ex=65db2f0b&is=65c8ba0b&hm=...52639e784&]
As Pictured here, it's possible to place pawns inside of certain solid map objects.

Replication method: Select Form Pawns, place the '1' square inside of the solid object, then place the '2' square on a normally valid tile. 
I have not done extensive testing of this but I can only assume if this works on this object, it'll work on a number of others.

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  [v2.82b] Pocket Heater
Posted by: Autumn - 02-11-2024, 12:05 AM - Forum: Bug Reports - Replies (1)

If you end a battle while you're already frozen, you'll be granted frozen immunity after the fight and not have it removed, this persists into the next battle.

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  Staff of Mending and Staff of Miracle QoL Request
Posted by: Snake - 02-10-2024, 11:28 PM - Forum: Quality-of-Life (QoL) - No Replies

I don't find very comfortable having to target a far-away ally twice in a row and slow down your battle flow to use this old item effectively. So here's my idea.

Staff of Miracle should heal (Scaled WIL/2 + Scaled FAI) and cost 3M to use. Like how Staff of Mend currently works, in so to give healers the option to only half-heal someone and have 4M left to do whatever else.

Staff of Mending should heal (Scaled WIL/2 + Scaled FAI) * 2, and cost 6M to use, similar to Staff of Restrain. 

This is moreso you don't need to use it twice, just have it pay both the uses in one go and cost a whole turn to heal the amount intended on two uses. I wish something could be done about Elves making this busted, but it is what it is.

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  Engineer New Passive (Support Engineer Idea)
Posted by: Snake - 02-10-2024, 09:22 PM - Forum: Suggestions - Replies (3)

Ideally, after Engineer gets its so deserved Skill Points crunchdown, it should gain a new passive worth 1 SP that does not take a skill slot.


Quote:Upgrade Tweaks

Turn powerful upgrades into portable floating orbs that better enhance your allies or machinery. While equipped, this skill will change Engineer's Upgrade skills in the following ways:

- No longer grants a specific Skill to your allies or machinery.
- Changes the targeting to a 4 range diamond, that targets all allies in it.
- LV bonuses will become LV * 2, and duration is increased by 2.

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  (v.2.82b) Sharpen is out of order
Posted by: Snake - 02-10-2024, 06:16 PM - Forum: Bug Reports - Replies (1)

The animation for Sharpen seems to be out of order, a vestige of the previous patch that updated how animations work. The sound effects and two-step animations are overlapping each other rather than happening one at a time.

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  (v.2.82b) Ominously out of place
Posted by: Snake - 02-10-2024, 06:07 PM - Forum: Bug Reports - Replies (1)

Ominous Spell's visual effect icon is displaced, put about 32 pixels to the east of the intended position. Here's a picture of the biggest offender.

[Image: image.png?ex=65da30de&is=65c7bbde&hm=775...6f5f4806b&]

This also does not seem to be particular to the Ice Giants, I tried using the skill on my eventmin mobs and they also displaced to the right, the same way.

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  SL2 Version 2.82
Posted by: Neus - 02-10-2024, 05:30 PM - Forum: Announcements - No Replies

2.82
New Promoted Class - Ruler

  • Added a new Mage promoted class, Ruler.
  • A support-focused class specialized in using whips, with the ability to create golem automaton allies in battle.
  • Contains 27 new class skills, and additional subskills.
  • Skill icons courtesy of Slydria, Kunai.
New Items
  • Added 10 new weapons.
  • 3 of these items are 10* weapons.
  • Basic Whip weapon is available in most weapon shops in Korvara.
- Various forum bug fixes.

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  Evoker Excel Invocations (Reimagined)
Posted by: Snake - 02-10-2024, 03:41 PM - Forum: Suggestions - Replies (2)

I woke up 56% less insane today, let's try this again. Effects will happen on top of their current effects and conditions.

Quote:Exgalfa (Excel Crash)

LV1 - Deals 15% more damage per charge level.
LV2 - Before the damage is applied, if the enemy is Burned, nullify their Fire protection, absorption, reflection or immunity for 3 rounds.
LV3 - Great Accuracy.

Quote:Intensify Cold (Excel Crash)

(No longer ignores evasion.)

LV1 - Deals 15% more damage per charge level.
LV2 - Before the damage is applied, if the enemy is under Frostbite, inflict Slow LV10 for 5 rounds.
LV3 - Great Accuracy.

Quote:Vydel (Excel Crash)

LV1 - Deals 15% more damage per charge level.
LV2 - Before the damage is applied, if the enemy is Airborne, inflict Out Of Battle until their next round.
LV3 - Great Accuracy.

Quote:Isenshi (Excel Crash)

LV1 - Deals 15% more damage per charge level.
LV2 - Before the damage is applied, increases the spell's range and pull strength by 2. Magnetized enemies become Crystallized for 5 rounds.
LV3 - Great Accuracy.

Quote:Overload (Excel Crash)

LV1 - Deals 15% more damage per charge level.
LV2 - Before the damage is applied, if the enemy is under Interference, increases this spell's base damage equal to 50% of the enemy's current FP.
LV3 - Great Accuracy.

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