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Staff of Mending and Staff of Miracle QoL Request
#1
I don't find very comfortable having to target a far-away ally twice in a row and slow down your battle flow to use this old item effectively. So here's my idea.

Staff of Miracle should heal (Scaled WIL/2 + Scaled FAI) and cost 3M to use. Like how Staff of Mend currently works, in so to give healers the option to only half-heal someone and have 4M left to do whatever else.

Staff of Mending should heal (Scaled WIL/2 + Scaled FAI) * 2, and cost 6M to use, similar to Staff of Restrain. 

This is moreso you don't need to use it twice, just have it pay both the uses in one go and cost a whole turn to heal the amount intended on two uses. I wish something could be done about Elves making this busted, but it is what it is.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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