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| Crafting Levels Posterity |
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Posted by: Trexmaster - 02-05-2024, 05:26 AM - Forum: Quality-of-Life (QoL)
- No Replies
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Can we have a command that shows us our current crafting levels?
It'd also be nice to have shown available points to spend in crafts, as presently there is no way to know how many crafting levels you have left to assign.
Something like this:
Quote:Tailoring Level 1
Metalworking Level 4
Alchemy Level 1
Enchanting Level 5
Cooking Level 1
Tool Creation Level 2
Crafting Points Allocated 5/6
Al Abel: Metalworking, Enchanting, Tool Creation
It would also be nice to be told when you hit level 10, 20, 30, 40, 50, and 60 that you got another crafting level to allocate. As it stands there is no obvious indicator you earned the ability to increase your crafting levels because of your player level.
Something like:
Quote:You have gained a Crafting Point to spend on leveling up a profession!
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| The Sculpture - Request for the Curse of The Sculpture |
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Posted by: saikyogroove77 - 02-05-2024, 12:42 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Daryl Taylor
Character Name - Mozgus / "The Sculpture"
Request Type - Character Creation: Curse
Request Details - I'd like to RP a character that was cursed by a creature to limit their movements and turn the texture of their skin to be rough and somewhat stone-like.
Specific Request - The curse would cause the movements of the character to be significantly slower. This means harder swinging of limbs, slower walking speed, and even more basic movements such as moving their head by itself would become a struggle. The stone-like skin would be almost as if petrification had occurred on them, which I wanted to use to RP parts of their build (planning to run a durable tanking build). The creature in question that did this is not decided, as I'm not completely sure what creatures in lore could do this. Something like a medusa or stronger variation of the Red Gorgons that can be seen in the Abyss Cave already.
Roleplay & Lore Supporting Your Request - The skill [Petrification Gaze] exists and applies Immobilize, which from my understanding basically stiffens the body. The curse, for what I'm going for, would be a long term (if not permanent) version of this, along with being a stronger version of it.
Specific Request Section - If possible, I would like to request the [Battleshock] effect be applied to my character permanently. This would help with immersion regarding the slower movement, as well as being an effect that cannot be cured by means players have access to. If it's not possible, then ignore this section.
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| Destiny: Martial Artist benefits |
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Posted by: Lung - 02-04-2024, 08:22 AM - Forum: Balance Fu
- No Replies
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I've seen rogue get some benefits from getting destiny when he L.E and i feel martial artist have a feel limitations when the only choices you have is their subs, like boxer selffiness and etc. so i came with a few ideias to help a bit.
*Combination strike
![[Image: image.png?ex=65d1bdca&is=65bf48ca&hm=342...cf2e3f3df&]](https://cdn.discordapp.com/attachments/340612146717130753/1203616042296021062/image.png?ex=65d1bdca&is=65bf48ca&hm=342b5ff24fd42d2d594edae54a7f7e6e6fac1a8ec8c2e6c9be1fffbcf2e3f3df&)
Destiny: Transcend
Quote:"Being destined to live for the martial arts and his variations opened your mind and blow away the ilusion of separation. What before was seen as separated and different are actually one of the same, and can now be seen as one."
No longer requires the offesive skill be from the same class to activate, all martial artist and sub offensive skills works properly with each otherfor the effect activate. (skills from items still wont count).
Examples: Geldoren + dense thunder Ki blast + Korkenzieher, Ashura fist + Kadouha etc.
*Power up
![[Image: image.png?ex=65d1be1b&is=65bf491b&hm=a69...0d45e016c&]](https://cdn.discordapp.com/attachments/340612146717130753/1203616381262766111/image.png?ex=65d1be1b&is=65bf491b&hm=a69599a45b5d0051bf55a93d66cdbe4e9b7630780a9eed9d3a8ad650d45e016c&)
Destiny: Precise Ki control.
Quote:"The ties of destiny teached monks the value of having a precise control over their ki and not waste a single drop, making even the ki that overflows when is more than what they can handle not be wasted, every energy can be retransformed. Even while focus in channel their ki, they are able to burn more focus to extend the duration of that leaked ki long enough and harness it in preparation of their strategies , not wasting that much mommentum."
"Futhermore when not preparing any strategies a destiny monk will channel just the ammount of chi he needs, avoiding overflow, that precise control eventually gains him mommentul for other useful acts that dont involve energies."
When you use power up and your ki gained surpass the limit of 30, you gain extra 3 mommentum in that round, but:
-You are blocked from use offensive skills, basic attacks, movement action, and items.
-All monk skills cost twice fp until the end of round.
*Schwarz Sturm
![[Image: image.png?ex=65d1bdf5&is=65bf48f5&hm=94b...c402c8a65&]](https://cdn.discordapp.com/attachments/340612146717130753/1203616222340456478/image.png?ex=65d1bdf5&is=65bf48f5&hm=94b1764a1162a7b5d2fc747a45ce8d80737cc03d926ccc8770ab5f7c402c8a65&)
Destiny: Residual Storm
Quote:"Destiny haven't changed that much the aspects of a boxer, being restricted with martial arts haven't changed that much the way they were , since their storm were naturally self-sufficient enough, however with the illusion of separation fading, they are much more capable to keep the storm within them and even force other techniques to do so."
-Reduces the ammount of storm gauge you lose from 2 to 1
-Martial artist skills now garantee a point in schwarz sturm, that only lasts for that same round they were used, fading in the end of it.
Those were my ideais thanks for read, im noob with balance and all but i just imagined cool interactions, after all you restricred to just ma.
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| Runed Enchant buff. |
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Posted by: Raigen.Convict - 02-04-2024, 04:04 AM - Forum: Balance Fu
- No Replies
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Could we make Runed Enchant consider your current enchant for the element of your elemental runes scaling? It would make it a lot easier to do unique combinations of weaponry. And classes and maybe encourage some unique uses of Rune Mage.
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| Servo Scarlet - Character Equipment / "Birth" Defect Request (Korvara) |
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Posted by: the REAL Minos Prime - 02-03-2024, 05:40 PM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - WeezerFan69
Character Name - Servo Scarlet / Scarlet Servo (Haven't decided which order the names will go in yet)
Request Type - Character equipment and a unique "birth defect" / condition.
Request Details - An escaped Geladynian homunculus, the alchemical ritual to turn the mud shell into flesh and bone was accidentally performed too early, leading to weak sickly limbs and an equally weak and sickly respiratory system, as well as very poor eyesight and frequent chaotic changes in demeanor. To rectify some of their physical errors, their creator made a removable magical respirator and a pair of enchanted goggles to help them breathe and see properly. After they went rogue and fled to Duyuei, an engineer found them and took them under their wing, replacing their old sickly limbs with new prosthetic ones.
Specific Request - The following special equipment and "defects" that my homunculus suffers from:
- A removable, magical metal respirator that assists in breathing. Though they can still breathe without it, they are prone to coughing fits and episodes that are essentially less threatening asthmatic attacks, so they generally only take it off to eat or maintain it.
- A set of blue-tinted enchanted goggles to correct their poor vision. Their eyes are almost entirely obscured when wearing them, unless one were to get especially close. Unlike the original playby, these goggles don't glow blue in-character, they're simply tinted blue - the goggles glowing in portraits or FIs is just an OOC stylistic thing.
- All four limbs replaced with prosthetics.
Reason why you are making this request (if applicable) - I like the bio-engineered cyborg homunculi characters and thought to make one of my own. I'm using a Skiitari Ranger from Warhammer 40k as a playby, and as they're a lot more "Techie" in design I thought to get approval for the more outlandish/sci-fi aspects of their design as well as explaining these design choices in-character.
None of these devices provide any mechanical or in-character advantage, beyond what having metal limbs would already grant. They are equal in strength to a human's regular old fleshy limbs.
Roleplay & Lore supporting your request:
- Magical respiration assistance devices have been done on other characters before, both ones that are removable and surgically grafted onto their body. I didn't know if something like this would require approval, so I thought to ask.
- For the goggles - enchanted eye replacements are said to exist, and I thought that goggles that are enchanted to assist in vision were enough of a unique interpretation of that little lore snippet that it might necessitate asking for approval first.
- Prosthetics have been done for a while and recent updates have added them as parts you can visually add to your characters. I've just never seen a character where all four limbs were replaced, so I thought to ask about that first as well.
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| Boss Leaving Announcement Sounds |
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Posted by: sirtrex - 02-03-2024, 03:39 AM - Forum: Quality-of-Life (QoL)
- No Replies
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Whenever a dungeon boss is about 5 minutes from leaving, a system message posts indicating such
For instance:
"Another rumbling sound is heard, something large is on the move"
Once the boss has, left another message plays
"The rumbling has ceased, whatever it is is gone"
Running to the end of a dungeon just to find monster tracks can be pretty time consuming at times and disheartening. Getting some indication that the boss is leaving, or has left can save players alot of time while grinding.
The warning message will encourage players that want to boss hunt to hurry to there at flank speed. The left message will save players time, and a trip to the back of the dungeon if they don't or can't make it in time.
Bosses make a large noises when they enter a dungeon, so their sudden absense should leave some impact on the environment ICly as well.
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| Ear Injuries |
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Posted by: Rendar - 02-03-2024, 02:14 AM - Forum: Balance Fu
- Replies (6)
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Remove the "I lose out on the ability to hear says, even midfight"
It's dumb.
It means EMs that get with sound damage just. Lose access to RP mechanics.
Which is dumb!
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| Weather Effects |
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Posted by: Rendar - 02-02-2024, 11:11 PM - Forum: Quality-of-Life (QoL)
- No Replies
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A bit of an odd request, but would it be possible for Eventmins to be able to change weather effects in a given area on a set basis?
This would involve being able to add a color or shifting overlay for an area (that doesn't disable clicking on people/things), as well as adding either from a set of weather effects, or being able to add a custom icon as a weather effects.
Current Weather Effects that I am thinking of
Fog: https://i.imgur.com/ecjNJSe.png , https://i.imgur.com/9JOsV5O.png
- Decreased visibility past a certain range similar to darkness, though with a white overlay. This was created during a byond bug back in the day. Was actually very nice and made areas seem hauntingly empty.
Skyfall
- Reddish filter close-to sunset, though likely a smidge more red.
Snowfall
- Same thing as normal snow fall, except an EM can give a map (or multiple maps) this weather effect
Ash Fall
- A weather effect similar to Snowfall, but more for volcanic ash, potentially something that should be added baseline into the game for the Terra Flama and Crucible (Lava Lake) maps from time to time
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| Ciara Saintiteuil - Enhanced Puppeteering |
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Posted by: WaifuApple - 02-02-2024, 10:44 PM - Forum: Approved Characters
- Replies (2)
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Link to earlier thread: https://neus-projects.net/forums/showthr...?tid=10213
Applicable BYOND Key - Maritime Strategist Apple
Character Name - Ciara Saintiteuil
Request Type - Character Ability / Enhancement of Existing Character Ability
Request Details - I am seeking a progression of an already approved ability to a stronger, more practical enhanced version of itself.
The already approved ability, it's capabilities, and it's conditionals, are within the linked thread at the top of this application, but to put it simple: The current version of the ability allows her to use a form of grimweaving / altermancy that allows her to puppet things. Inanimate objects only, and the more these things tie to her emotions or to sentiment the less focus this takes for her to do. She is also able to project her own voice to make it seem like she is speaking through these puppets, though she does not have any real skill with mimicry, so it will still sound like her. In the older request, not much else was granted through this request, so here's what I'm seeking with this request:
Not Just Puppetry - I want to expand the capabilities of the ability to go beyond just puppetry of objects. I would like her to be able to bring things to her or push them away from her through these strings. Now, some people would consider this a given part of being able to move things through puppetry, but it was never something I really roleplayed, as I never had the explicit permission through the application to do so. Through this application, I'd like to open this opportunity to my character, which would mostly allow for the power to come into use more often in more mundane fluff situations, like grabbing a book from a shelf a distance away, for paperwork, etc.
It would also allow her to essentially do at range anything that could be done by wrapping strings around something and pulling - pulling levers, retrieving things just out of reach of normal human hands (like if something happens to be across a gap too far for you to reach over, this would be fair game for the puppet strings to pull over). The amount she would be able to pick up would be exaggerated compared to normal human grip, but this would be to a reasonable degree. Think of her carrying a lot of small things at once, where it seems reasonable but this might add up. Things that are expectedly really quite heavy would vary - I'd like to imagine the strings would account for the weight-load of two people, allowing her to carry a single heavy crate at one time that would usually be for two people, offsetting the strain to focus strain, using these puppet strings. Objects that would require three or more people to carry her would be off limits, setting an upper boundary.
Enhanced Puppetry - I would like to take things to the next level when it comes to the puppetry itself. Currently the stipulations are that the puppets themselves don't do very much. They're flimsy, fragile, and poorly put together, making them more unsettling than they are an actual threatening part of her capabilities as a person. With the new Ruler class on the horizon (it might even be out by the time this application gets looked at) I feel like there is an opportunity to change this. An opportunity to take this class and flavor the pawns and automatons and control over them differently, taking an approach from the angle that this character has been running with thus far, themed around control and puppetry. Now, Ruler is not the only reason - this has been on the burner since before we knew what that class would be like. But it is a class that would ultimately lend itself mechanically well to how I would like to portray my character and the ability going forward.
On this front, I'd like Ciara to be able to create an alternate form of puppet, through her emotions and her sentiment, with a degree of durability similar to that of these pawns or youkai. Appearance wise they'd be very similar to what she uses right now - just with a more visible dark aura around them, and with strings attached similar to the dark strings that Ciara uses, that seem to extend upwards until a point in which they disappear. They are bound to her as their puppeteer, so those focus inclined would be able to trace the strings to her, and if she's not in the area, the aura around them - and those strings - will weaken and weaken until they begin to fade, alongside a diminishing in their capabilities, so you know that when they're not quickly losing their aura their owner is around, and those with a keen eye for focus can likely trace those strings past their disappearing point to her.
They'd essentially be able to wield basic weaponry for themselves. No special weaponry beyond appearance likely tied to sentiment. Just basic weapons like daggers, swords, and bows for range. They require her to apply her focus to them for them to retain their aura and their ability to act under her control, but now they are more durable and capable of some degree of actual harm (though not to the same degree a human would be). My intention is to use the Ruler class in theme to portray this, through it's mechanics of requiring you to pour focus into pawns to change them into something or to keep stronger pieces going. This should not go further than a unique narrative interpretation of this tied to her puppetry ability.
Visually, the puppets look generally like characters from the world that I have sprited myself - more of these may come. While this won't be able to be reflected in mechanical combat, it can be reflected using regalia and item displays. These will never go beyond 32x32, and I intent to consult GMs if ever, for some reason, there is a break in the trend.
The Look: ![[Image: image.png?ex=65cfe1fd&is=65bd6cfd&hm=3ae...46892a62c&]](https://cdn.discordapp.com/attachments/367735148701286410/1203105155692625920/image.png?ex=65cfe1fd&is=65bd6cfd&hm=3ae87568ef3bd120605a0dcf3260ec03fec2d41554a605cdb5cfd0246892a62c&)
Limited Live Puppeteering - I also request - with the consent of any players the ability is to be used on - the capability to puppet others to a very minor degree. This can lead to interesting RP with the right people, and is limited to controlling a limb or two at a time - to make someone swing, or to make someone approach her. She would not have full control over these people even if the player DOES consent ICly, as the minor capability alone is as far as this power pursuit has gotten ICly, and because I think even just being able to puppet small pieces of a person, to push or pull someone a little bit, is already narratively all I need, and by itself will welcome conflict. As I have stressed multiple times before, however, this is only with player consent. This isn't going to happen unless it's wanted, and if it never happens, it never happens.
Specific Request - Admittedly I'm not sure what to put here, because I already feel like my request itself has covered quite a bit what I am asking for in detail, with the restrictions I intend to abide by, and setting out realistic limits.
Reason why you are making this request (if applicable) - The reason is simple. Narrative progression. The ability started off quite weak, and through roleplay and development, I have worked on approaching a point where I can apply for a stronger version with more practical uses that will be more prevalent.
Roleplay & Lore supporting your request - The effort towards this ability has predominantly been seen through Geladyne's side of the Watcher event, in which she had been training herself on one of the captured homunculi puppets that Jasper had control over. She never had very much success in regards to controlling a homunculi in full, but she grew better and better at this, and was granted permission by the former director to continue testing this with the help of RnD. This has culminated in her and a member of RnD named Lyo combining their efforts based on information based on Jasper - an event character that also revolves around puppeteering - to work on a joint method of limited control over these resistant homunculi.
Through this, she has not only honed her own abilities but found a way for another to enhance her capabilities with another element (only within the bounds and approval of Karidan's event), but I would like that work to translate in limited part to enhanced control over what she already has, and improvements over that. Ruler has since appeared and given the line of progress she has been taken some more merit, as enchanting the pawns is how you keep them going and how you maintain a degree of control over them, meaning I believe this entire new class makes a good case for lore as to how this could possibly function, in combination with the lore that got my last application improved - which is Altermancy's ability to control things as is. See: Necromancy bringing back the dead, which is certainly in some interpretations a form of control. This is not necromancy, however.
A gallery of screenshots of an RnD experiment and a Watcher event demonstrating some of the effort that has gone into the puppeteering skill and alternate enchants is attached: https://imgur.com/a/qAvEP8L
For the written intent and approval for Ciara to practice her magic on this homunculi, I cannot show screenshots publicly as the channel for this is for private internal reports, but GMs have access to it and can find it. If they need these screenshots and cannot find them, I will be happy to point them out.
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