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Bows
#1
Bows are, in general, pretty awful right now. Their SWA is generally low, barring the Handshot,Filcherbird, and Kraken's Sigh.

They're barely cresting 100~110 SWA, and most of that is due to the fact that bows just.. aren't able to pack much of a punch because they're pure STR weapons, that also require GUI (long range penalty), and also require SKI to hit, and most bows will require a secondary stat that is going to usually have 40 scaled.

I've got a few ideas, mostly adjusting the base range Farshot Penalty, dropping it lower for Bows in general so that they can hit distant targets without dropping 60+ invested gui.

The other thing I'm wanting to see, and was curious about, was 'how does lowering each bow's STR scaling down by 30%, and adding 40% SKI do?' With exceptions not to be applied to the Crossbow and the Howling Handshot. Got the numbers for that down below. Most bows saw a 10~13 SWA increase, which put them onto an actual viable level. The stats assumed here are 54 scaled STR, 60 scaled ski/cel, and 40 in every other stat (for the purposes of a 'secondary' damage stat). No weapon parts/upgrade levels/qualities/enchantments were involved. 

Does this really solve the issue of 'God damnit Handshot.' ? No not really, as it still puts the Handshot at 119 SWA when 2-handing, but it at least brings other bows up to a somewhat competent level that they aren't struggling to breach 110 SWA with everything available to them.

[Image: wRTy8xf.png]
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