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  WO'OR BO'OLE [TF Mobs Water Weakness]
Posted by: Shadbase - 01-29-2023, 01:35 AM - Forum: Suggestions - Replies (5)

Can the lizards and hot lips, if not the boss(?) and imps of Terra Flamma too, have a water weakness at all - given that they're fire beings that live in a volcano... and are fueled by fire and should probably have some reaction to being hit with water damage to some degree? Even if it's a little, it feels sort-of weird that they have no elemental reaction to being hit with 200dmg of water.

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  v2.68 Ice Point Guard's Parry
Posted by: Snake - 01-28-2023, 02:14 PM - Forum: Bug Reports - Replies (2)

IPG's parry doesn't seem to be triggering against monsters.

I remember we had a forum discussion somewhere that all parries from now on would also try to parry monster weapons, so this was likely overlooked somewhere.

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  Shared Chests
Posted by: Latto - 01-28-2023, 11:26 AM - Forum: Suggestions - Replies (22)

Is it possible to add a craftable chest that can be accessed by others with a key or by guild rank or something of the sort? It'd make stacking items amongst other players a lot easier.

This is really evident right now for the Vale because quest handlers (we have 4 right now who take items from people turning them in) have to document and hand each other items (and funds) instead of just pulling it out of what should be a shared quest inventory chest at the quest counter. There are often times when time zones don't overlap or people are busy which further complicates things when a quest is technically 'complete' or enough to hand in to the requester but they're split across different handlers.

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  Distribution of power, responsabilities, stress & others.
Posted by: the homestuck man himself - 01-27-2023, 03:03 AM - Forum: Suggestions - Replies (3)

As more time passes and nations evolve from their starting stages, I've personally noticed a problem that has been slowly creeping up to some, mainly role-holders of a medium-high degree. Leaders, sub-leaders, whatever else: The fact that they are the sole holder of absolute power.

From an IC perspective, this can be a reasonable position to be put in due to the culture of the region, how power has developed, how their politics work, et cetera- However, from an OOCly level, it comes with it's own can of worms, one of them being, of course:

Overworking.

Like the erosion caused by the passage of time, being the sole focus of power brings with it an almost comically evil amount of paperwork, responsabilities and what-not, which from the perspective of the early days, should be what one expects when signing up for the role. However, it becomes apparent that even those with a good amount of mental fortitude can crumble to what can be described as: Dealing with the customers of your run of the mill supermarket on a daily basis, complaints included.

Every mishap, down to not being clear, can cause a domino effect so horrendously large that the speck of a problem that started the chain can escalate into a boiling pot of heated discussions, complaints, vitriol at the lowest points- You name it.

Is there an easy fix for this problem? Hell no, not one that is apparent to me, but there are ways to ease it up.

This is the reason I made this thread, to propose:

SPREADING THE POWER TO A GROUP, ALLOWING THE BLOWS TAKEN ON A POLITICAL, SOCIAL AND GENERAL LEVEL TO BE LESSENED SIGNIFICANTLY.

This would allow a more 'chill' experience when it comes to investing yourself into your role, getting second opinions for a major decision, (hopefully) let complaints about something to be tackled as an effort of a team, et cetera.

The cons are clear, however, as in a OOCly level the difference of goals, objectives and philosophy might cause an even bigger headache if it ends up becoming another source of overwork, stress, blah blah.

While, from my forgetful view, some nations have already done this to a certain degree, I would like to see how ALL nations would fare if they had more than one or two leaders taking the toll of leadership- This would also go for other important roles, too. Medical, social, trade, external and internal affairs, all of which will be in the same double-edged sword situation that was mentioned above.

At the end of the day, this is a suggestion thread, but I would like to hear the experiences those who hold the ranks I've mentioned and how they have taken such experiences- If they have gone through it, that is. It is important to remember ourselves that above all else:

1) This is not a job, nor should it be taken as one. Some of you already have to struggle with an ACTUAL job, so worrying to an extent where you mental health is on a steep decline into oblivion is not the right way to take it.

2) Above all else, DO NOT become the metaphorical battery to those around you. Giving away your finite 'charges' will only lead you into a path of burnout.

Do also suggest how you could help lessen this, too. I'm just praying that this problem can be solved before it becomes too much or it does irrepairable damage to the ecosystem we currently have.

on a side note i deadass hope i didnt get lost in tha sauce with this one augh 

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  Destruction Rune
Posted by: Kameron8 - 01-27-2023, 02:09 AM - Forum: Bug Reports - Replies (1)

Destruction rune does not appear to boost damage of Elemental Rune's trigger by 50% when it is placed first.  To replicate, do the following:

1.  Use an Elemental Rune, then a Destruction Rune, then have a mob trigger it for intended damage.
2.  Use a Destruction Rune, then an Elemental Rune, then have a mob trigger it for less damage.

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  Stomach Growling...
Posted by: Shadbase - 01-26-2023, 09:44 AM - Forum: Quality-of-Life (QoL) - Replies (3)

It'd be lovely if we could get a notification in chat when your Hunger hits 0.

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  OSHA Compliance (Bumped Head)
Posted by: Shadbase - 01-26-2023, 08:50 AM - Forum: Suggestions - Replies (3)

Make it so wearing a helmet accessory gives you less of a chance for a bumped head injury, (AND/OR) and have Mask of Metal upgrade that to being immune to the injury entirely when wearing a helmet.

That's it, that's the suggestion. :)

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  Capture
Posted by: renowner - 01-26-2023, 07:36 AM - Forum: Balance Fu - Replies (7)

Currently capturing somebody mid battle is just a little rp thing in text. Capture itself has a lowered hit rate and a lowered damage rate, so actually going for capture can be very risky, and much more difficult to end the battle with.

I think if you've been captured rply, you wouldn't really be in a condition to continue fighting, so i'd like for it to also add certain defeat if this triggers. Then the flavor would match the function.

Its kind've lame in my opinion to capture someone, only for them to stand right back up completely uninhibited two seconds later.

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  Cuhrazy Red Raid
Posted by: Miller - 01-26-2023, 05:38 AM - Forum: Balance Fu - Replies (7)

If I remember correctly, Double Dao works with combination fighter from Demon Hunter.

Can Burst Claw's potential skill Red Raid, get the same treatment?

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  Party Move Preference Toggle
Posted by: firehawk11 - 01-26-2023, 12:40 AM - Forum: Quality-of-Life (QoL) - No Replies

Can we turn this into a toggle in Settings? I would like tomakeit so follow is the default movement not free.

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