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Vampire Bat Crit |
Posted by: Ray2064 - 03-30-2025, 08:33 AM - Forum: Balance Fu
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This is definitely a biased pick, as I've recently been toying around with different axes on the test server for a build, tried this thing, and realized that it's...sort of clunky to use, right now, compared to other axes, especially the prominent ones.
...Could this thing not have negative crit? Like, I'm not even asking for positive base crit, I just want it to not be an outright stat deficiency. The effects are nice, sure, but you're at a minimum of a 10 point disparity in LUC over most other currently 'good' axes'.
Its other stats don't even particularly make up for it, either - 14 Power is just average for an axe, and the 110% scaling ( 80% STR, 30% VIT) while nice, definitely isn't out of the realm of axes with weapons like Sheer Cold, or Anchor Edge that have...infinitely better stats to boot.
One could kind of say that it's the point of the weapon, and that its low base stats are supposed to make up for its (admittedly decent) combined effects of Dark Chip damage and Vampirism...But, there exists Monster Spine as a weapon allowed to have better base stats overall, (it loses a little scaling and POW, but has 5 base crit) AND genuinely amazing effects to boot, that I'd say outclass Vampire Bat's. I'd say needing an enchant slot isn't much of an argument as Bloodhunt is, you know, a good enchant in itself, it's not a case like Homura's.
(Not that I think Monster Spine should be used as a baseline, that thing is a hellspawn, but it's another effects-based axe that has...both better effects, enhanced targetting, and better stats? Very easy thing to compare Bat to.)
Even compared to common stat-stick Axes like Baphomet, Anchor Edge, Sheer Cold, (Which I get that Vampire Bat is not trying to be), you're at a minimum of a crit deficiency of...15. Or, you would invest 15 points in LUC on a Vampire Bat to get the same result as an non-invested Anchor Edge user, for example.
Tldr, effects are nice but Monster Spine exists, explicitly more expensive to build for than other axes, it's kinda just outclassed, send help, just give it 0 crit so it's not explicitly harder to build for than any other axe
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The Dork-ness beckons |
Posted by: Miller - 03-29-2025, 12:46 AM - Forum: Balance Fu
- Replies (3)
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Dark Tiles are a neat new addition to the game which add an evade option to most classes, but their effect feels like it's lacking a fair amount of uniqueness to it. Can Dark tiles treat you as sneaking while you are in it? This would offer synergy to the very underutilized boosts from sneaking that are in Void Assassin and Spellthief.
And while we're at it, can Shadow+ (The boots) refresh your sneaking status on round start and offer an evade boost while in a dark tile?
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[v2.97] Getting Everyone Into It |
Posted by: Latto - 03-27-2025, 12:06 PM - Forum: Bug Reports
- Replies (1)
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Dark Bard's Getting Into It states that
An enemy absorbing, reflecting, or being immune to your Fire, Dark, or Sound damage triggers the following effects for 2 Rounds (3 if Volume Up is active):
1) Disables absorb, reflect, and immunity for that element.
2) Inflicts Lingering Damage LV X (X = half of damage) of the same type, and Battle Rush LV 5.
3) Infliction-based chance to apply Confusion.
The skill states that it applies to enemies but right now, allies that are hit by your kickback damage that absorb/reflect/have immunity to the stated elements also proc it, causing them to gain all the negative effects.
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[v2.97] Dark Stage Mosh Spawning |
Posted by: Latto - 03-27-2025, 12:02 PM - Forum: Bug Reports
- Replies (1)
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Not sure if this is actually a bug or bad wording but Dark Stage states:
This is a special effect tile created by Dark Bard skills. After playing a Song or using a Dance skill, if you are on a Dark Stage tile, you create 2 Shadow Moshes at random unoccupied locations near your Dark Stage tiles (if you are at the edge of a Dark Stage, it will prefer to spawn them within 1 Range of you.)
Right now it only applies to songs and dances from the Dark Bard class but the wording sort of implies that any song or dance skill should be able to spawn moshes as long as you're on the stage tiles.
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Request for Shadofir to blow up when used with Abyssia |
Posted by: Fern - 03-27-2025, 06:09 AM - Forum: Suggestions
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Using Nerhaven with Shadofir to make it blow up when it scales Dark ATK instead of Fire ATK feels unintuitive (and kind of like there's no point since if you're running Abyssia you're likely a dark mage instead of a fire mage), is it possible to have it trigger the explosion when used with Abyssia?
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