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Latest Threads |
Change Invisible Weapon f...
Forum: Balance Fu
Last Post: Nekojinn
Today, 03:50 AM
» Replies: 2
» Views: 83
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[2.97b] Discord Pings
Forum: Bug Reports
Last Post: Rendar
Today, 03:05 AM
» Replies: 0
» Views: 17
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[Korvara] Gamekeeper - Lo...
Forum: Character Applications
Last Post: Jenneral
Today, 02:56 AM
» Replies: 0
» Views: 25
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v2.97b Thunder Hooves don...
Forum: Bug Reports
Last Post: Fern
Yesterday, 09:14 AM
» Replies: 0
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Another Friggin' Mech App...
Forum: Character Applications
Last Post: the REAL Minos Prime
Yesterday, 05:35 AM
» Replies: 0
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Gentle Giant - Wyverntouc...
Forum: Approved Characters
Last Post: Yog-Sothoth
Yesterday, 01:33 AM
» Replies: 1
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[2.97b] Bombs don't work.
Forum: Bug Reports
Last Post: caliaca
04-18-2025, 09:46 PM
» Replies: 0
» Views: 42
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[2.97b] The Venom of 87
Forum: Bug Reports
Last Post: MultiWonder
04-18-2025, 05:23 PM
» Replies: 0
» Views: 48
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Rune Magician love
Forum: Quality-of-Life (QoL)
Last Post: Lolzytripd
04-18-2025, 05:33 AM
» Replies: 0
» Views: 58
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Mage: Enchant Swap
Forum: Suggestions
Last Post: Nekojinn
04-18-2025, 05:06 AM
» Replies: 9
» Views: 162
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[2.94b] Mortefiore Fire |
Posted by: Rendar - 01-05-2025, 07:21 PM - Forum: Bug Reports
- Replies (1)
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Firebloods are invalid targets for Mortefiore.
Which is probably nice to know on a player sense, but. From a metagaming perspective, Fireblood Chimeras are immediately invalid, and no momentum can be wasted upon them for a 'failed' effect.
You're still flicking a seed at someone with intent to do harm. It should still have them be valid targets, they should just have the Mortefiore wither and die.....
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[2.94b] Trans Plants |
Posted by: Rendar - 01-05-2025, 07:00 PM - Forum: Bug Reports
- Replies (1)
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Using Transplant on a plant, and trying to send it to another tile that has ANY other effect just. Doesn't work.
It says its valid. Then doesn't do it. The tile could be a solsphere, ice, cinders.. Normal Flowers. You name it.
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[2.94b] Axe A Lot of Axlatol |
Posted by: Rendar - 01-05-2025, 05:58 PM - Forum: Bug Reports
- Replies (1)
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Spiked Axehead (Axe part) does not apply the 10% critical damage to Druid Crit Skills (Hawk Gale in specific for testing).
Critical hit multi was 168. Flat critical damage bonus was 0. (289.8) (Basic Attack)
Critical hit multi was 158. Flat critical damage bonus was 0. (350.76) (Hawk Gale)
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[Ruler] Quality of Life (and fun) suggestions. |
Posted by: Skullcatrons - 01-05-2025, 07:31 AM - Forum: Balance Fu
- Replies (10)
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![[Image: Q9gQx4y.png]](https://i.imgur.com/Q9gQx4y.png)
[Cruel Enchant]
The Cruel Enchantment is 1MV 10FP skill that converts all mages/rulers enchantment into 4-tile diamond radius. Inflicting all kickback damages, and applying the buff to everybody in that radius.
While some of enchantments from rulers are fairly strong. They however have large cooldown.
On other hand, rulers have to apply several enchantments and wherever they want to do another action. They can't!
Because Cruel Enchantment cast 1MV just like Curate's Mass.
The thing is, why? It's not Curate's Mass. There's no massive heals. There's no mass resurrection. There's no mass rescues.
It only converts Ruler/Mage buffs into 4-tile radius. Therefore I dangerously propose that we remove 1MV cost from Cruel Enchant.
This would make it so Ruler that have Fleur or Twin-dance would at least be able to AoE-buff at least two time, allowing
a faster flow of combat.
![[Image: 3ATF8G2.png]](https://i.imgur.com/3ATF8G2.png)
[Seal of Fortune]
This enchantment is perhaps the most important component of any Ruler's toolkit. All rulers must take this skill as it is mandatory. 3MV with 15 FP cost on 5 turn cooldown. It's essentially a FP regeneration buff (for having more mage/ruler buffs), that is critical for automatons to have as this buff grants them one level of automatons. However that is not enough when they can do two actions per turn.
To least reduce the amount of insane buffing and setting up for rulers. The Automaton energy generation formula should be introduced.
Rank X / 2 Automaton Energy level generated (rounded down).
What this means is that if player spirited Seal of Fortune, their automatons will generate 2 levels of Automaton energy per round.
Reducing the amount of enchantments they need to be doing. They're still casting other buffs at very least.
What do you think?
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[2.94] Serpent Strikes Is Not For Dogs |
Posted by: Slydria - 01-05-2025, 06:18 AM - Forum: Bug Reports
- Replies (1)
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Earlier I reported that Wolf and Bear's weapons were not counting as Fists, what made me think this is because I was not getting the bonus Acid Damage from Serpent Strikes and I recalled that in the test server that they had no weapon type when I was inspecting them and had assumed that was the reason.
But no, it seems it's a much more straightforward case of Serpent Strikes' bonus damage not working with Wolf Strike/Wild Wolf Claw nor with Bear Maul/Wild Bear Claw. (The critical chance increase from Serpent Strikes does still apply.)
So far from what I've tested, it appears to just be the case with Serpent Strikes. On Hit effects from Fist items like Burning Bracers and Ring of the Dancer work with the attacks, buffs from skills like Brine Blade and Roaring Falcon work with the attacks and other similar alternative fist attacks like Verglas' Stance Attacks gain Serpent Strikes as per normal.
Steps Taken:
1 - Gain 20+ Ki to qualify for Serpent Strikes' bonus damage. (I just used Power Up with 7M to achieve this.)
2 - Use Wild Shape (Wolf) or (Bear)
3 - Attack an enemy with Wolf Strike or Bear Maul.
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[2.94] Wolf Howls |
Posted by: Rendar - 01-04-2025, 09:06 PM - Forum: Bug Reports
- Replies (1)
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Spiriting Wild Shape (Wolf) Does not make the Hunted OR Hesitation status level 20, as it says it does. (Rank x 5). It's still 15, even with Rank 4.
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SL2 Version 2.94 |
Posted by: Neus - 01-04-2025, 08:54 PM - Forum: Announcements
- No Replies
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2.94
Druid - A new Curate promoted class, the Druid, has been added.
- Contains a variety of skills (40+) pertaining to animal companions, shapechanging into animals, and growing magical plants.
- Skill & class icons courtesy of Slydria, Kunai, and Autumn.
Support Shop- Added Animal Regalias to the Patrion Chest. These can customize individual Druid animal companions by changing the color of their body parts, animations when summoned & attacking, name customization, and the ability to place your animal companion as a player prop.
Youkai- Youkai now revive and regenerate to 50% max HP/FP after every battle (if below it).
- Added 4 Youkai statues to the tutorial room so Summoners can more easily obtain their starting youkai.
ETC- Adjusted the way turn order icons generated their graphics.
- Various forum bug fixes.
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