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Forum: Quality-of-Life (QoL)
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Fern
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Forum: Quality-of-Life (QoL)
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Forum: Suggestions
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Forum: Suggestions
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Forum: Balance Fu
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Forum: Approved Characters
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  Make follow mode the default
Posted by: adamkad1 - 12-07-2021, 08:28 PM - Forum: Quality-of-Life (QoL) - Replies (4)

The 'free' walking mode in certain areas is nice to have but I think it would be better if 'follow' was the default and 'free' was the toggle. Or maybe a option in preferences to choose your default. Having to change every time you want to use follow is a nuisance

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  Food crafting QoL
Posted by: adamkad1 - 12-07-2021, 08:28 PM - Forum: Quality-of-Life (QoL) - No Replies

It would be awesome if, when you are crafting food, it displayed its recoveries on its recipe card, because new crafting menu made it impossible to see the item examine page from the crafting screen. Or maybe make that spyglass bring up the examine/doubleclick screen. What is it even there for? Just for looks? Nothing happens when I click it.

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  Pink's Bar needs redecoration (v.2.54b)
Posted by: adamkad1 - 12-06-2021, 05:11 PM - Forum: Bug Reports - No Replies

One of the crafting stations in pink's bar is behind a shelf. i don't even know if its possible to access it without wasd mode
[Image: ZiuQH0V.jpeg]

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  Clicking topics in npc chat messages broke (v.2.54b)
Posted by: adamkad1 - 12-05-2021, 06:17 PM - Forum: Bug Reports - No Replies

No frills about it, most of the time I click blue messages in npc text, I get those errors  
 [Image: 9vNs918.jpeg]
[Image: 4kHf5Wu.jpeg]

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  Destiny duelist qol
Posted by: Lolzytripd - 12-05-2021, 06:18 AM - Forum: Class/Race Ideas - Replies (3)

Kensei should retain katana master even if your sub weapon is not a katana

Ghost should get their subclasses bonus stats

Firebird should start with more base feathers

In general, start combat with a double duration sharpen or poise

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  HUD peaced out [v2.54]
Posted by: Senna - 12-05-2021, 03:00 AM - Forum: Bug Reports - No Replies

It seems if you're in battle and you happen to disconnect then reconnect to return to said battle, the Hud that host your face icon, HP/FP bar and so on vanishes completely. The only fix at the moment is to leave/end battle and completely reconnect.

[Image: unknown.png]

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  STUNted
Posted by: sadbot - 12-04-2021, 08:36 PM - Forum: Balance Fu - Replies (1)

I was debating putting this one in bug reports, but as far as I can tell this is working as intended.

Stun as it stands now is pretty much an active detriment to the inflicting player if they are faster, at least in 1v1 situations. As far as I'm aware it works properly (or at least closer to properly) when more players are involved, but it's 1v1 situations where how disjointed it is with the turn order changes really shows.

When you stun a slower opponent, they do not lose a turn. Their turn in that round after yours is skipped, only for the next round to start with them now going first. It essentially just permanently swaps the turn order so the slower player now goes first out of the two of you (presumably until something like skip returns it to the correct, initiative based turn order) while giving them a large DR boost on their next turn.

Stunning a player that has already taken their turn that round works correctly, moving to the next round where only the stunning player gets a turn. However, the slower player will continue to go first even after this if turn order has been swapped by the above scenario.

Pretty straightforward suggestion here, just change how stun/turn order functions so that stunning a slower player in 1v1 situations actually makes them lose a turn. Right now they lose their turn in the round in which they are stunned, only for turn order between the two of you to be swapped from that moment onwards, effectively negating the lost turn altogether as the slower player now goes first.

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  [v2.54] Cripple Confusion
Posted by: InsainArcaneBirdbrain - 12-03-2021, 09:11 AM - Forum: Bug Reports - No Replies

[Image: unknown.png]

Cripple Arm and Leg can currently by used by any weapon, not just bows/guns. What gets even weirder is if you have ambidexterity on when you have a bow mainhand, and a non-bow/gun offhand, as you will preform the cripple basic attack with the sub weapon and have the attack range of the mainhand bow.

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  Final Fumble.
Posted by: Lolzytripd - 12-02-2021, 05:08 PM - Forum: Balance Fu - No Replies

Final flare needs to pass a hit check to apply the on hit effect, it then has to pass a hit check for each spell cast from the  final flare.

The spirit of the move was always a high risk, once you hit, unavoidable nuke.

Can we make it that the spells cast from final flare ignore evasion.

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  The Tank wants the Aggro
Posted by: Lewdcifer - 12-02-2021, 10:09 AM - Forum: Suggestions - Replies (3)

I'm not sure if this has been suggested before, but in any case...

It would be very cool if the Soldier class, which - including its promotions - is the more suited for the 'tank' role, got a skill for controlling mob aggro. Would better help tanks fulfill their role.

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