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Latest Threads |
Fun Screenshots
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Time-Wasting Travel
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GR1 Leftovers
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Blotch Evasion
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Bring Seiryuu Back
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Pocket Sand (Rogue)
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Chimera Hit
Forum: Balance Fu
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Flash of Light
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Bows
Forum: Balance Fu
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Mastery of STR Crit
Forum: Balance Fu
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Skip Turn Verb |
Posted by: Shadbase - 06-22-2021, 04:43 AM - Forum: Suggestions
- Replies (3)
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Proposal for there to be a skip-turn verb for people who disconnect in battles and don't return before the end of their turn.
It's pretty much just as simple as that. It can get really annoying. Yes, total control CAN bypass it a little bit, but not everyone wants to keep that on / uses mercenaries... and you also can't turn it on during fights! So if you don't have it on and someone disconnects the entire fight, well - there goes two minutes of wasted time!
If not a verb, total control should be changed to be able to take affect during battles at the very least. If not for D/Cs, at least for the thought of suddenly needing to be in control of something.
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Fan Dancer Rogue Class? |
Posted by: Spiritlaw - 06-20-2021, 10:54 AM - Forum: Suggestions
- Replies (5)
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Hi- so uh. You're probably wondering why I've came up with this neat lil' idea-
Basic synopsis: I was looking at Daggers to use in a Summoner Build (don't ask) and found... Fans. With a very clear 'Subtype: Fan' painted on the description. So- I thought to myself... "Hey, if Kensei is the weeb dream with the sole thing being K a t a n a, why not another class that solely draws inspiration from Oniga culture?"
Mind you, I do realize that the 'Oniga culture' bit is a terrible idea considering there's already a 'representative' for Oniga on the class list (You could say BK is the Chatarunga rep as well, and... Well- I'm not gonna explain Karaten's possible bit) buT THAT'S NOT THE POINT-
Eh- uh- "Enough talk, have at thee!"
Obviously, the main weapon you're using here is Daggers- or at least, Fans. Void Assassin has it's teleportation tricks, Spellthief has it's quirky thieving antics, Engineer has it's bots... So what would Fan Dancer have that the others don't?
Dodging. Or- ahem. Dancing, to be more specific.
Now I know what you're thinking- that would mean that the Fan Dancer would be H*LLA weak to Autohits. Yes, yes, I know. I haven't thought that far yet- and no, I'm not gonna start spamming the Suggestions with class ideas either with half-baked class ideas.
AHEM- sorry for the repeated sidetrack-
MAIN GIMMICK:
My idea for this? A Dodging-based Gauge where the more you 'dance' (Enemies miss you or Evasion triggers) the more the Gauge goes up. Let's call this Gauge the 'Beauty Gauge' for now- it could be similar to the Tactician's Performance Ranking in terms of Grading how beautiful you're 'Dancing' or it could work off points like VA's Void Energy. Personally? I prefer Tact's style of Gauge. It feels simpler and easier to understand. Perhaps the more your Beauty Gauge rises up, the more Evade you're boosted with? Either way- Celerity is obviously going to be an absolute must here.
Now- I have a few ideas on Skills and such-
SKILLS:
Note: Most are assumed to be Rank 1, or so.
- Chakram Art: Passive Skill. Allows Shuriken-type weapons (and possibly Fist Weapons?) to be used in place of Fans for Skill purposes.
- Yomi Summoning: Offensive Skill. A Cursed Dance that summons Malicious Spirits from the Void/Lazerus/ehhhhh to tear apart foes. Does Magic ?% Dark Damage + ?% Scaled Weapon ATK in 3-range circle.
- Catch, Close, Disarm: Passive Skill. Parry Skill. Catch an enemy's weapon and/or appendage inside your fan, before closing, twisting, and breaking it. When attacked by an enemy in 1 Range while using a Fan Weapon, inflict a damage debuff on the enemy while raising your Beauty Gauge by a stage.
- Heartbreaker: Innate Skill. Inflicts more damage on anyone with a Charmed status effect, doubly so if the Fan Dancer was the one whom caused it (or something do with Charm at least- bonus points if it somehow actually makes Lilu an actual reason to pick up a Summoner Sub-class)
- Grotesque Diva: Offensive Skill. Resets the Beauty Gauge. The Fan Dancer's Last Resort, only to be used for the most annoying of audience members. Deals ?% Scaled Weapon Damage + ?. Bonus: ? per Beauty Gauge Stage.
- Audience Participation: When receiving a Buff from an Ally, Beauty Gauge goes up.
- Discordance Dance: ^ but for when taking Sound Damage.
POSSIBLE STRENGTHS:
- Could capitalize on Charm like an unstoppable Hexer.
- Lots of Evasion, lots of Dodging.
- Attention Grabbing.
- Laughs at Sound Mages.
- "Ooooohohohohoho!~"
POSSIBLE WEAKNESSES:
- Didn't think up of any defence against Autohits. At all.
- Also didn't think up of many details on what else Skills do.
- Also didn't think a ton about what the Beauty Gauge really does for the Fan Dancer.
- Ouji-sama is not pleased.
CLOSURE:
That is... All I have, per my ideas. Yeah, obviously there's a ton of stuff that needs working out, but hey, I think I did pretty good on setting up possibilities for a Fan Dancer class... Probably would help if I came up with ideas for Movement Options- but, anyway.
I uh. Yeah. I really tried to think about the other gimmicks each other class has, but I just... Well- I thought maybe something simple like Dodging a heckuva lot could be a good mechanic.
Now- you may be wondering. What's my inspiration?
. . . Anji Mito from Guilty Gear.
hahahahahahaa LOOK IT'S NOT MY FAULT IF ANJI'S PLAYSTYLE TRUMPS YOUR AGGRESSIVENESS OKAY-
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Fruit of Fluidity Option |
Posted by: Autumn - 06-20-2021, 05:13 AM - Forum: Suggestions
- Replies (1)
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I would like to see a QoL option added to Fruits of Fluidity if possible, I would appreciate if there was a choice between "Complete Reset" and a "Stat Reset" deal with it, as sometimes while I do appreciate being able to swap my stats without sacrificing traits/talents, I would also very much like not needing go through the hassle of buying and acquiring the other 2 fruits necessary for a complete reset sometimes.
What I am suggesting here is for Fruit of Fluidity to have the additional option of resetting your talents/traits as well.
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[v2.46] Not so Plain anymore |
Posted by: RedtailPinny - 06-20-2021, 02:44 AM - Forum: Bug Reports
- Replies (1)
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The trait line Plain no longer hides your items. A quick glance at a person's equipment screen shows the items properly as (Some Boots, Some Kind of adornment, Unarmored Torso, etc) but if you click on the item it'll bring up the equipment anyway.
How to reproduce:
Open up someone's profile
Open their Equipment tab
click on an item hidden by the Plain trait.
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Style Sheet Bombing |
Posted by: Sawrock - 06-19-2021, 07:27 AM - Forum: Suggestions
- Replies (4)
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As much as I am for customization, there's a problem with CSS sheets. Text outlines can be used to bomb other players at little risk to the bomber.
Having a text outline of...
-dm-text-outline:90001px blue;
...froze my computer for ten seconds.
Having a text outline with one more zero...
-dm-text-outline:900001px blue;
...froze my computer for four minutes, and a friend for one minute.
Basically, if you have a good enough PC you can ride out the initial freezing time, save your profile, and then windows will- as long as you stay logged in- will not lag you again, even if you exit your profile and go back in. So you could walk into somewhere public with a really rad character sprite and clear out the area as everyone either reboots their PC or waits out minute-long lag.
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Wreslter MA class. |
Posted by: Kiranis - 06-18-2021, 11:25 PM - Forum: Suggestions
- Replies (5)
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I have no idea what dev's actual plans for classes going forward but this is a hotly requested class that im invested in (Give us bard as well!)
So i'm gonna do my best to lay out an idea of how it would work.
Core Skills: These skills are probally important as to how the class operates
Mantis Fist: When you land a basic attack you automatically initiate a grapple (perhaps gated behind a crit?)
Bear Hug. Your grapples deal damage for each action you perform with someone in your grip
Flying Power Bomb. Move forward up to 4 tiles grappling one person along that path and running with them moving them to the tile infront of where you stop Dealing Str Scaled damage
Offense Skills Your damage.
Giants Swing. 3M Swing your grappled target around you doing Str Scaled damage to everyone you hit to both them and the target your swinging
Second Swing 1M After using giants swing you may use this to swing them again and move forward one square you may use this skill again for 2M
At the end of your turn you launch them 2 tiles away for each time they were swung dealing damage and receiving more damage if they can't move the full tiles
------ The point of this skill is pretty obvious. it's your movement damage and most of your turn and also allows you to rag doll enemies like everyone wants to. theres alot to this skill for it's 5+ point investment
Flying Clothesline. Move up to 7 tiles forward anyone 2-6 tiles forward is considered grappled on the sides of the skill line and moved with you to the last tile dealing half your scaled damage to each
------- This one is basically your aoe grab anyone on both sides of your movement line gets brought with you for more grapple shenanigans
Whip. Throw a Grappled target forward X Tiles they take damage for each tile they cannot move damage is split if thrown into one of their allies.
---- Another skill that forces movment and punishes those who cannot move the full length your basically throwing them into a rock or ally.
SUPLEX Slam the target into the ground behind you inflicting immobilize taking bonus damage if there is a tile type present.
Fire = fire
Ice = Ice
Wind = Wind
ect.
UZUNA BUSTER 6M. Bring them up and CRASH THEM DOWN Dealing damage (str again) and knocking them three tiles away Elemental Impact Created tiles depending on the enchantment
Galdren : Creates rocks and stuns the target (THROUGH THE TABLE)
Kraken : Creates an Ice Point Pillar and Inflicts Frostbite
Nerhaven Creates an Explosion of fire damage and cinders and inflicts burn
Redgull: Drops a thunderbolt onto the target inflicting heavy lightning damage
Talvyd : Creates Air Shafts bringing you with the target Izuna Dropping them again (for lesser damage and more knockback without creating tiles)
While this is by no means a full class yet it gives an idea of what I and I think others want from a grappler focused class and hope that this helps dev put out something amazing and fun.
TLDR : Movment that allows grappling Forcing others to move and forcing others to stick with you.
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