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  Simplify Gun Scaling
Posted by: Snake - 04-08-2025, 12:13 AM - Forum: Balance Fu - Replies (6)

Guns, like daggers, are meant to be basic-hitting weapons. But many suffer from awkward or illogical stat scalings—like Faith, Sanctity, Strength, Defense, or Resistance—that make them frustrating to use unless you build specifically around them. 

This especially hurts non-MG ranged builds, which get no real support from classes, yet those classes request them to perform on the same height as melee weapons. (Which is, numerically, impossible. Twice over now, where if STR granted Critical Hit for guns, it'd solve at least some of their problems, but that was not the case.)

Many guns (e.g., Crazy Coyote, Excel Rifle, Autopistol, Kiss Farewell, 1★ Handgun) work well because they scale properly from the Firearms tag, letting SKI/GUI builds use them effectively. But others—like Yin/Yang, Spirit Hunter, Firthrower, Tarnell, Seed Sniper, Bell of No Rest—lose their SKI scaling for the sake of those off-stats, making them take a massive nerf in their damage output, and thus, become unusable for basic-hitting builds.

One good compromise can be seen in the Corvis Cannon—its Firearms + Darkness tags let it scale from SKI, and thus lets it take some damage from the stat that grants them the mandatory Hit rate. Adding the Firearms tag to the off-stat guns would help balance them without fully removing their flavor, I'm certain of it.

Request:

  • Please standardize all guns to scale from the Firearms tag, rather than be purely 100% GUI.
  • If not fully possible, add the Firearms tag to those neglected guns so we can test how they perform afterwards.
  • Alternatively, introduce a Weapon Part that removes odd scalings (e.g., “Faithful,” “Spiritual”) and replaces them with “Firearm,” possibly with a tradeoff like lowered Hit Rate.
And finally: "Mundane" enchant isn’t a solution—it removes all scaling, including Firearms, which defeats the purpose entirely of them having any SKI scaling.

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  Skill replacement/aux skill "Flare Shell"
Posted by: Lolzytripd - 04-07-2025, 10:57 PM - Forum: Class/Race Ideas - No Replies

Replaces final flare while equipped

Flare shell
Gun skill
6m
Puts 3 stolen offensive spells on cooldown of 3 rounds( or increases the cooldown) and adds them to your flare spell buffer list. If the status is already active, increases level ( max final flare rank × 2)

Gives status "flaring cartridge" consumes one level on gun basic attack  and would apply the spell at 75% scaling.


Hot potato could function as normal with this i suppose.

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  M.A.P. 2: Electric Boogaloo
Posted by: Caboozles - 04-07-2025, 10:14 PM - Forum: Suggestions - Replies (2)

The M.A.P. is- unfortunately- a really cool yet really bad skill currently. It's weak to AoE without meaningful strengths to compensate, and even using it blocks your movement.

There have been ideas floated before about giving it extended range, or some sort of benefit, but I think a rework sounds a lot more fun.
Definitely not because I thought of the picture I'll attach later and was like 'hell yeah that's fucking cool'.

So my solution is to rework it into a transformation skill. Invocation? Skill. Whichever.

[Image: 8eBKuWw.png]
Deploy M.A.P.
200 FP
7M
100 turn Cooldown
Cannot be summoned with actively deployed bots.
Become a Mobile Artillery Platform, gaining a plethora of skills and abilities to let you fire off your full arsenal.
Gain the following for 6 rounds (activation+5):

Bullet Spray:
No Cooldown
10 FP
2m

Targets a crescent area in front of the user and sprays it with bullets, dealing Pierce damage to all enemies inside of it equal to 25/50/75/100/125% of scaled weapon attack. Damage dealt depends on the rank of your Deploy: Turret skill.
No cooldown

Bullet Spread:
5 Turn Cooldown
20 FP
2m

Targets a 2 Range Tile in front of the user and shreds it with bullets, dealing Pierce damage equal to 30/60/90/120/150% of Scaled Weapon Attack and knocking all enemies hit back 3 tiles. Damage dealt depends on the rank of your Deploy: Turret skill.

Reflector:
No Cooldown
10 FP
2m
Targets 1 tile up to 2 Range away and creates a Reflector in it for 3 rounds. If an enemy projectile encounters it, it will reflect it and shatter.

Scapegoat Cloak:
5 Turn Cooldown
0 FP
6m
Gain Swift Guard 15/30/45/60/75 based on the rank of your Deploy: Metalaegis skill.

Rail Shot:
5 turn Cooldown
50 FP
6m
Locks onto a target within 10 Range and fires a super-fast, powerful shot of pure light at them. The enemy takes Light damage which ignores protection and Evasion

Deals 40/80/120/160/200% of Scaled Weapon Attack based on the rank of your Deploy: Railgan skill.

Gains the following as 'free items':
PR-Regenerative
PR-stabilizer
Hi-potion

These would be 3m as per usual.


Why?
Firstly, it's cool.
Secondly, if a M.A.P. is going to be something you need to invest in, it better be fucking good.


The numbers, Mason
Everything here was like an hour's worth of thought or looking up calculations. Overall, it gives you a fair bit of burst in return for a lot of ranks placed in the bots. I'm sure medibot would probably want to justify rank with... something, but I didn't want to really create something too wacky for it.

The idea is that it gives you the abilities of the bots, in a way that creates a temporary power-spike with the drawback of being actually fairly FP intensive (perhaps too much so in this draft), and limited. But at least for those five turns you get to feel cool, in a way that I don't think breaks anything TOO bad.

It is, at the end of the day, just a hypothetical though.

Also, before anyone gets any funny ideas, they'd all be skills. No mech abuse.

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  [v2.97] Dulled Dance
Posted by: Autumn - 04-07-2025, 06:53 AM - Forum: Bug Reports - Replies (1)

These may not be bugs but I figure I'll just make sure since I was a little disappointed in finding this.

Dance Skills which use your weapon (such as Skating Spin and Slicing Benten) do not gain critical from your weapon with Dancer's Intensity, and thus cannot benefit from the recent addition to STR crit. It also means they cannot benefit from weapon parts or upgrades to a weapon unlike other skills that behave much the same way (such as Hawk Gale)

I tested this by giving myself about 100 critical, leaning mostly from my weapon, and seeing if I missed my crits, and thusly I did miss my crits.

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  [v2.97b] Bland Dance Floor
Posted by: Autumn - 04-07-2025, 06:50 AM - Forum: Bug Reports - Replies (2)

Dancer's Intensity does not work if you have Undeniable Innovator and Dancer in your sub-class. You won't be able to crit your dances when used this way.

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  [2.97V4] You can duplicate mercs.
Posted by: CuriosityaboutMyself - 04-06-2025, 09:39 PM - Forum: Bug Reports - Replies (1)

Step 1: Get confused
Step 2: Use Capture on your merc
Step 3: See that you have them in your merc and prisoner tab now
Step 4: Profit???

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  Layman's Terms
Posted by: Snake - 04-06-2025, 09:01 PM - Forum: Suggestions - Replies (3)

Can we get a 'lay' verb that can only be used outside of combat?

Using said verb makes we lay down on the ground, as if we're Knocked Down. We cannot move while laid down, but we can turn around normally. To move again, just 'lay' again to stand up.

Thank you!

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  [2.97V4] Mechanations and trait theft
Posted by: CuriosityaboutMyself - 04-06-2025, 06:13 PM - Forum: Bug Reports - Replies (1)

so when you change your mecha type with a legend ink, if you have a trait bought for your mecha, you keep that trait, while getting to have a different statline.

me when i have cabal memory but standard stats (testing server is behind and i'unno if its on live or not)

ok so people got me to test further. clears relogging, but persists through battles and can be used in battles. a raid with agile boosters, wooshnb

ok also this applies for the human > corrupted pipeline, got divine eyes on a crabperson, this is less abuseable cause its a one way road, but for one reboot cycle, you are the strongest

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  Snipe and Keyshot for Guns
Posted by: Snake - 04-06-2025, 05:19 PM - Forum: Balance Fu - Replies (6)

Quote:Snipe

The training to hit far-off marks, a proper 'snipe' requires precision and distance. Increases your Hit and Range with Bows.

Add the following:

Quote:Increases your Critical and Critical Damage with Guns.

Scaling suggested:

Rank 1: +2 Crit / Crit DMG% (Guns Only).
Rank 2: +4 Crit / Crit DMG% (Guns Only).
Rank 3: +6 Crit / Crit DMG% (Guns Only).
Rank 4: +8 Crit / Crit DMG% (Guns Only).



Quote:Keyshot

Ideally, one shot, one kill. Aiming for vital points helps too. It's all about hitting that key shot.

Add the following:

Quote:Gun attacks ignore a flat amount of the target's Armor.

Scaling suggested:

Rank 1: +5 Armor ignored (Guns Only).
Rank 2: +10 Armor ignored (Guns Only).
Rank 3: +15 Armor ignored (Guns Only).

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  [2.97b] EM Sprite Offets
Posted by: matthewmwps - 04-05-2025, 05:00 AM - Forum: Bug Reports - Replies (1)

I don't have a quirky title for this one

Sprite offsets aren't used when you swap between a chair/bed and the ground.

If a sprite is too far left, and you give it an offset of say +5 x, once you move on a bed or chair, it will be reverted when you get off it.

To test this, the steps are easy:

-Make a profile with a sprite offset that is easy to notice.
-Load it onto yourself.
-Step on a chair/bed.
-Step off and notice the offset is no longer applied.

I hope this isn't confusing and if needed can show pictures/more details.

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