Tactical Tactitian Spells
#1
Weak proc meta is painful, it withers me so.... very few spells will ever be able to proc weakness (its mainly just frigid formation with evo tact honestly)

So! What if instead tactitian got tactics from spells in ways relating to each spell? successfully using what the spell was intended for should up tactics! Heres my thoughts for each:

Fire Whip: When an enemy triggers hesitation caused by your fire whip, gain 1 tactic (max 2)
Frigid Formation: When you hit more than 1 enemy, gain 1 tactic per extra (max 2)
Titan Gale: When an ally gains Titan Gale, gain 1 tactic (max 1)
White Prison: When an enemy breaks a wall, gain 1 tactic (max 2)
Pinpoint Electro: for every enemy hit via soaked interaction, gain 1 tactic (max 2)
Splash: When Splash's soaked infliction becomes another status, gain 1 tactic (max 1)
Acid rain: When proccing enemy weakness, gain 1 tactic (max 2) ((this  can remain the same, its a useful spell and acid is very unresisted)
Dark eyes: When an enemy is AE'd or EE'd, gain 1 tactic (max 2)
Sacred Prism: When an enemy is hit by an ally centered attack, gain 1 tactic (max 2)
Abyssal Prison: When anyone uses break prison, gain 1 tactic (max 1)
Domino Resonate: When more than 1 enemy is hit by domino resonate, gain 1 tactic (max 2)


Also, throwing it out there, if we move tact more away from AW and EE, we could have tactics rank also improve universal spellpower for more spellcasting combos!
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