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  Eye can't see yew (Housing)
Posted by: Miller - 02-18-2019, 04:22 AM - Forum: Suggestions - Replies (3)

Is it possible to be able to change what tiles look like out of sight in BYOND and if so; would it be possible to allow us to change what tiles look like in housing while they're out of sight? This would make roofing and other things a possibility for houses with interiors.

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  The path of the Blade
Posted by: EenKogNeeto - 02-17-2019, 11:10 PM - Forum: Balance Fu - Replies (5)

Kensei. The problem child that everyone has a pretty heated opinion about for various reasons.
I'm going to be that guy who gives their ideas for how to fix it here.

We're going to start with the active skills and work our way across.

Or should I say the one active skill that sees any use: Wazabane. A skill that is just a basic attack but better. 15 Hit, 15 Crit. If you're airborne then it doubles to 30/30. Honestly? I think it's fine for balance but for one thing. I think it should require Sacred Art to be active to use. Meaning you need to actually use another Kensei skill first instead of just burning up.

The other assorted Kensei active skills are fairly solid at a universal 140% SWA and hefty but manageable FP costs when factoring in the class mechanic that is Sacred Art. All I would suggest adding to make them more appealing is...Buff sacred art's damage to be 10-20% of your SWA rather than 10%(?) of your Elemental Atk. All it does currently is occasionally make you lose momentum due to resist for negligible 1-4 water damage on hit.

Moving on across the list we get to Sheath Sword. Which is...Perfectly fine honestly, it's a source of your class mechanic and generally has some cool fluff and mechanical uses. Buffing Sacred Art or putting more focus on it will encourage people to use it more instead of always dumping it to the side.

Next we get to the Absolute Three. And honestly? Absolute Death and Absolute Pace are both fairly balanced in my opinion. They are impactful without being a super 'I win' button to push. The real problem child and the number one complaint most people have with Kensei is Absolute Fear. The no roll 'I win' button against other melee, mages, anyone really. It's oppressive as hell to get three big debuffs slapped on you at the push of a button no matter what your resistances are. But it doesn't need a massive rework or anything: It just needs to be inflict based. Most Kensei will have skill so they will still be able to pull it off on people who have no resistance. But it will be as a *result* of them not building status resistance. It gives counterplay in the form of preparation like a paper doll as an option for mages and other melees.

Passives...The balanced ones.
Blade Barrier seems oppressive at first but once you realize you can flank them to negate it you can usually work around it.
Sacred Art is what the class SHOULD be using, yet its so rarely taken right now sadly.
The remaining ones are either balanced or not worth mentioning.

And now we get to the crux of the issue that is Kensei Meta. The innate passives that work with every build and you would be foolish not to take.

First off we have the big three: Sakki, Touki, and Kenki. -15 To hit, -15 to Evade, -15 to crit evade. Each getting buffed by one of the earlier mentioned Absolutes for -30 to the respective stat. No matter what against a Kensei you have 15 less evade, hit and crit evade just baseline. A huge deal.

Then we have the stealthiest part of why Kensei is so oppressive to play against. The one nobody really notices. Yomidori. This is the real strongest part of Kensei Evasion builds. This is what deletes your hopes and dreams. After you deal ANY damage to the Kensei you get -30 to your Hit for the rest of the round. Potentially stacked on top of the -60 from fear. A grand total of a 90 reduction to your hit entirely from passive effects. This is why you need over 350% hit chance to reliably hit Kensei. This is the biggest thing that needs tweaking with the class.

Now all of this is explaining the problem, not suggesting a way to fix it yeah? Well. I think it's pretty easy: Make it so they only apply while Sacred Art is active. Encourage the use of a Kensei Skill like Kagekiri or ending your turn with sheath sword, so that on your next attack/turn you'll have all these wonderful debuffs. No more will you be able to take Kensei as a Ranger/DH/MG/etc and just enjoy all the benefits despite not actually using a sword at all.

TLDR: Make sacred art the focus of the class, rather than universal passives. Hopefully leading to people actually using things like Kagekiri, Sheath sword, Sharenzan, and so on. As a side effect, it will tie everything to using a blade. No more Kensei Gunners without at least packing a sword in their offhand.

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  Start your engines.
Posted by: Raigen.Convict - 02-17-2019, 09:23 PM - Forum: Suggestions - Replies (3)

So, I don't know if anyone noticed this but the rev sound file for level 2 and 3 of excel line weapons (all) is the same sound effect, shouldn't there be a third tier of charge to signal without having to recall how many times you revved that you're maxed out?

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  Regarding New House Discers and Tiles.
Posted by: Tamaki-Kun - 02-17-2019, 07:50 PM - Forum: Suggestions - Replies (1)

Since it was mentioned we should make a suggestion thread for tiles we'd really like added in game...

It would be really really great to see the New Cellsvich tiles and furniture added to the house discer set. They're immensely good and every time I walk into a non-player house, I'm filled with way too much envy. Not only the Cellsvich ones, though. Waterfall tiles and- water, and probably magma walls in general would be nice to have as well. So people can not walk on water/lava. And yes, you can experiment with furniture layering set to 1 to make it impassable, but that's immensely tedious and causes you to use one furniture space. Not ideal, in my opinion as a builder.

Feel free to add your thoughts here, guys, since I recall people wanting other tiles and furniture as well, but can't exactly remember it.

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  A Normal Heart (v2.00.5)
Posted by: Lewdcifer - 02-17-2019, 07:08 PM - Forum: Bug Reports - No Replies

Heart of Stone's effect does not work. Charm effects caused to you and by you behave as usual, as opposed to how it should be.

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  How many imaginary friends can I have?
Posted by: Lewdcifer - 02-17-2019, 01:35 AM - Forum: Suggestions - No Replies

The amount of youkai that can be used, as well as the amount of youkai contracts that a character has, should be displayed somewhere; possibly in character information or the Youkai tab in Companions.

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  Massage on Youkai is usable without the corresponding trait (v2.00.5)
Posted by: Lewdcifer - 02-17-2019, 01:25 AM - Forum: Bug Reports - Replies (1)

[Image: unknown.png]
The game allows you to use the Massage option on Youkai without the corresponding trait.

[Image: unknown.png]
Demonstration that the trait hasn't been taken. Such can be confirmed by the presence of racial traits such as Life Drain, Arcane Relocation, Soul Rage, and Soul Generator.

Its behavior without the trait is that the amount of EXP gained is 10, and does not change based on your SKI nor the amount they need to level up.
As for friendship gains, it's a random number between 5-10, though that seems to be the default behavior regardless of the trait being taken.

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  Quiet Person: Shut Up
Posted by: WaifuApple - 02-17-2019, 12:59 AM - Forum: Suggestions - Replies (9)

As of current, the quiet person trait is really annoying to see in IC. All messages we're not meant to hear are replaced with the "but you cannot hear it message". If we're not supposed to hear it, it would be really nice if we don't get a message telling us that they're saying something we can't hear.

My suggestion is that ranges outside of the range quiet person has do not get that message, and instead don't hear anything. The quiet person trait as it is draws more attention to those characters, which isn't normally good for quiet people, who are meant to be harder to notice.

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  Tarnell Power
Posted by: iDarkCara - 02-16-2019, 07:59 AM - Forum: Bug Reports - Replies (1)

[strike]Tarnell does not seem to display power on examination and with testing, it's a bit difficult to figure out, but I don't believe it's factoring in it's power at all. Just the scaling.[/strike] After furthering testing against 1 stat butterfly, I've determined it is adding power (via adding on a reaper enchantment which successfully increased the damage against a butterfly by 1), so this is just a visual bug in which the power in examine as shown below is not reflected properly.

[Image: a2b3f2b3f4d63b22ed6f99a886962c52.png]

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  Ready Check
Posted by: Trexmaster - 02-16-2019, 05:40 AM - Forum: Suggestions - Replies (2)

Simply put, can we have a feature for parties that pings everyone in your party and prompts a Yes/No prompt to see if everyone is present and ready for whatever it is you're trying to do?

It'll help to make sure everyone's applied points/swapped gear/returned to their keyboard before running into another fight or whatever you're about to do.

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