Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 820
» Latest member: Jenneral
» Forum threads: 11,332
» Forum posts: 56,957
Full Statistics
|
Online Users |
There are currently 450 online users. » 3 Member(s) | 445 Guest(s) Bing, Google, Mewni, Poruku
|
|
|
[2.88 v5] The Art Part Back Attack |
Posted by: Sawrock - 06-29-2024, 07:10 PM - Forum: Bug Reports
- No Replies
|
 |
I don't how how to report this without sounding crazy, or if I do sound sane, how a fix can be reasonably administered.
The back sprites for female icons, when compared to males, have their second and fourth frame swapped (overall, frame 6 and 8 of the icon). These specifically are the frames facing north.
Some clothes, such as my recently-made vest and pants, account for this. I don't know how I noticed this issue now, when making Felhart's pauldrons, and not when making the female version of the normal pants.
Some clothes do not account for this. This primarily includes clothes that were only designed with male bases in mind- the female bases could clip through the shoulder, or alternatively, the hand sizes will be big (close hand coming out of the far sleeve) or small/non-showing (far hand coming out of the close sleeve).
Examples provided below, with futuristic x-ray icon technology:
![[Image: nQS6ZC6.png]](https://i.imgur.com/nQS6ZC6.png)
![[Image: hzzWyXA.png]](https://i.imgur.com/hzzWyXA.png)
Honestly, the best solution I can think of would be to swap the sixth and eight frame on the female bases, and then also adjust in the same way every single clothes/hair icon that was designed with the female base in mind.
Edit: Dev, if you want me to, I am 100% willing to go through all the clothes that have been created to fix this.
|
|
|
[2.88 v5] HSDW works for non-mage invokes & makes invocations cost ONLY 4m to finish |
Posted by: rath111 - 06-29-2024, 03:38 AM - Forum: Bug Reports
- Replies (1)
|
 |
Make sure you have HSDW applied before the round starts
1. Move somewhere so you have 4m remaining
2. Cast your invocation in the same turn. You can then cast it again to finish it in that same turn. Notice it only required 4m (see GIF: https://ibb.co/9rbVqnM).
You can additionally avoid the 4m cost and cast the spell with 3m if you follow these steps with HSDW already applied:
1. Cast your invocation and finish it. It'll only take 4m.
2. Cast another invocation to start. That'll be 7m now so the round ends.
3. Next round finish the invocation and notice you have all your momentum remaining.
You can also do this with invocations that aren't from the mage class line, like spell Divine Shower for example.
I guess HSDW is refunding both the 3m for the initial cast and the 3m for the finishing cast.
|
|
|
Cobra Stance |
Posted by: polly - 06-28-2024, 12:15 PM - Forum: Suggestions
- Replies (14)
|
 |
All of the other stances for Demon Hunter provide a small, yet without a doubt meaningful buff related to the style of gameplay that it's supposed to support.
Reaver gives you +5 SWA, Matador gives you +5 Armor and Desperado gives you +5 Hit.
+5 SWA is undeniably universal. It's just 5 more damage. +5 Armor is great. +5 Hit is also something you'd generally benefit from.
But the +5 dodge on Cobra Stance is something that easily loses all value. Most if not all evades are already hardcapping Evade buffs. Meaning that any competent dodgie wil lget no benefit whatsoever from it.
Simple suggestion;
Turn Cobra's +5 evade from a Bonus to a Base buff, similar to the Rogue main class skill.
This makes would easily elevate it from being "basically useless if you evade cap" (99/100 times you will) to "universally great for any dodge build", without being far too powerful.
|
|
|
Artificer Tomes |
Posted by: Rendar - 06-27-2024, 11:04 PM - Forum: Quality-of-Life (QoL)
- No Replies
|
 |
Artificer tomes are cool and all!
But they could really stand to have a second state tacked onto them for whenever they shift between Tome and Weapon mode.
Call it's basestate nothing, but the extra state something else.
You know.
For Regalia purposes.
teehee.
|
|
|
Icon Exporting |
Posted by: Rendar - 06-26-2024, 09:57 PM - Forum: Quality-of-Life (QoL)
- Replies (3)
|
 |
It'd be super nice to be able to export icons as a listing that can be uploaded, later, to the game. Not pulling the sprites, but listing things such as
Hair134.png
-x offset: 5
-y offset: -3
-Color
--Mult: [HexDecCode]
And it continues on this list until it's got your exact outfit.
It'd also be nice to help your friends with picking and making an outfit for your character, if you-yourself are having problems with it.
|
|
|
Ivy binds doesn't interact with earthen black spirit |
Posted by: Flun - 06-26-2024, 05:03 AM - Forum: Bug Reports
- Replies (1)
|
 |
Ivy binds makes the enemy count as a plant race for the users effects that would influence that if they're on plant tiles, which works good for ranger and such. It however doesn't apply the damage boost from earthen spirits to someone if they're on a plant tile.
ranger already can use earthen spirits to boost damage to enemies with cherry blossoms on them, so i feel like this would still be decently ok to fix, as getting plants under an enemy isn't all too easy for most builds, so it isn't just a way to get a bigger number easier
|
|
|
|