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City of Heroes |
Posted by: Sawrock - 01-19-2025, 12:37 AM - Forum: Fruity Rumpus General
- Replies (23)
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Anyone wanna play City of Heroes with me on the Homecoming servers?
I'm on Everlasting specifically, which is a roleplay server. I'm up for bouts of roleplay in-between missions. Right now, I've only got villain characters (my highest being a 29), but I'm willing to make new characters from scratch on heroside. The game has a level-adjustment system for partying, so any high-level characters anyone else has can level down to help!
If you've never played City of Heroes, it's an old-style MMO that came before World of Warcraft. Due to this, it doesn't have the "holy trinity" of MMO design of DPS/tank/healer. It DOES have class categories, but there's a lot more, and you get to choose two main sets of powers (a primary power and a secondary power). The game is still clunky from age though, as it relies on hotbar combat. The freedom in the character creator, both cosmetically and conceptually, along with the freedom in party composition, is what really makes the game for me.
Anyone who's interested in doing some missions and roleplay, I'm Sawrock on discord!
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make evade capping (also windswept) great again |
Posted by: CuriosityaboutMyself - 01-18-2025, 11:02 PM - Forum: Balance Fu
- Replies (1)
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okay so looking at it, as it stands, for spellthief alone, by itself, you need sarasha gi, plus spirited distortion and southern wind, to reliably evade. which is kind of silly if you ask me, and also fortune wind got hit too, which like, i figured all of this stuff was fine but
evades are fine as is capping their evade with one buff. such a change makes certain combos that could barely evade cap even worse at it and it's honestly kind of stinky to think about, and also
windswept gi in general is trash as an equip. not even worth using. remove the for 1 attack, even if it stacks up to 2 apparently, that's not shit, plus it'd help mage builds evade cap too, and maybe help in general if you wanted to keep these horribly low evade buff numbers too
don't just make it stack endlessly, cause then multihits will still absolutely shred you and leave them with +20 hit against you basically. please. please i beggeth of you. make evade capping great again
okay making a small edit to this to drive the point further: these nerfs to evade buffs actually suck, the biggest thing i love about sl2 is the build freedom. but it's really an illusion of build freedom. i honestly have an easier time and less headache with being a tank than being an evade, if you want to tank, you would only need bk. and then you can have whatever the hell secondary class you want and have all the fun in the world. meanwhile, evade, you need rogue, or archers promo, as one of your classes, plus you need to put in a bunch of extra momentum to just evade cap, and in the case of if you only have spellthief, you need to spirit southern wind, distortion, and then use sarasha gi to evade cap, without being on the southern edge. that's actually horrible, actually evil.
it limits build choices so much that it stands no reason for distortion to just be +40 by itself. or even increasing southern wind, too. i'm fine with having to have a rogue or archer promo. that's okay. but i shouldn't need to go through five different steps and spend like a bunch of momentum just to set up my several evade buffs i need, like, if you want to evade with evade buffs being this bad, you need to change your build heavily around it, limiting creativity and making each and every evade build more copy and paste than they already were. also it's kind of also silly to gimp all of them if fortune wind remains the best evade buff and still basically lets you evade cap if you go into luck enough, which archer is all about critting, so you know.
please. please just make evade capping great again. i beg of you. revert these nerfs to the evade buffs
love, chain
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Excel Sear(ing pain to myself) |
Posted by: SpaceShibe - 01-18-2025, 01:26 PM - Forum: Balance Fu
- Replies (6)
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Can we please please please change Excel Sear's effect to something actually usable? Now that it's been ages and we've had plenty of people warm up to the Evoker changes I think it's a good time to give it something that doesn't rely on a separate element's tiles (ice).
How about just increasing its range by +1 at excel level 2? Or turning it into a Lux Relido-esque 'beam' at excel 3? I don't mind if it keeps the burn, but I really want it to do something else that's cool too. Libegrande turns AoE, Ryemei turns into a cross, Wind Slasher gets increased range and Magaisendo has a 1 tile surrounding push into the direction plus a niche rock tile explosion.
And sear gets... a chance to inflict burn, at level 10 + Charges x 5... that can only happen if they are specifically on ICE TILES.
A level 25 burn is a complete joke, coupled with the very specific and weird requirement to even get the CHANCE to inflict it.
If anyone has any better ideas for Sear, please add it in. I just want it to be useful.
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Roleplay-enabling Minigames |
Posted by: Poruku - 01-18-2025, 05:28 AM - Forum: Suggestions
- Replies (4)
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How about we add some simple activities to the world?
Geladyne
Mining Job
Just outside the haunted mine (so it's a safe area) we have 4 rocks. Every hour, one of the rocks contains ore. You don't know which one it is until you go up to it and double click. It costs 10 physical stamina to use a rock. If it has no iron, you get nothing. If it has iron, you get 1 paydirt and 1% xp to next level. Turn it in to the mine foreman standing nearby. When you turn in all your paydirt, each has a chance of giving you different things.
- 2 iron ore
- 1 of a random ore
- a random gem
Patrol
Talk to the Lietarant at the Geladyne barracks. If you're in the geladyne guild, he will give you a patrol order. You have to stand in a certain area from a list. Geladyne towers, checkpoints, the gates, and the badlands. You have to be present in the area when the hour changes. Then, you get assigned a new spot. If you miss the hour shift, you have to go back to the lietarant to get a new patrol route. So it's about chaining the locations. All players get assigned the exact same location, so people who do this activity will always be together and can party to make it easier. You also get a bonus to rpxp while patrolling.
Duyuei
I mean there's already stuff to do, like repairing the walls. But having more would be nice.
Lookout
Go to the wall and double click the spyglass on the tower. Costs 15 mental stamina and requires duyuei guild. You have a chance of spotting incoming stealthy invaders, which gives you 2% xp to next level and also spawns a high level snakeman twinblade mob in the wall's vicinity. It is not hostile and does not move, but it's only visible to people who used the spyglass. If you kill it, you get bonus xp and murai.
Treat Warriors
This functions like the medical minigame in lispool. People can heal the wounded NPCs in the mender's hut. Usually there's only like one per hour, up to maybe 2-3 at a time. But there is a massive amount of extra wounded during and after raids!
Meiaquar
Pickpocketing
Add a few new NPCs to meiaquar called "rich nobleman" and "rich noblewoman". You can talk to them and select the "pickpocket" option, which has a high chance of giving you money. There is a higher chance of success if your security talent is higher, but it's never quite 100%. If you fail, there's a chance they push you away, and a small chance they call for the guards. Player guards can utilize this npc's cry for help as genuine evidence of wrongdoing and put you in jail. Stay sharp, carabineri!
Dredging
Sometimes, piles of trash appear near sewer entrances and around the docks. There is also the occasional trash can outside the casino, shops, or venue. You can double click it to search, and after a bit of time you have an 80% chance of getting trash, and 20% chance of getting 1-3 crafting materials, 20-60 murai, and 5% xp to next level. The trash pile disappears afterwards. However, it also makes you post a loud emote of your character digging through trash. There's also a small chance of getting a black pearl from waterlogged trash.
Dock Work
Double click the foreman NPC. He'll make a crate somewhere on the docks. You go there, and double click the crate. This will make a crate appear above your sprite as you carry it, and slow you down as if encumbered. You then have to reach a designated ship and double click the drop off point. Boom, 3% xp, 20 stamina, and some murai.
Theivery
Inside Meiaquar shops, you can attempt to steal from the displays, which can give you a variety of items sold by the shop (of similar value, just 50 murai on average) and 2% experience. However, the shopkeeper will call for the guards and you'll fail the action if they're paying attention. You need to distract them by having a second player talk to them and choose the "distract" option. This will lock that player into the action, but the NPC won't notice thievery attempts for a random amount of time. Risky business, how many thieving actions are you gonna do while they're distracted?
If a crime is reported, it'll show up as a report on the desk in the prison later. Double click report, it prints a message to chat: "Blacksmith saw Rapscallion attempting to steal a sword"... Reports despawn if there's more than 3 or they're more than 24 in game hours old. People who are in the Meiaquar guild also get a small chat message two hours after a crime is reported. Best to be on the scene if you wanna catch them red handed!
Telegrad
Nightwatch
Report to the entrance of the haunted woods during night time and double click the Ranger npc. If you're in the telegrad guild it'll count you as on watch. Every hour, an enemy might spawn and you'll need to protect the bridge. If you beat the fight, you get huge bonus xp, and extra murai. You also get murai and a bit of xp if nothing happens.
Fairy Offerings
If you find a Strange Mushroom Circle in the forests of telegrad, you can double click it. It'll ask for a random food item. You can then double click again if you have it and it'll bring up a box that asks if you wanna give your <pumpkin pie for example> and then if you fulfill the request the fairies will give you like 25% xp to next level, fully heal you, and give you a random piece of equipment. The mushroom circle stays around for like 4 hours in game, after which it changes location and requests a different food.
Milking Cows
You can milk cows, costing 10 physical stamina and giving you 1% xp and filling one of your buckets with milk. It takes a bit of time to complete the action. If you go talk to the npc farmer, she has a 50% chance of giving you 1 milk per bucket, emptying your buckets, and giving you a little bit of murai and xp as a bonus.
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[v2.94b] Consistent and reproducible client crash |
Posted by: Veacari - 01-17-2025, 10:05 AM - Forum: Bug Reports
- Replies (4)
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I am aware that this bug probably has some other, unknown, factors behind its cause, as the possible ways to trigger it is fairly common and I haven't heard about anyone else that has this issue.
Any time I try to examine an item that is not in my own inventory, the client crashes. Meaning the client crashes on trying to examine any item in bank tab, examining items on other players, or examining items in the crafting menu.
Further context; Before update 2.85 and the change it introduced to item descriptions I would frequently time out when trying to load item descriptions, and the description window would display a failed to connect error without crashing the client. Retrying once or twice would usually result in the item description being loaded properly.
On live, any event leading to a crash displays an empty / white page description box, which is followed up by the client closing itself half a second or so later.
If the item succeed at loading its description, there are times where the icon will not load, displaying a white X.
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