It seems that after a battle, youkai who participated will gain normal exp, but youkai who didn't participate at all will gain a flat 30 exp, no matter what level monster they faced, this seems REALLY odd to me, it almost looks like it doesn't belong so I'm asking
One of the more unique youkai passives in the game, though I feel it's a little weak in the power department, considering you have to continuously cast at someone to get the stacks going, and how long orbello install even lasts, I feel a little bang for your buck when installing this youkai is needed.
Could it be possible for this to be buffed in some way relating to the power of each spell? I was thinking if it was +3 power per spell cast instead of +1 this could be a really unique but viable build.
Can Matador, Cobra, Reaver, and Desperado stance be removed from the pool of available white spirits (And subsequently, players who currently have them)? Because of Gradient Blur a beefed up stance will just give you momentum for free. Demon Hunters can cycle stances and gain 4 momentum for nothing.
So, what with so many things being stopped by immobilize now, it seems weird that Burn Up would remain an exception, considering it can be paired with Winged Serpent as easily as Leaping Lizard. Which is blocked by immobilize.
Not to mention Burn Up > Winged Serpent has been a huge issue since Skyburn was even introduced.
I don't really want to make Immobilize even more powerful, but, I also don't want Burn Up to be even stronger than it already is. So having Immobilize block Burn Up would be a start.
This mighty weapon is rumored to have been made from one of the Krakens teeth, Cold to the touch, one should wear gloves while handling this weapon.
Item Effects
Negates Ice Immunity and Absorb for you and enemies you damage or are damaged by.
On Attack: UL% chance, that instead of attacking, you lance a frozen lance that travels towards your target. The lance will pierce the target and continue to the edge of the map, but will damage all enemies within its path, For SKI + WPN Power + UL Ice Damage, And leave Ice Sheets for 3 + UL rounds on every tile in its path.
A legendary lost Katana forged by an old ancient blacksmith, which was also the master of this sword art style, it could be interpreted as the spiritual sister of Braver, Ryart's sword. Unlike Braver, Zantetsuken gives a higher value on the speed and precision rather than brute force. It requires a high skilled person to handle it properly.
Item Effects
On Critical: UL% chance of inflicting two additional hits for 25+50% Scaled Skill.
It is said that a witch bestowed this sword to a knight who died an unnatural death.
Item Effects
On Hit: UL% chance of generating a 2 range circle of ground tiles, The type of tiles will be one of the following types at random: Cinder, Ice Sheets or Dark Water.
Mystical sword adorned with ancient glyphs. This blade's engravings conjure foreboding imagery of retribution and reckoning.
Item Effects
Grants Ability: Runic Guard
This skill uses all of your Momentum to reduce all Magic damage taken by UL*2%, The caster then suffers Unresistable magic damage equal to the damage prevented. The damage type will match that of the spell used.
Weapons will not receive bonuses from the talent "two handed" if you are using mixed martial arts, could it be possible for two handed to apply to weapons if bare fists is in your sub-hand slot? After all, they are still your bare hands.
"Snake"' Wrote:I'll use this thread to post my ideas about other gods then, to not make multiple needless topics.
About the gods we have, it's just something that I thought for when you get above 200 loyalty (or 100, whichever is the cap.)
Kraken: Boosts Ice ATK by 1.5x, increases SKI and DEF by 5. 100+ loyalty: While blessed, grants you Kraken enchant. Prayer tool: Sea Water crystal. Releeease ze kraken!
Nairyf: Boosts Fire ATK by 1.5x, increases STR and WIL by 5. 100+ loyalty: While blessed, grants you Nerhaven enchant. Prayer tool: Magmic crystal. Nothing smart to add here. I just want to see the world burn.
Hyatt: Increases Fire resist by 15%, Increases Fire Breath's damage by 1.25x. 100+ loyalty: Further increases Fire Breath's damage for an extra 1.25x and (maybe???) grants you a skill named Expand Cinders? (100% Fire ATK/100% Weapon Power) Prayer tool: Dragonfang necklace Too bad I can't blame these ideas on weed, I don't smoke, lol.
Charachin: Boosts Water ATK by 1.5 and Evasion by LV*2. 100+ loyalty: Per round and while blessed, duration of negative effects is lowered by 1 round if they have a duration of 3+ rounds. Also a 10% chance of triggering Snake Dance for free (as long as you meet the skill's conditions). Prayer tool: Vial of clean water God of water... that's dead. Water's concept means non-stop fluidity, I guess? So being blessed by it would make the bad stat effects 'wash off' with the flow. And giving it Snake Dance would make it a good bet too, for these worshipers of fluid dodging and speed.
Huggessoa: While blessed, You lose 1% of your HP/FP per round (if not a vampire). But you gain 25% darkness resist, 10% damage increase and is treated as if possessed while under the buff. Vampire's Banquet also restores twice as much essence. 100+ loyalty: Per round and while blessed, you lose all your Darkness resistance, but you gain Darkness absorption in exchange and you do 2x Darkness damage. Duration of Lunar Lunatism is increased by 1 round. Prayer tool: Fresh mortal remains God of antilife and darkness, pretty self explanatory, but I still think this is a bit lacklust aside from the darkness absorb.
Mercala: (Keep what we have currently.) 100+ loyalty: Per round and while blessed, you gain Light absorption and 25% Darkness resist. Healing from Mercana spells cast upon allies are increased by 2x. Duration of Curate buffs are increased by 3 rounds. Read above, yeah.
Amiras: (Keep what we have currently.) 100+ loyalty: Per round and while blessed, you have a 25% chance to get a buff called 'Lady Luck's smile' that expires when you do any sort of damage to an enemy, increasing it by 30%, and 25% chance to receive a debuff called 'Lady Lucky's contempt' that expires upon taking damage from the enemy, as it amplifies all damage taken by 30%. Being the goddess of Luck, I'd rather make her more gamble-y mechanically rather than what we have now, which are 'just grind buffs'. This is the only one I'm smiling at for now as it is fun to play with.
Glycon: (Keep what we have currently.) 100+ loyalty: Per round and while blessed, you gain 2% HP Regeneration + 15% poison resistance. (in addition to what we have currently.) It's Glykon, health % regeneration should be included, as well as some extra sauce to make the worshiping snakes more snake-y.
Helondis: (Keep what we have currently.) 100+ loyalty: Per round and while blessed, you have a LV% chance to revive downed allies automatically. Why not add more revive sauce to a rebirth god, then?
Zera: (Keep what we have currently.) 100+ loyalty: While blessed, 'on hit' or Darkness physical damage will inflict or worsen Cursed Wounds by LV25 for 3 rounds. This one is simple, Cursed Wounds = Zera. So why not?
PS to the crybabies who will be like "nerf pls" before it even exists: Those are my suggestions, if Dev accepts, his call, if not, ok. I don't want anyone else but him judging those suggestions. Thanks.