Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 828
» Latest member: Sailor Ryu
» Forum threads: 11,670
» Forum posts: 58,184

Full Statistics

Online Users
There are currently 356 online users.
» 2 Member(s) | 351 Guest(s)
Bing, Google, Yandex

Latest Threads
WaifuApple
[3.02 TEST] Sludge

Forum: Bug Reports
Last Post: WaifuApple
3 hours ago
» Replies: 1
» Views: 22
Rendar
Boss Spawns

Forum: Suggestions
Last Post: Rendar
Today, 05:49 AM
» Replies: 0
» Views: 33
Nekojinn
Chargemind payment plan

Forum: Suggestions
Last Post: Nekojinn
Today, 03:26 AM
» Replies: 4
» Views: 68
Rendar
[3.01f] Italicizing Words...

Forum: Bug Reports
Last Post: Rendar
Yesterday, 07:12 PM
» Replies: 0
» Views: 30
Snake
Place of Madness

Forum: Suggestions
Last Post: Snake
Yesterday, 01:54 PM
» Replies: 1
» Views: 53
Snake
Vent Petale buff

Forum: Suggestions
Last Post: Snake
Yesterday, 01:53 PM
» Replies: 0
» Views: 34
Rendar
[3.01f] Dark Bardn't

Forum: Bug Reports
Last Post: Rendar
Yesterday, 09:09 AM
» Replies: 0
» Views: 35
AkaInuHime
[v3.01f] Clipped Wings

Forum: Bug Reports
Last Post: AkaInuHime
Yesterday, 05:37 AM
» Replies: 0
» Views: 34
Tana
Please bring back Lich an...

Forum: Suggestions
Last Post: Tana
Yesterday, 02:45 AM
» Replies: 17
» Views: 913
InsainArcaneBirdbrain
Build Viability and Nerfs

Forum: Balance Fu
Last Post: InsainArcaneBirdbrain
Yesterday, 12:20 AM
» Replies: 27
» Views: 1,192

 
  Stunlock the world
Posted by: Kameron8 - 08-22-2016, 09:10 AM - Forum: Bug Reports - Replies (9)

Skullcaver crits that proc stun still do not provide status immunity to stun. You can thwack someone for infinite turns straight if you're lucky enough.

Print this item

  Engineer unlock
Posted by: Lolzytripd - 08-22-2016, 06:56 AM - Forum: Bug Reports - Replies (6)

Maintenance rank 3 no longer unlocks engineer

Print this item

  Fluency Balance
Posted by: Trexmaster - 08-22-2016, 06:13 AM - Forum: Bug Reports - Replies (1)

Balance for Fluency isn't working. At max rank I get no reduction to the battle weight of the tome I'm using.

Print this item

  A, B, C, D, E, F, G~! :) [Fluency talent bug]
Posted by: Snake - 08-22-2016, 02:26 AM - Forum: Bug Reports - Replies (4)

Fluency's 'Basics' is not granting the ability to read.

Print this item

  Silly duel weild
Posted by: KhalidtheGrey - 08-22-2016, 02:00 AM - Forum: Bug Reports - Replies (1)

I can't find an answer anywhere and I'm not even sure if this is a bug, but I can't seem to actually use my sub attack when using any sort of bow. I'm trying to use a mutated yin and mutated nova in main and off-hand respectively. They're both bows as mutations. I have sub-attack, of course. I can even equip the both of them. I'm working on getting my information about this one my own any way I can think of.

Print this item

  [God Option] The Ancestors (Egwyn/Kaelensian-related)
Posted by: Exxy - 08-21-2016, 09:18 PM - Forum: Suggestions - Replies (9)

As mentioned previously in the GR 2 discussion, I thought the idea for a prayer tool/option for the Great Beasts of Egwyn would be nice for the characters that hail from there - probably something relating directly back to Kaelensians with a small boost to non-Kaelensians.


The idea for far (will be updated as I have time, will give a post to re-queue on "New Posts" if I put anything major up)

Prayer Tool: Not sure yet.

Bonus: To non-Phenex Kaelensians, preferably something relating back to their Instinct Values (like +1 at 50% and +2 at 25% - yet to decide on how this scaled to LV Effect, not just a flat boost, probably a flat boost - to existing Instinct Values on Lupine/Felidae, +1 to Leporidae Rabbit Kick, not sure for Corbie yet). As for their non-Kaelensian-related bonus, I've yet to decide on it.


If anyone has a suggestion/comment (that isn't troll-worthy, [strike]Kame/Bjarn[/strike]), please feel to contribute to the thread.

Print this item

  [Monster Mercenaries] Odd Turning?
Posted by: Exxy - 08-21-2016, 07:55 PM - Forum: Bug Reports - Replies (2)

I've somehow managed to get a monster to End Turn repeatedly (instead of just once, they're specifically a black beast) and they would continue to have their turn to activate until they were out of Momentum (for some reason End Turn cost 1M in the instance).

It will behave this way until you're out of enough Momentum to use -any- of their skills/actions.

[Image: 97937cde3bcf4cdfbe297959efbb5dc5.png]

[Image: cf65451ea3874a78a123c6057b14c2d8.png]

Print this item

  Quick, we lost the camera feed!
Posted by: Exxy - 08-21-2016, 07:46 PM - Forum: Bug Reports - Replies (7)

I'm not sure if this is applicable only to them but the (monster) mercenaries seem to count you as an observer (as seen on a certain map).

EDIT: The issue is not permanent and will reset once your main character has their turn, but this is extremely annoying regardless.

[Image: aa7ba64a2d09482aa76c15fd629cc772.png]

Print this item

  HK Shenanigans?
Posted by: Exxy - 08-21-2016, 07:42 PM - Forum: Bug Reports - No Replies

I don't remember this being possible previously but I've managed to HK into a Dense Object (yet to see if it's the prison bars on the Castle map - which you can't walk out of if there's a mob directly next to you like in the picture - or all Dense Objects that currently behave this way).

[Image: e81e86fe580846d9951b6f6ecc3b26ec.png]

Print this item

  Ninja Lockpicks [Lockpick animation timer bug]
Posted by: Snake - 08-21-2016, 06:54 PM - Forum: Bug Reports - Replies (1)

[Image: 3334646d08e8417bb8dedf9b56002094.png]

You lockpick faster because of the new talent, but the animation doesn't quite follow your current speed, so the result is a hovering lockpick animation taking the normal lockpick timing while you walk away with the loot.

Print this item

Sigrogana Legend 2 Discord