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  Bugs Life - Chimera Application
Posted by: CabbitNet - 01-03-2025, 03:04 AM - Forum: Approved Characters - Replies (2)

Character Name - Kaligol

Request Type - Character Appearance & Character Ability

Request Details -  Four arms.

Requested Ability - Flight or Rail Gun

Specific Request - I wish to have the abilities of a Beetle or a Hornet as those are the bugs used to create the Chimera seen in same post. Due to it's mix match of many insectoids everything else can be easily explained through said morphisms.

Reason why you are making this request (if applicable) - As a returning player and an experienced player I wanted to make this request to try to bring something from the new content and the old content together to try enjoying the game

Roleplay & Lore supporting your request - The DNA of the ever evolving sunken forest monster was used to create such a unique Creature that many of it's Brethren failed during it's creation leaving one such alive. Homunculus chimera are adaptable and crazily evolved humanoids that having a couple extra limbs or a unique ability wouldn't be too far fetched. (edited)


PS. If the ability request doesn't get approved I still wish for appearance to approve


Picture for above chimera
[Image: 1735845957442.png?ex=67786bbb&is=67771a3...98434a6fa&]

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  Animal Regalia Pool Default
Posted by: Turadis - 01-03-2025, 02:30 AM - Forum: Suggestions - No Replies

I really like that having multiple Animal Companion Regalias of the same animal can create a pool of possible appearances that the companion randomly chooses from. But these things are kind of expensive, I'm not particularly high income, and I really don't want to buy another regalia just to include the default animal appearance in my pool of random options.

Is it at all possible for the regalias to include another checkbox to allow the default animal appearance to be applied as a part of the random available options? Or some other option in the game to enable that?

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  [v2.94] Three Hands
Posted by: AkaInuHime - 01-03-2025, 12:16 AM - Forum: Bug Reports - Replies (1)

Both normal offhand weapons and MMA give you two sub-attacks.

[Image: ry6ud3.png]

[Image: 4uqc07.png]

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  [V2.94] Weird Battlemap Offsets
Posted by: pilcrow - 01-02-2025, 07:02 PM - Forum: Bug Reports - Replies (4)

The battlemap in the Relei fight (and possibly others) was weirdly offset by about a fourth of a tile to the left while NOT in a targeting mode. I haven't seen this on any other battlemap YET (and only the once so far, for the one battle I've done - will update if I see it again), but there's probably others it affects.

This causes a pretty annoying 'jitter' in combat from the entire map shifting to the left and right as people take their actions.

https://i.imgur.com/ZlxvFbJ.png
https://i.imgur.com/zN18Mlq.png

This was also reported by my party members.

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  Grenade Launcher/Bomb Bug[v2.94]
Posted by: Sambi - 01-02-2025, 04:29 PM - Forum: Bug Reports - Replies (1)

Grenades and Bombs aren't working properly with hand trigger.

Steps to recreate:

-Deploy a bomb or grenade
-Click hand trigger
-Bomb or grenade will play detonate VFX and SFX but will remain on the map. You can do this repeatedly.
-Bomb will later count down the fuse timer and explode, dealing damage.

Grenade launcher is also still not using the SWA of your main weapon.

Despite being an upgrade (like Flamethrower), Grenade Launcher does not use your weapon to apply its damage. Flamethrower does, though...

plz?

[Image: 7ZzWHph.png]

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  Spectating blindness [Version 2.94]
Posted by: zericosmic - 01-02-2025, 05:54 AM - Forum: Bug Reports - Replies (3)

Spectating a fight seems to sometimes not let you see your own emotes.. Entertainingly I can't see my own emotes while spectating the fight on 2 keys, unable to see key 1 emotes from both of them.

This seems to also consistantly happen with some other people, where 1 person might be unable to see any emotes coming from a certain character while spectating.

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  [2.93 v5] HEALERS LEGACYN'T
Posted by: uedatzu - 01-01-2025, 10:47 PM - Forum: Bug Reports - Replies (2)

For some reason, Radiant Solace, whether with Splendor or not, does not include Healers Legacy's Scaled SAN bonus in its calculation.

Refer to the images in the link below.

https://imgur.com/a/mRMCnTd

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  [V2.93 v5 (Live)] Geist Dog
Posted by: Collector - 01-01-2025, 05:12 AM - Forum: Bug Reports - Replies (3)

Guard Dog's effect claims that it 'redirects basic attacks and skill damage from another allied unit within 2 Range to this unit', but only redirects targeted abilities to the Guard Dog. It seems to follow the same logic as Geist; for example:

[Image: rJwTNCD.png]

Solblader's Godray Undertow, Chariot Star, and Light on High do not trigger Guard Dog, but Rising Dawn does; only Rising dawn targets (and basic attacks) the damage recipient. Targeted spells, like Vyd, do not trigger Guard Dog as per the skill description. This was tested with Kerberos INSTALL for the purposes of clarity.

Unsure if this is intentional or not, but my class fantasy is dead. : (

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  v 2.93v5 Violet Varon equip issue?
Posted by: Ditt - 01-01-2025, 12:26 AM - Forum: Bug Reports - Replies (1)

Are sword-using classes that can't equip Axes supposed to be able to equip Violent Varon (Heavy Axe, but Also counts as a Sword)?  Tried earlier and they couldn't equip it.

So was about to Legend extend (didn't do it yet) and try out a new weapon.  My Galdric Violent Varon sounded like it might be fun since it said it also counted as a sword.

Tried to equip on Tactician Main, couldn't equip.
Then switched to Ghost main, equipped fine.
Switched to Duelist main, it unequipped the weapon soon as I changed classes.

It still qualifies for Dualpower from Tactician sub, judging by the SWA increase when I re-equipped that skill.

Unsure if thats intended or not, could see it going either way.

Edit: added final sentence and added version number to the title.

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  v2.93v5 Weird Farshot Penalty with Gryphon spear
Posted by: Fern - 12-31-2024, 01:28 AM - Forum: Bug Reports - Replies (1)

Gryphon spear has 5 base range and I have max marksmanship wind read talent, but I'm losing hit rate when I'm attacking my target at 5 range.

1 range hit rate:
[Image: xzGUh1R.png]

3 range hit rate:
[Image: jCbg79V.png]

5 range hit rate:
[Image: mcIF7ql.png]

Target was Spatial Corruptor.
I was suggested to put up a bug report because apparently it shouldn't be getting Farshot Penalty at 5 range, so here it is!

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