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PvE Monsters and Sanctity |
Posted by: Kameron8 - 08-04-2016, 07:18 AM - Forum: Balance Fu
- Replies (2)
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A lot of monsters that used to have weaknesses, like Barghests, have lost their weakness because of any amount of sanctity. This makes normal strategies in PvE ineffective now for the longest time. Could we have monsters not benefit from %resist on Sanc, or just not get any to begin with?
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Double Smack! |
Posted by: KhalidtheGrey - 08-04-2016, 06:38 AM - Forum: Suggestions
- Replies (4)
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Had another [strike]goddamn[/strike] idea!
A Duelist or Soldier skill (leaning toward duelist)
Deux grève/Double Feather Tail | 1 range | 4M, 20(?)FP
Strike twice in a back-and-forth motion. Preform two basic attacks against one enemy, the second deals only (rank*10%) damage and uses a weapon in the hand slot if available.
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Meta-screening |
Posted by: Autumn - 08-04-2016, 04:54 AM - Forum: Suggestions
- Replies (5)
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Could it be possible for smokescreen to hide the name of a skill you use from enemies who cannot 'see' you past it?
For example, person A is on 1 side of smokescreen, and person B is on the other side
Person A uses Smoke screen, followed up by HSDW
Person B would see person A use smoke screen, but HSDW in the top bar that labels what skill you use would come up as "???"
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Spooky Spells |
Posted by: KhalidtheGrey - 08-04-2016, 01:12 AM - Forum: Suggestions
- No Replies
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I wanna talk about Ghosts and their having precisely one spell. Doesn't that seem odd for a class that can't even equip a tome on it's own?
I'm personally leaning toward making Ghost Wind work with swords or axes or something or just make it work with whatever your weapon is, though the idea came up to make Gravestone and Death Gaze also spells.
A side note, I'd LOVE if ghost wind worked in a 3 wide line. It seems kinda inferior when Crystal Rose exists.
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Lore Questions: August (2016) |
Posted by: Neus - 08-04-2016, 12:16 AM - Forum: Lore Questions
- Replies (16)
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This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
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Stuff posted in the wrong place. |
Posted by: Neus - 08-03-2016, 11:33 PM - Forum: Beta Bugs
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A few weird things I've noticed:
Ice Sheets no longer seem to reduce an enemy's movement by 1 tile per sheet naturally. I'm not aware however if this is the intended effect and that Ice Sheets only work if you have at least 1 point in Elemental: Cyromancy: Freeze. From the text of the Talent, I was given the impression that it'd increase the duration of Ice Sheets.
Arbalest's "Special Armament" innate skill no longer seems to work and allow you to equip it without having the relevant Talent and Subpath.
Scout: Landmarker apparently outputs the "X Spot" into the chat bar with the tile's name - which is "Sigrogana Legend" like all tiles - so long as you're on the right "map" where the X should be on the Treasure Map. Furthermore, it seems if you "drift too far" from the spot, the output pops up as blank instead.
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[ICly Removed] The Immaculate Parish, Rejoice All!! |
Posted by: Exxy - 08-03-2016, 08:49 PM - Forum: Sigrogana
- Replies (1)
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OOC Note
Anything in bolded italics (example), is an IC observation or the equivalent there-of. Parenthesis are used for OOC clarification.
Lastly, any information in the flier is meant to be dealt with ICly, yes I'm aware there are controversial things that seem impossible mentioned in the post. If they are or not is OOCly un-associated with this thread.
===================================
Pinned to each of the -several- message boards scattered across the continent of Sigrogana was a flier much like a previous one of its sort.
It was detailed; possessing flourishing and stylized embellishments that decreed it was of another stature from the rest of the countless posters, fliers and missing persons that filled each bulletin in the respective area.
Greetings to all! To all faithful and those who have strayed from the path: we open our doors once again in a little over two weeks time (OOCly Friday afternoon, EST Timezone).
In response to our devotion, our White Lady has poured blessing upon blessing onto us. And we are looking to share this blessing to those still seeking an answer: a cure for Vampyrism.
The event will be held after a welcoming sermon. At which a volunteer will announce their newfound faith to the church and the world as they drink from the boon given to us.
The night that plagues our fair empire will be short-lived. We hope to have you as a part of Our White Lady's Guiding Light.
Below are tear-out slips detailing information on how to locate the Church on the southwest docks of Dormeho (purple colored roof, west of Mage Guild Hall).
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Evasionless |
Posted by: Kameron8 - 08-03-2016, 10:12 AM - Forum: Bug Reports
- Replies (3)
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Evasion currently isn't proccing at a correct % rate. It is far more infrequent than the actual dodge players have. For example, I have seen a rogue NOT get evasion when the enemy has a negative chance to hit them. Often.
A magic gunner with fortune wind was hit with setting sun and turnover and did not get an evasion proc when the attacker had a far negative chance to hit. It's not consistent, but it does not go off as often as it should.
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Kysian Hunting League [Open Recruitment] |
Posted by: Tin Foil - 08-03-2016, 01:07 AM - Forum: Factions
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INTRODUCTION (OOC)
First and foremost, my intentions: This guild is intended to bring people together, regardless of prior associations/backgrounds, in the hopes of creating a community for people inside and out to interact with.
What does the guild do? The Kysian Hunting League (KHL) will be primarily focused upon the efforts of removing threats of large or dangerous hostile monsters from the lands of Sigrogana, both to lighten the burden on the guard force as well as to provide opportunity for people to role-play professional hunters and to hopefully provide a new sort of environment for people to role-play around for the general public.
RULES AND GUIDELINES
Rules:
#1: Do not impose bodily harm upon your ally, unless it is in defense. This should be a given. Assault on a guild-member or non-guild-member will be counted against your continued membership in the guild. Harm to civilians, however, will not be tolerated by any means. Everyone will be taught a means of harmlessly subduing a civilian that may pose a threat to you, themselves, or guild matters. From there, you may perform a citizen's arrest and take them to Fort Arjav.
#2: Do not steal from your fellow guild-members. We do not endorse crime of any kind, but this will be grounds for your dismissal from the guild.
#3: While you are wearing our badge or heraldry, you must remain lawful in your actions. We do not ask for much. It should come as no surprise that we do not want any criminals or criminal activity associated with our guild name. If you commit a crime, we will assist the guards in your arrest.
Guidelines:
#1: If you cannot be kind, be stoic. I do not expect my guild members to be bright and smiling faces to everyone, I myself am not one to do so. But do keep from chipping in on matters that do not concern you. This includes jumping to the defense of a stranger in an argument without all the facts. This is to avoid unnecessary drama being directed at the guild or your fellow guild-mates. If you have concerns, direct them to a member of the Imperial Guard.
#2: Keep your head. This applies to more than combat, but it should be kept in mind especially when it comes to that. Your allies will be relying on you. Do not let them down. In our more dangerous Spear missions, you could mean the difference between your ally leaving with a maimed arm or them coming out with a few treatable scratches.
#3: Leave your personal feelings about others behind when you put your badge on. In line with the first guideline, please refrain from letting any personal bias show when dealing with clients. Racism, sexism or dislike for a particular nationality will set a poor example for people looking to us for exemplary behavior. In this guild, you are a professional. Act like it.
GUILD INFORMATION
NOTE: YOU ARE NOT RESTRAINED TO ONE BRANCH. But you must meet the requirements of each you wish to join.
Spear Branch:
This branch's missions primarily handle large monsters within our guild. You will face many monsters that would turn away even experienced warriors in this branch, likely. That is why the danger that this branch will pose should be considered thoroughly before you apply for it. This job will primarily involve protecting settlements from monsters that the guard or militia could not otherwise handle.
Locations: World-wide. You will be required to travel to areas depending on the job's location. Keep this in mind.
Requirements: A high amount of experience and talent with fighting in general, but fighting against powerful monsters in particular is a boon. Training will be provided if necessary by one of our drilling experts.
Payment: Payment in this branch will be case-by-case basis.
Group size: Multiple groups of four hunters, depending on the monster(s) or the situation.
Axe Branch:
This branch's missions primarily handle the clearing of dangerous BDPs. You will be often harvesting ingredients from the monsters in particular that you would find in the dungeons. These are moderately-dangerous missions that, often enough, even the average adventurer could manage to clear with the proper knowledge. Jobs will likely be posted regularly by clients, or we will establish long-term agreements with businesses for revenue.
Locations: Anywhere BDPs show up. It will be up to you to find the BDPs that contain the monsters you will be asked to hunt.
Requirements: A decent amount of experience and talent with fighting in general, but fighting against BDP monsters in particular is a boon. You will also need to know how to extract each individual piece of the monster in question. Lessons in anatomy will be provided if you require them.
Payment: Payment will be handled by the client or by the guild based on where the job comes from. And it will be based on the quality of your extractions as well as the number they request. Clients are allowed to decline your materials if they are of quality too low for their needs.
Group size: One two-to-four hunter group per job.
Sword Branch:
This branch's missions primarily handle the hunting of general wildlife. This ranges everywhere from deer to bears, sometimes even more potent game may be asked for if we have the necessary clearances from the authorities in the area said animals roam. You will likely deal with the occasional group of poachers, and you will be allowed to perform a citizen's arrest if they are not already convicted criminals. Deal with bandits in any way you wish. The authorities and our clients will likely be thankful.
Locations: World-wide, depending on the animal. But you will likely stick to low-risk areas more often than not.
Requirements: Knowledge of how to track, hunt and field-dress your kills. Trapping is allowed. But you will still be required to demonstrate your knowledge to one of our experts. Lessons will be provided if you require them.
Payment: Payment will almost exclusively be handled by the clients. We can serve as your mediator, but it is preferable for one to have the capability to haggle with the client in order for the best deal to occur for both hunter and client.
Group size: One-to-two hunters per job.
Contact Information (OOC)
Send me messages here in order to receive your invitation to the discord channel, or message me on discord. Discord will be our primary source of conversation and collaboration. My discord details are : Kaito/Nathaniel#8592.
Application Forms are here! Please submit one of these before or after you contact me with questions or concerns. - https://goo.gl/forms/rQtIazA89Fpjvkoi1
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