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| Crit evade meta |
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Posted by: zericosmic - 12-09-2024, 03:05 AM - Forum: Balance Fu
- Replies (36)
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FAI and cevade are such popular stats nowadays that trying to play any critter without a stupidly high crit amp ability like veil off is absolutely awful, getting an extra 2m consistently this meta as a critter is borderline impossible because every 2nd person either has FAI out the ass or is running boneheart. DEF is dumped because of just how much better FAI is, FAITH IS VALUED MORE FOR DEFENSE THAN THE STAT LITERALLY NAMED 'DEFENSE', and on top of that provides Damage, some FP, and Healing. And if you're fighting someone who relies on crits, you get to negate almost all the stat points they've placed in to GUI, and now they're hitting you with a floppy noodle sword for 70 damage.. Not to mention basic hitters like critters are also the only people in the game affected by hesitation.
Playing a critter is just.. not fun in to most pvp matchups nowadays. It'd be nice if Crit evade reduced crit damage instead of just straight up making combat for critters not fun at all. Yeah, sure that'd require a lot of fine tuning to actually balance, but man it would actually make the game fun, because rn this just isn't fun.
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| Cherry Petals (Status) |
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Posted by: Snake - 12-08-2024, 01:38 PM - Forum: Balance Fu
- Replies (3)
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Changing a whole race with a basic skill with no additional conditions is a little broken, boss man. The fact this turns into a free Stun that can be spammed by multiple rangers ended up a little too much, so let's reduce it a notch.
Can this be changed to something more dynamic and fitting of a Ranger's combo-oriented nature? Like:
Quote:Cherry Petals
Scattered petals from a nearby Cherry Blossom. Unit is treated as a Plant field object for the duration, while doubling the LV of any Burn they receive and reducing their Critical Evade by 10.
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| [v.2.93v5] Uh oh! Back to the Labrys again |
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Posted by: JamOfBoy - 12-07-2024, 09:07 AM - Forum: Bug Reports
- Replies (1)
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While you have a Weapon Charge(s), and this is your main hand weapon: Gain immunity to knockback and pull effects.
This line on the Labrys is mythical. Mythical because it does not seem to function.
Labrys in main hand, excel charges, still get knocked back. Weep and cry.
Tested with an Arcane Labrys with potential unlocked. Tested by gaining excel charges both from external sources and Retaliating Charge. Will test different circumstances on request.
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| Annorororororum. |
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Posted by: caliaca - 12-05-2024, 10:12 PM - Forum: Balance Fu
- Replies (2)
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Ranger is probably way too good of a toolbox caster right now and that mostly comes from its Annorum effects.
I propose that Annorum now stacks to and requires 12 stacks in order to active the secondary effects. This would make the annorum skill usage more valuable as well as limit the output of healing, CC, and utility that a spellcaster ranger can offer.
I also propose that spellshot sigil now grant 2 stacks of annorum instead of 1. Basic attack ranger isn't really going nuts right now, it's just caster ranger and this keeps them apace.
PS:
Please nuke Attune Grudge and give Amalgama confirmation buffs...
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| Bust that Cannon |
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Posted by: Snake - 12-05-2024, 01:20 PM - Forum: Balance Fu
- Replies (7)
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Buster Cannon (status) should also make it so the unit cannot use Guard.
It's a little vicious to see removing people's defenses, for them to just tank you anyway with the use of a shield, which reduces damage by a significant percentage.
We have plenty of things that ignore dodge in the game, but very few that makes Guard not work. I feel like this could be one of them.
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| [v.2.93 v5] We hate and love regex (Part 1/??) |
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Posted by: Snake - 12-05-2024, 01:12 PM - Forum: Bug Reports
- No Replies
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![[Image: image.png?ex=6752f730&is=6751a5b0&hm=773...73713face&]](https://cdn.discordapp.com/attachments/568875587502997518/1314216711469404204/image.png?ex=6752f730&is=6751a5b0&hm=773dc4bdd4051269c4375bda48be7528078eeec37ec206cd3245ae273713face&)
https://prnt.sc/P9wW0BQKVgx_
Looks like your code is rebelling against you again, boss man!
Most descriptions of Guard Break around all of the game's tooltips refer to Guard Break as "Guard", because the system first scans the word 'Guard', before 'Guard Break' as a whole.
If it's an easy fix or not, I can only pray for your sanity.
- Light Tomahawk
- Chariot Star
EXTRA:
![[Image: image.png?ex=6752f878&is=6751a6f8&hm=0fb...ea3fdcca9&]](https://cdn.discordapp.com/attachments/568875587502997518/1314218084256579605/image.png?ex=6752f878&is=6751a6f8&hm=0fbdb18cfc8db30763cf84399f72e577b79e5dd13ab4e050953198eea3fdcca9&)
https://prnt.sc/z3EVVAtImxPw
Reaper Scythe seems to be a relic of an old era, and I suspect a few other effects don't refer to the status directly as 'Guard Break' (i.e, "guard broken", "remove your guard", "guard is broken", "guardus begonus", "guard minus guard", etc.)
I'll post them as I find them, but for now, just Reaper Scythe.
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| Rematch RSVP |
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Posted by: Autumn - 12-04-2024, 07:29 PM - Forum: Quality-of-Life (QoL)
- Replies (7)
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This is mostly a Quality of Life thing but in doing the good old grind again (for a friend this time), it would be inscrutably helpful for one simple change to occur for rematch boss fights, this is already present in the Bandit Boss Fight.
Could we please have it so that the rematches always spawn 1 of each type of monster present in the dungeon? It could be like the Bandit Encounter and have them be additional encounters or just to be assured 1 of each unique monster per fight, this would vastly help in looking for specific 10 stars and remaining consistent across each encounter, nothing hurts more than doing 3 rematches and seeing in the last one that the monster you're looking for just isn't in that fight.
Thank you for reading.
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