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Descriptive Gear |
Posted by: Rendar - 06-15-2016, 05:27 PM - Forum: Beta Bugs Archives
- Replies (1)
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If you click someones description and mouse over where someones gear is (in the equipment tab) outside of the equipment tab, you can still doubleclick and see that it is there.
How to get it to work.
Open profile with someone who has gear
Look at appearance tab
Mouse over where their gear is listed at (on the equipment page)
Be amazed as you can double click their gear from the wrong tab.
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Combat Stats |
Posted by: Rendar - 06-15-2016, 01:52 PM - Forum: Suggestions
- Replies (1)
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Can we get Combat stats for yourself (and maybe things you summon like youkai etc) to show up nice and good in fight when you double click yourself?
What I mean is that right now we show the actual stat, but with diminishing returns, it's very awkward and we don't actually know what a lot of the numbers actually are. So having the Scaled stat in parenthesis beside it would make our lives easier (and make beta testing a helluva lot easier)
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Elemental Resistance 2.0 |
Posted by: MegaBlues - 06-15-2016, 12:48 AM - Forum: Beta Fu Archives
- Replies (3)
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So, here's your bi-monthly installment of "elemental resistance is unfair", and it's even worse now.
Base resistance acts as a percent reduction. Elemental resistance acts as a percent reduction again. Magic Armor flatly reduces the damage. I'm not exactly certain which order all of this is applied in, but no matter which order it's a fair amount of reduction.
Tack onto that how magic has been gutted in the new system. You need varied stats for both your casting tool and elemental damage scaling, which penalizes people who try to get around elemental resistances. Then, if your casting tool has an unmatching damage type, the damage is further decreased.
Even Charge Mind is pathetic now that Resistance reduces damage by a percentage. Magic still needs some major overhauling, and honestly, the best way to go about it is to start treating it like regular Autohits. Remember how everyone was complaining about how you could resist Blunt, Pierce, and Slash all at once with Drowned Woman install? We need some of that.
Also potentially nerfing Elemental Resist gear across the board, and making elemental resist act in a new and interesting way. Make it, for all intents and purposes, add to Resistance for elemental damage, scaling included.
Discuss?
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Lunar power |
Posted by: Shujin - 06-14-2016, 07:20 PM - Forum: Beta Bugs Archives
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Lunar lunatisim Does sill give +2 to all stats, beside the tooltip not mentioning it.
So either missed the tool tip or it´s giving power when it shouldn´t.
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Lunar Lunatism and "d'moon". |
Posted by: Snake - 06-14-2016, 06:38 PM - Forum: Beta Fu Archives
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Aaahhh, Lunar Lunatism, the Super Vampire-jin transformation that leads them to go even further BYOND! It's a pretty powerful and unique skill right now, the way it is.
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The true power of the vampire is said to be linked to the moon, and anyone who has seen a vampire go all out can say for certain it has to come from somewhere. Can only be used while at 100 or more Essence. Upon using this skill, you enter a moonlight rage, curing yourself and becoming immune to Fear, Hesitation, and Charm. Furthermore, you gain the following effects:
* Damage you deal will also attempt to inflict Fear on the target.
* Enemies who attack you may be inflicted by Hesitation.
* Enemies facing you at the start of a new round have a chance to be inflicted with Charm.
* Recover 15% of your Scaled SAN as FP every round.
This effect and all inflicted status effects last for 3 rounds, and have LVs equal to your Scaled SAN.
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So I thought that a special condition like this would be fitting.
So, comparing the Live Lunar Lunatism with the Beta's Lunatism, it seems to be even better since the drain on essence's been removed. (Probably for bug testing, but hey, that made me think about it.) So, why not make Lunar Lunatism only available to be used at night time for Vampires, (like some passives from Youkai or the Umbrals, we see that it's possible to be made.) since it makes more sense they reach the peak of their powers when the sun's not bothering them, instead of essence-nuking drains?
Then, make it cost 6M to activate, and be active for 5 Rounds.
And to further balance it since it does so much for a Vampire, make them unable to use Silvermists or Banquet while it's active.
And that's all for sucky suggestions about something unique, I'd like to read other people's opinions about it. (mainly at LL working at night only, yeah, since this is /the/ subject of this topic.)
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Terrified Nightwalkers |
Posted by: Rendar - 06-14-2016, 04:05 PM - Forum: Beta Bugs Archives
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Lunar Lunatism states that it "Cures fear" and gives immunity to it (do not know if this applies to hesitation and charm and the like) whenever activated. This is partially true. It doesn't cure FEAR from the looks of it, so this seems to be a bug.
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