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  Black beasts
Posted by: Shujin - 06-13-2016, 01:52 PM - Forum: Beta Bugs Archives - Replies (1)

[Image: 689e58c3b6ffdec71ace79b904d6cb5b.png]

I think you forgot them? Atleast didn´t see them in your conversion list, and the stats do look "Unconverted"

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  Bathed in Hellfire
Posted by: Rendar - 06-13-2016, 01:19 PM - Forum: Beta Bugs Archives - Replies (1)

Hellfire Uorate from Hexer at Rank 2 (and probably all ranks) does not remove bonus RES given from Aptitude or Deathknighting. So, it's safe to assume that it doesn't actually remove RES as the tooltip actually implies.

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  Kinu 2, to cool for ice.
Posted by: Shujin - 06-13-2016, 12:04 PM - Forum: Beta Bugs Archives - Replies (4)

Kinu 2 seems to be completly unphased by Expand ice.

[Image: 502a854d5bb61bf2b299c1662ced4477.png]
[Image: a8493119d65ddcf6eeed9d2ccfdd31db.png]
[Image: 4c1070652bf0481ad6d74ef582d46718.png]

Kinu one is affected.

Also Immune to Fear, hesitation and Charm but I assume it´s intentional.

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  Blue Steal!...Just kidding
Posted by: Shujin - 06-13-2016, 11:57 AM - Forum: Beta Bugs Archives - Replies (1)

Blue steal does not steal FP
Before Blue steal:

[Image: 3385efff957185ffae35a1a99b9a1d48.png]
After
[Image: 5b7943916553d9343f466bf52d660a67.png]

And yes the NPC also didn´t lose FP.

Also tested to re use it a few times, just to check if it might just always puts the message on, even when it fails or something but yeah. The Fail message normaly appears, so no such thing.
Verio fails to steal focus from Grimalkin Arena Combatant!

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  I'M TOO TIRED
Posted by: Rendar - 06-13-2016, 05:47 AM - Forum: Beta Fu Archives - Replies (1)

So, with Physical and Mental stamina being on the low and low, a lot of things pretty much instantly drain you. Like having 42 vitality and trying to dig up the 17th hole, and you just can't because your weak noodly arms are too noodly.

Can things that take up PHYS and MENT stamina get checked up on? There are currently too many things (and too many imprecise numbers) for me to check on my own as compared to someone with the actual code.

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  Moonlight Frenzy
Posted by: Rendar - 06-13-2016, 02:13 AM - Forum: Beta Bugs Archives - Replies (1)

Vampires in Lunar Frenzy are currently able to be feared, hesitated, and charmed (despite the skill saying otherwise.)

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  Eternal Brightness
Posted by: Shujin - 06-13-2016, 01:13 AM - Forum: Beta Bugs Archives - Replies (2)

Eternal Darkness doesn´t seem to do a Stauts infliction check, so it never blinds.

You simply get the normal damage message.

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  Critical vs Critical Evade
Posted by: MegaBlues - 06-13-2016, 12:44 AM - Forum: Beta Fu Archives - Replies (13)

For the sake of clarifying why Critical is considered to be so unfair (And has gotten worse), I've taken it upon myself to list the different sources of Critical vs Critical Evade, as well as methods of boosting Critical Damage vs methods of reducing it.

Critical:
Weapons, Weapon Materials, Components, Weapon Forging
Enchantments (Divine, Vorpal, Reaper, Iceheart)
Skill (1 Crit/1 Point)
Luck (1 Crit/ 1 Point)
Skills that boost Skill (Eastern Wind, Install, Deadly Aim, Vampire Shell, Rising Game, Honed Shot, Fenrir, Typhur, Upgrade)
Skills that boost Luck (Install, Lucky Shell, Rising Game, Vampire Shell, Upgrade)
Skills that boost Critical (Northern Wind, Backstab, Poise and Perfect Poise, Serpent Strikes, Fitting Form, Wazabane, Fight as One, Lucky Shell, Vampire Shell, Bloody Karma, Keyshot, Veil Off)
Skills that lower Critical Evade (Sakki, Black Bubble, Lucky Shell, Vampire Shell)
Sarasha Gi, Beserker Shell

Critical Evade:
Enchantments (Boneheart)
Faith (1 CE/1 Point)
Luck (1 CE/1 Point)
Skills that boost Faith (Install, Upgrade, Staff Mastery, Piety)
Skills that boost Luck (Install, Lucky Shell, Rising Game, Vampire Shell)
Skills that boost Critical Evade (Seiryuu Install, Fight as One, Negation)
Skills that lower enemy Critical (Cripple Arm, Crippling Muysig)

Critical Damage
Weapons
Guile (1% Damage/Point)
Fleur (Critting allows multiple actions)
Deadly Arms

Critical Damage Reduction
Lucky Amulet (by -10%)
Dullahan Racial (-1% per 1 Sanctity)
--

Anything missing from this list is an accident (and will be updated as I either remember or am reminded), and while the effectiveness or lack thereof of the listed items can be debated, the fact that the methods to obtain Critical far outweigh the methods to gain Critical Evade. I can get specific numbers if needed, but I figured that simply listing them would be enough.

I suggest tying Critical Evade to a more core stat than Faith (Defense or Vitality, perhaps), giving Armor Critical Evade, allowing for Armor Components, and introducing many more defensive skills into the game. Because as-is, the game is very heavily offensively oriented, with methods to recover, reduce, or avoid damage being extremely strong where present, which leads to them having been nerfed.

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  Tacticool!! Not at all-- [Tactician trait requirements]
Posted by: Snake - 06-12-2016, 04:55 PM - Forum: Beta Bugs Archives - Replies (1)

[Image: 32582edd90174fb3b045fcf291ba70c9.png]


[Image: 24fdb71326144fa9ba318e41979f4a10.png]

#Nope.
[Image: 8e0110f2c4cc41788a04e4ff68cb2a2e.png]


[Image: c2f9b79e6fbe4928b53a7f05795de2be.png]

#Yup.
[Image: f622d842ab92417d972a33e1b0425c0c.png]


I don't know what's causing this, at all. If only we could have the old stat grid, right? I could see what are base stats or what are bonuses. (No irony intended, sorry.)

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  Hello Dankness my old friend~ [Stillness, Darkness]
Posted by: Snake - 06-12-2016, 04:15 PM - Forum: Beta Bugs Archives - Replies (1)

Sooo, yeah, we have this dear (nerf) here.

[Image: b821d9ad2dc443989635b30d5a857c10.png]

Isn't 'Life Drain' one of the 'Vampire only' skills that they share with Liches (for some reason)?
Anyway, rambling aside:

[Image: f38ba8888d5d4513bd012ba9b1510fe7.png]

Here, I used it and 'kabooski', only 15% of the drained life is gained back from a vampire skill. (And before you ask for details, yeah, I do have [Image: d7b636bcdff345f584d477480dbd39f3.png] this.)

(ps: I did this on beta server, pls dont jump at me for memes chaos)

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