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Adjust X/Y of Pets |
Posted by: Bjarn - 10-27-2015, 07:11 PM - Forum: Suggestions
- Replies (1)
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Say you want to carry your dog, instead of having it sit next to you all the time. It'd be nice to have an adjustable X + Y setting for pets.
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BLoody Unmarkable |
Posted by: Kavoir - 10-27-2015, 05:44 AM - Forum: Bug Reports
- Replies (1)
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So BLoody hands ignore unmarkable which lead to a rather stupid situation where I Ether Invitationed twice and then Riposted into Last Chance 3 times. Which the logs don't show. Oh well.
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Ambidextrous |
Posted by: Ignored Knowledge - 10-26-2015, 07:59 PM - Forum: Bug Reports
- Replies (1)
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Ambidexterity appears to stay in your skill pool if you equip it and redo your trait points via fruit. Even if you don't re-pick Ambidexterity.
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Coastal Fishing |
Posted by: Exxy - 10-26-2015, 07:16 PM - Forum: Suggestions
- Replies (4)
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As it stands currently, you can't fish at the new coastal map. I don't see a reason why you shouldn't be able to and would like to suggest it being implemented.
On another note (I thought of while making this thread), I'd like to suggest to add Coastal Cove-only fish and new recipes utilizing them (I.E. Sharks and Shark Soup or something like that).
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Taking Stock |
Posted by: Mivereous - 10-26-2015, 01:41 PM - Forum: Suggestions
- Replies (1)
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It would be pretty neat if we could see the total amount of materials we have next to the required amount in the crafting lists.
I.e.,
Click Longsword.
Click Iron Ore.
"(15) 5 Iron Ore"
Same way for potions and other crafts, too.
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It Works, or It Doesn't |
Posted by: Mivereous - 10-26-2015, 05:05 AM - Forum: Suggestions
- Replies (2)
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What if we changed Anti-Toxin to reduce the level of poison by half your level? As it currently stands, it only removes it if it is exactly or below half your level, which doesn't help against our new level 31+ poison overlords.
Just a thought.
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Physical Magical Attacks |
Posted by: Ignored Knowledge - 10-26-2015, 01:28 AM - Forum: Bug Reports
- Replies (4)
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According to the wiki:
Quote:Protection is a term for how much incoming damage can be reduced. It is a number which is calculated like so:
Modifying Stat + Armor Factor + Other modifiers = Protection
Modifying Stat is Defense if the damage is physical, and Resistance if it is magical. Armor Factor is equal to your armor's Defense if the damage is physical, and its Magic Protection if magical.
Some weapons have colorful descriptions along with damage types that are not 'physical' such as water or fire for example, but they're counted as physical. Both in defense and from skills that react to physical damage. (Besides tomes. Maybe) What I mean by damage type -I mean the actual damage type of the weapon and not any additions.
Was this intentional?
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Sarashi Gi, Locking Guard |
Posted by: Sawrock - 10-25-2015, 04:01 AM - Forum: Bug Reports
- Replies (3)
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Sarashi Gi's evade boost doesn't seem to be working. Would ambidexterity mess it up?
Locking guard's evade boost works, but it doesn't stack when you have two weapons with Locking Guard. Intended?
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