Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 389 online users. » 1 Member(s) | 387 Guest(s) Bing
|
|
|
Fade, Fade, go away. |
Posted by: Trexmaster - 09-23-2015, 09:08 PM - Forum: Bug Reports
- Replies (1)
|
 |
Arena monsters don't abide by the option you select for Death Animations, whether it be Off or On (fast), they'll always act as if it's On.
|
|
|
Staring Contest |
Posted by: Trexmaster - 09-23-2015, 11:51 AM - Forum: Bug Reports
- Replies (3)
|
 |
If you happen to be in a fight against an enemy team compromised of only un-aggro'd Critters, and disconnect (and cause your turn to be skipped), the rounds will cycle repeatedly, as one could expect.
Then, if you reconnect...no one will have the turn, thus the fight cannot end.
(Personally I'd suggest critters just waking up after 5 rounds or so to alleviate this, but, this could happen in Spacey dungeons where enemies consider the player(s) too far to take their turn, causing a similar situation of turn-skipping that -could- lead to the same issue).
|
|
|
Nagas and Mimes! |
Posted by: catabur - 09-23-2015, 12:40 AM - Forum: Submissions
- No Replies
|
 |
Due to SL2's downtime, I decided to be productive and make sprites for nagas (which should be fully customisable color-wise! probably). The tails work off of leg-less human bodies due to... slithery problems. :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
There's also the snake-stuff attached to the male and female bases as an example.
And mime facepaint! They're better than clowns.
All of these right here:
https://www.dropbox.com/sh/1ibzetnfxzfps...a4-ca?dl=0
|
|
|
|