Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 381 online users. » 2 Member(s) | 377 Guest(s) Bing, Google, Rendar
|
|
|
[COMPLETE/REQ]Miv's Battle Maps - 9/29/15 |
Posted by: Mivereous - 09-28-2015, 11:48 PM - Forum: Mapping
- Replies (1)
|
 |
I made my first set of nine average sized Battle Maps. For now I'm marking this as a Request as well, since I hope to maybe not use crude methods of achieving certain effects in the future. Things I'm requesting features for will be marked as such.
MivMapSet1.zip (Size: 42.83 KB / Downloads: 621)
[REQ] Ice Points and ice tiles that do not 'break'.
Jammer Cavern 1 [FINISHED]
EDIT: Fleshed out the bottom of the cliff because I forgot to before, oops.
Jammer Cavern 2 [FINISHED]
Black Door 1 [REQ] - A mechanic to attract non-immobile mobs and all obj types towards an object, such as pulling mobs and the Orbiting Planets towards the Warp Hole 1 tile per round. Objects that hit it would be destroyed, and mobs that are moved near it take Null damage.
Crypt 1 [FINISHED/QUE] - Not sure if I should have left the Gravestone level at 0 or not; I was unsure if that should be left alone due to being affected by other forces.
Desert 1 [FINISHED]
Forest 1 [FINISHED]
Fire Altar 1 [FINISHED/QUE] - Not sure if I should have left the Cinders level at 0 or not; I was unsure if that should be left alone due to being affected by BDP level or other forces.
Whirlpool [FINISHED/REQ] - Currently the seaweed is actually Immobilizing traps with a range of 0. I had originally wanted something like I requested in the Black Door above, but with this, whirlpools that attracted mobs within 2 tiles by 1 tile per round. Also, I would like to request the seaweed actually doing what I've made it do, if possible; "X gets caught up in the tangled seaweed!" and Immobilizes for 1 round.
Bandit Den [FINISHED/REQ] - Currently two of the barrels are 'Explosive Barrels' and explode after what I assume is 5 and 10 rounds (one is set to dura 5, the other dura 10). I would like to request making actual barrels that can be targeted and attacked to explode immediately, or set on fire (with maybe a new item, or fire effects/spells) to explode at the end of the round, and preferably act like Bombs in this suggestion, and do BDP level/2 fire damage within 2-3 range.
EDIT: Changed these to be actual bombs with dura 5 and 10, so we can see how that works.
|
|
|
Deal Breaker |
Posted by: catabur - 09-28-2015, 12:39 AM - Forum: Suggestions
- Replies (2)
|
 |
I think there should be an alterations to Yenten.
1. You should be able to bet how much coins/murai you want to bet.
2. You should be able to turn off the timer. (at least, when it's two players and not a bot versus human)
3. Regular Yenten should be in the casino. (as it stands, there's Endless Noten Yenten and Noten Yenten but this could be some ic anti-cheat thing)
Ignoring the very confusing bugs Yenten is plagued with, I think it'd be neat if you could place Chinchiro or Yenten inside your home and bet murai instead of coins. Possibly as a donation or craftable item. ("Onigan Game Pack"?)
Being able to play yenten or chinchiro at a camp would be cool, too, but that's more of an afterthought.
|
|
|
Blowback to Hell |
Posted by: Soapy - 09-27-2015, 11:06 PM - Forum: Balance Fu
- No Replies
|
 |
Blowback is a little too reliable even now, with the bug fix to subweapon weight it'll be even more so, with stuns near (or even over) 100%.
I suggest lowering the base stun to 5% per level, making it 25+weight% at max rank, that way you actually have to itemize for it instead of landing back to back stuns with a fitting form wo-dao.
|
|
|
Forced Move [QUE] |
Posted by: Trexmaster - 09-27-2015, 07:38 PM - Forum: Bug Reports
- Replies (1)
|
 |
Forced Move is causing targets moved by it to ignore the density of other mobs, making it clump them all onto one square.
I'm unsure if that's intentional.
|
|
|
Gigantys bug |
Posted by: Autumn - 09-27-2015, 08:54 AM - Forum: Bug Reports
- Replies (1)
|
 |
The 10 star greatsword Gigantys does not seem to deal it's bonus weight damage in the sub equipment slot
It does not work properly with some arbalest skills either (damage wise, I suspect from the bonus weight mostly from the UL and weapon parts.)
also it does not seem to get range buffs from Huge blade and Giant Gene.
|
|
|
More Level 60+ Dungeons Please! |
Posted by: Slydria - 09-27-2015, 12:06 AM - Forum: Bug Reports
- Replies (1)
|
 |
With the new addition of the Level 65 Goblin Tunnel and Desert statics, there wasn't an addition to having random Level 61-70 Goblin Tunnels and Desert dungeons appear like with the Whirlpools in the thread from before.
|
|
|
|