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Thread: Finite Control with Pixel Movement
Post: Finite Control with Pixel Movement
So, my biggest thing with pixel movement, is the combination of it, and lag. If you're trying to re-position, and your computer is terrible like mine and seizes for a half-second, you go zipping off i... |
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aquadragon97 |
Suggestions
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0 |
1,808 |
02-22-2017, 04:23 PM |
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Thread: Pixel problems
Post: Re: Pixel problems
Certain overlap problems come around on top of NPC's and roofs where the character model will be on top of them.
Hookshot also aligns itself to the tile, not the character, causing awkward de-syncs i... |
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aquadragon97 |
Beta Bugs
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1 |
5,627 |
02-20-2017, 05:30 PM |
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Thread: Cannot Put in Talent Points
Post: Re: Cannot Put in Talent Points
Nothing shows up in chat whatsoever. Tried multiple different points in time today. |
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aquadragon97 |
Beta Bugs
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5 |
9,307 |
08-18-2016, 10:07 PM |
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Thread: Cannot Put in Talent Points
Post: Re: Cannot Put in Talent Points
"Neus" Wrote:I added some debug messages to clicking the arrow click. If you could test again and see what it says (or doesn't say), that'd be helpful.Just popped on and tried it wit... |
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aquadragon97 |
Beta Bugs
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5 |
9,307 |
08-18-2016, 12:24 AM |
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Thread: Cannot Put in Talent Points
Post: Cannot Put in Talent Points
I notice that someone named Bjarn had this issue a bit ago, and I'm having it as well. I log on a character, go to put in points into talents, however clicking the green arrows does absolutely nothing... |
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aquadragon97 |
Beta Bugs
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5 |
9,307 |
08-16-2016, 08:41 PM |
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Thread: Autohit Anarchy
Post: Re: Autohit Anarchy
"Spoops" Wrote:I'd prefer it if Autohits just got a scaling down at the least, or a massive FP cost increase.I think a scaling down would be better, mostly because that if autohits g... |
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aquadragon97 |
Balance Fu
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25 |
11,883 |
08-02-2016, 07:45 PM |
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Thread: (Board) A Notice About Guards!
Post: (Board) A Notice About Guards!
Attached to the Cellsvich bulletin board is a note scrawled in a rough hand-writing, that at points might be a little hard to decipher what exactly was written.
People of Sigrogana,
Notice how the g... |
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aquadragon97 |
Sigrogana
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1 |
2,518 |
07-21-2016, 11:39 PM |
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Thread: Lupine Instinct Not Working
Post: Lupine Instinct Not Working
Doing a few tests today against somebody to try out my build, I realized that as the fight was going, my Lupine Instinct was not being added in. In fact, as the fight went, they hit me for 100, 107, t... |
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aquadragon97 |
Bug Reports
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4 |
3,330 |
07-11-2016, 01:40 AM |
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Thread: Lupine Racial Passive
Post: Re: Lupine Racial Passive
"Snake" Wrote:Felidae passive lv3 kip-up when?Not really relevant to the discussion. This is a discussion about Lupines. |
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aquadragon97 |
Suggestions
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18 |
9,172 |
07-06-2016, 02:06 AM |
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Thread: Lupine Racial Passive
Post: Re: Lupine Racial Passive
I actually really like the idea of the Howl (Partially for personal reasons of needing a Fear readily accessible :P). But moreover, I think it'd fit pretty well, while sticking to a SAN scaled passive... |
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aquadragon97 |
Suggestions
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18 |
9,172 |
07-04-2016, 07:06 AM |
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Thread: Lupine Racial Passive
Post: Re: Lupine Racial Passive
"Rendar" Wrote:Lupines already get a bonus to hit, just outright, from Golden Eyes if their rank if high enough in it. Pack tactics would also be teetering close to Corbie's aerial ... |
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aquadragon97 |
Suggestions
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18 |
9,172 |
07-03-2016, 12:17 PM |
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Thread: Lupine Racial Passive
Post: Re: Lupine Racial Passive
"Lolzytripd" Wrote:Give them pack tactics, when an ally is adjacent to an enemy, they gain a bonus to hit based on sancI see the logic to it, but I can't say I'd be happy with someth... |
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aquadragon97 |
Suggestions
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18 |
9,172 |
07-03-2016, 12:13 PM |
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Thread: Lupine Racial Passive
Post: Lupine Racial Passive
Browsing through changes to Kaelensian passive, I noticed that every other race seems to have something based on SAN outside of Instinct, where-as my favorite, Lupines...only have Instinct.
Examples:... |
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aquadragon97 |
Suggestions
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18 |
9,172 |
07-03-2016, 11:06 AM |
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Thread: The Great Reckoning
Post: Re: The Great Reckoning
"[url=http://www.neus-projects.net/viewtopic.php?p=13949#p13949 Wrote:Lolzytripd » Thu May 26, 2016 7:27 am[/url]"]I imagine people are going to build their characters in a dark soul... |
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aquadragon97 |
Balance Fu
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48 |
41,036 |
05-27-2016, 12:54 AM |
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Thread: The Great Reckoning
Post: Re: The Great Reckoning
"[url=http://www.neus-projects.net/viewtopic.php?p=13928#p13928 Wrote:Zakizo » Sun May 22, 2016 9:26 pm[/url]"]Changes have always been carried over to existing characters where poss... |
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aquadragon97 |
Balance Fu
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48 |
41,036 |
05-23-2016, 05:59 AM |
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Thread: The Great Reckoning
Post: Re: The Great Reckoning
"[url=http://www.neus-projects.net/viewtopic.php?p=13926#p13926 Wrote:Zakizo » Sun May 22, 2016 9:03 pm[/url]"]"[url=http://neus-projects.net/viewtopic.php?p=13925#p13925 Wr... |
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aquadragon97 |
Balance Fu
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48 |
41,036 |
05-23-2016, 05:08 AM |
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Thread: The Great Reckoning
Post: Re: The Great Reckoning
Kameron mentioned it a bit, but what will occur with the LE system? Since it currently gives a 5% increase to a stat for those particular LE bonuses, what will become of those? What about character wh... |
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aquadragon97 |
Balance Fu
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48 |
41,036 |
05-23-2016, 04:50 AM |
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Thread: The Great Reckoning
Post: Re: The Great Reckoning
I rather like this change, it fixes a lot of concerns I've had about SL2 and why I don't play often.
Without seeing t in practicality, the two new stats Sanctity and Aptitude look like they might end... |
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aquadragon97 |
Balance Fu
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48 |
41,036 |
05-22-2016, 03:30 AM |
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Thread: History System
Post: Re: History System
So with the min-maxing....people are doing that anyway, with what's available, I don't think much can be done to really stop that because that's just what people are inclined to do with the way SL2 is... |
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aquadragon97 |
Suggestions
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3 |
2,047 |
03-22-2016, 07:06 AM |
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Thread: On Sentences
Post: Re: On Sentences
If it becomes a matter of cutting off the offending limb for the crippling system, don't aim for a hand or something, that's just the tool. The brain is what tells the hand to move and commit the crim... |
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aquadragon97 |
General Discussion
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4 |
3,455 |
01-18-2016, 06:45 AM |
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Thread: PSA: Shady Stuff - Important Read
Post: Re: PSA: Shady Stuff - Important Read
"[url=http://www.neus-projects.net/viewtopic.php?p=11540#p11540 Wrote:AudioFreakXD » Sun Jan 17, 2016 2:47 pm[/url]"]Balthie, can I ask why this is an issue? I am sorry, but I see th... |
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aquadragon97 |
General Discussion
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4 |
3,715 |
01-17-2016, 10:58 PM |
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Thread: Lore Questions: January (2016)
Post: Re: Lore Questions: January (2016)
"[url=http://www.neus-projects.net/viewtopic.php?p=11433#p11433 Wrote:Egil » Fri Jan 15, 2016 11:21 am[/url]"]"[url=http://www.neus-projects.net/viewtopic.php?p=11415#p11415... |
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aquadragon97 |
Lore Questions
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13 |
10,748 |
01-15-2016, 09:56 PM |
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Thread: Lore Questions: January (2016)
Post: Re: Lore Questions: January (2016)
How did Black Knights learn to utilize the Black Wind?
Why doesn't it give them Void Poisoning? |
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aquadragon97 |
Lore Questions
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13 |
10,748 |
01-14-2016, 01:44 PM |
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Thread: [BOARD] Guild Recruitment Poster
Post: [BOARD] Guild Recruitment Poster
On the Cellsvich board is tacked a neatly pressed piece of white paper, stamped with a large golden rose. The purpose of the paper is plain, an open recruitment for The Airship Defiance courtesy of Ca... |
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aquadragon97 |
Sigrogana
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1 |
2,360 |
01-03-2016, 05:15 AM |
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Thread: Bloody Palms Claret Call
Post: Bloody Palms Claret Call
After picking up some Bloody Palms and upgrading it with 8 raremetals, it should be applying a LV 16 Claret Call. Which, if I understand claret call correctly, would cause me to do 16 more damage when... |
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aquadragon97 |
Bug Reports
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1 |
1,793 |
12-21-2015, 07:29 AM |