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Relate Innate Debate
#1
Innate skills should act like passive skills, in that you can equip and unequip them (the difference being all innates would always cost 0 skill pool slots). The reason for this is to better test skills (you can compare with innates and without without using a class fruit/pie).

The passives that are two ranks should change their text to "Rank 2: This skill becomes an innate" just so Dev has more work to do, also.
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  • Fern, renowner
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#2
Kek.
At least for the testing server it'd be nice. (As would being able to set potentials/special strikes at will)
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#3
This would be interesting, only if it doesn't change any Skill Point reqs or costs any slots.
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