06-14-2023, 09:23 PM
(This post was last modified: 06-15-2023, 03:21 AM by TheCommonNoob.)
Hello, hello!
The addition of Paradigm Shift being available to use for us on the staff team was a huge boon, though it seems it came at a great cost...
It seems some of the skills do a considerable amount of lower damage or in worst cases, no damage under control of the EM/GM and "Minotaur Meteor" from Petrified Protector Medis is unable to target enemies despite easily fulfilling its conditions.
I know Monster scaling =/= Player scaling but some of these seem suspiciously bad. Being only one person, I will list just the few standouts that I found personally.
*SWA nor elemental attack seem to have any effect on the "Initial Damage" outcome which seems intentional(?).
*This was conducted with a Level 70 character (with hard capped stats across the board) and Level 70 versions of the bosses.
Earth Mover (Cross) / Earth Mover (Linear)
Player:
Boss:
Winter Spears
Player:
Boss:
Spines Shot
Player:
Boss:
As an addendum, the gems from Decarabia also don't properly use the player's statistics for damage and come out with very mediocre numbers.
The addition of Paradigm Shift being available to use for us on the staff team was a huge boon, though it seems it came at a great cost...
It seems some of the skills do a considerable amount of lower damage or in worst cases, no damage under control of the EM/GM and "Minotaur Meteor" from Petrified Protector Medis is unable to target enemies despite easily fulfilling its conditions.
I know Monster scaling =/= Player scaling but some of these seem suspiciously bad. Being only one person, I will list just the few standouts that I found personally.
*SWA nor elemental attack seem to have any effect on the "Initial Damage" outcome which seems intentional(?).
*This was conducted with a Level 70 character (with hard capped stats across the board) and Level 70 versions of the bosses.
Earth Mover (Cross) / Earth Mover (Linear)
Player:
Quote:* Initial Damage: 77 Earth Physical, flags: none, sk: Earth Mover (Cross) (/obj/skill/monster/earth_mover_cross) , wep: null
* play_atk_anim was .
* 39 Evade VS 215 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (77)
* spec_flat_reduc was 0. (77) * amp_multi was 1. (77)
* reduc_multi was 43.57. (33.5489); MAG DEF, 56.43 PHYS DEF, 100 REDUC * elem_reduc was 10. (30.194)
* armor was allowed. armor_reduc was 0. (30.194)
* Damage caps applied. (30.194) * Damage shields applied. (30.194)
* Final damage was: 30.
Boss:
Quote:* Initial Damage: 219 Earth Physical, flags: none, sk: Earth Mover (Cross) (/obj/skill/monster/earth_mover_cross) , wep: null
* play_atk_anim was .
* 124 Evade VS 252 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (219)
* spec_flat_reduc was 0. (219)
* amp_multi was 1. (219)
* reduc_multi was 43.57. (95.4183); MAG DEF, 56.43 PHYS DEF, 100 REDUC
* elem_reduc was 10. (85.8765) * armor was allowed. armor_reduc was 0. (85.8765)
* Damage caps applied. (85.8765) * Damage shields applied. (85.8765)
* Final damage was: 85.
Winter Spears
Player:
Quote:* Initial Damage: 104.4 Ice Magic, flags: no_evasion, no_immune, no_reflect, no_absorb, magic, sk: Winter Spears (/obj/skill/monster/winter_spears) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (104.4)
* spec_flat_reduc was 0. (104.4) * amp_multi was 1. (104.4)
* reduc_multi was 45.01. (46.9904); 54.99 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was 7. (43.7011) * armor was allowed. armor_reduc was 10. (33.7011)
* Damage caps applied. (33.7011) * Damage shields applied. (33.7011) * Final damage was: 33.
Boss:
Quote:* Initial Damage: 243.8 Ice Magic, flags: no_evasion, no_immune, no_reflect, no_absorb, magic, sk: Winter Spears (/obj/skill/monster/winter_spears) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (243.8)
* spec_flat_reduc was 0. (243.8) * amp_multi was 1. (243.8)
* reduc_multi was 43.57. (106.224); 56.43 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 10. (95.6013)
* armor was allowed. armor_reduc was 0. (95.6013)
* Damage caps applied. (95.6013) * Damage shields applied. (95.6013)
* Final damage was: 95.
Spines Shot
Player:
Quote:* Initial Damage: 0 Pierce Physical, flags: none, sk: Spines Shot (/obj/skill/monster/radigal/spines_shot) , wep: null
* play_atk_anim was .
* 152 Evade VS 215 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (0)
* spec_flat_reduc was 0. (0) * amp_multi was 1. (0)
* reduc_multi was 74.8. (0); MAG DEF, 25.2 PHYS DEF, 100 REDUC
* elem_reduc was 10. (0)
* armor was allowed. armor_reduc was 0. (0)
* Damage caps applied. (0)
* Damage shields applied. (0)
* Final damage was: 0.
Boss:
Quote:* Initial Damage: 157.2 Pierce Physical, flags: none, sk: Spines Shot (/obj/skill/monster/radigal/spines_shot) , wep: null
* play_atk_anim was . * 125 Evade VS 216 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a miss.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: Defender was critical immune or crit_multi was 0. (157.2)
* spec_flat_reduc was 0. (157.2) * amp_multi was 1. (157.2)
* reduc_multi was 46.57. (73.208); MAG DEF, 53.43 PHYS DEF, 100 REDUC
* elem_reduc was 0. (73.208)
* armor was allowed. armor_reduc was 0. (73.208)
* Damage evaded; evade_multi was 70. (73.208); Evaded 1 out of 2 hits.
* Damage caps applied. (29.2832)
* Damage shields applied. (29.2832)
* Final damage was: 29.
As an addendum, the gems from Decarabia also don't properly use the player's statistics for damage and come out with very mediocre numbers.