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EE ain't reducting v2.77
#1
Enemy Evaluation doesn't seem to be reducing damage correctly. 

Before: 

Code:
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Before Use Skill called. Senna, Knight, Attack, 1
System: Debug: Protect - Checking Senna.
System: Debug: Protect - Checking Knight.
Knight attacks Senna with Longsword!
System: Debug: Mercalan Mist Bonus Evade: 0
Senna takes 83 Slash physical damage.
System:
* Initial Damage: 88 Slash Physical, flags: , sk: null, wep: Longsword / /obj/items/equip/weapon/swords/longsword
* play_atk_anim was 1.
* 117 Evade VS 213 Hit.  (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: 51 Critical VS 41 Critical Evade. (88)
* spec_flat_reduc was 0. (88)
* amp_multi was 1.05. (92.4)
* reduc_multi was 90.1. (83.2524);  MAG DEF, 9.9 PHYS DEF, 100 REDUC
* elem_reduc was 0. (83.2524)
* armor was allowed. armor_reduc was 0. (83.2524)
* Damage caps applied. (83.2524)
* Damage shields applied. (83.2524)
* Final damage was: 83.
Knight recovered 1 FP.
System: * basic_attack(atk:Knight,def:Senna,W:Longsword,dmg_mod:1,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 121. crit_dmg_flat was 0. attack_num was 1.

After:
Code:
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Before Use Skill called. Senna, Knight, Attack, 1
System: Debug: Protect - Checking Senna.
System: Debug: Protect - Checking Knight.
Knight attacks Senna with Longsword!
System: Debug: Mercalan Mist Bonus Evade: 0
Senna takes 79 Slash physical damage.
System:
* Initial Damage: 88 Slash Physical, flags: , sk: null, wep: Longsword / /obj/items/equip/weapon/swords/longsword
* play_atk_anim was 1.
* 117 Evade VS 154 Hit.  (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: 35 Critical VS 41 Critical Evade. (88)
* spec_flat_reduc was 0. (88)
* amp_multi was 1. (88)
* reduc_multi was 90.1. (79.288);  MAG DEF, 9.9 PHYS DEF, 100 REDUC
* elem_reduc was 0. (79.288)
* armor was allowed. armor_reduc was 0. (79.288)
* Damage caps applied. (79.288)
* Damage shields applied. (79.288)
* Final damage was: 79.
Knight recovered 1 FP.
System: * basic_attack(atk:Knight,def:Senna,W:Longsword,dmg_mod:1,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 121. crit_dmg_flat was 0. attack_num was 1.

This was used with a level 31.
[Image: image.png]
[Image: BAWqB6P.png]
[Image: fa5d9fd2e3f77f27206bb134638b5f28.png]
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#2
[Image: image.png]

Tested this myself alongside Senna to doubly confirm but the damage reduction aspect of Enemy Evaluation isn't working. With lv100 EE, there was no perceivable change in damage output when lv100 enemy evaluation should be reducing my damage to near NIL/NIL.

My hit/evade/critical was properly reducing to absolutely nothing, requiring the sharpen in the screenshot above but damage remained a consistant number under similar conditions.

With Enemy Eval
Code:
Initial Damage: 205 Slash Physical, flags: , sk: null, wep: Homura / /obj/items/equip/weapon/swords/korvara/homura * play_atk_anim was 1. * 0 Evade VS 100 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing. * Critical check: 0 Critical VS 0 Critical Evade. (205) * spec_flat_reduc was 0. (205) * amp_multi was 1. (205) * reduc_multi was 100. (205); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (205) * armor was allowed. armor_reduc was 0. (205) * Damage caps applied. (205) * Damage shields applied. (205) * Final damage was: 205.

Without
Code:
System: * Initial Damage: 205 Slash Physical, flags: , sk: null, wep: Homura / /obj/items/equip/weapon/swords/korvara/homura * play_atk_anim was 1. * 0 Evade VS 253 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing. * Critical check: 189 Critical VS 0 Critical Evade. (205) * Critical hit multi was 169.4. Flat critical damage bonus was 0. (347.27) * spec_flat_reduc was 0. (347.27) * amp_multi was 1. (347.27) * reduc_multi was 100. (347.27); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (347.27) * armor was allowed. armor_reduc was 0. (347.27) * Damage caps applied. (347.27) * Damage shields applied. (347.27) * Final damage was: 347.
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#3
This has been corrected in 2.78.
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