07-11-2024, 11:00 PM
Your current performance rating reading this thread:
![[Image: 0mToNxW.png]](https://i.imgur.com/0mToNxW.png)
No matter how you tried. You're going to lose that performance rating at first brisk, and it's downturn spiral. If someone in your party dies, or yourself even. Or your dog. Or your otherworldly species. Or some unknown eldritch horror that is somehow supporting you, perish. You're back to the starting point. There are few exceptions to the rule. Like Dark Eyes don't degrade your rank if they die. But still. Losing your rank sucks.
First. Let remember the clear problem.
You lose a rank if you take more than 5% of your health in damage.
Your rank is automatically reset if your ally is dead.
Now I'm not against for rank-resetting if an ally is dead. Because sometimes that can be easily avoided with good composition. But first one, not so much. You're bound to lose a rank, and it's going to suck completely.
In case it isn't clear. Most players average around 800-900 HPs. 5% of their health is averaging 42 damage. The average damage before damage reductions, resistances, armor are generally hovering around 250~. After resistances, that damage tend to be 100-200~ damage. Meaning you just lose a rank anyways.
While Tactician can max their rank in good composition, so can they lose it almost right away just simply by getting smacked a couple of times.
it would be nice to see a change to losing a rank via damage retrieval, either by increasing their 5% to 15% (120-135 damage average), receiving a critical strike, getting weakness'd, and suffering knockdowns. Instead of just getting smacked in face with multihits.
![[Image: ey6gDh0.png]](https://i.imgur.com/ey6gDh0.png)
Description of skill for anyone who wants it.
![[Image: XDo90hy.png]](https://i.imgur.com/XDo90hy.png)