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New Skill For Every Base Class: Training
#1
Every base class gets a new skill called Training: <insert class name>

The skill is an innate and has a maximum rank of 50

The purpose of this skill is to dump points into it when you have extra points, making you a tiny bit stronger at the cost of versatility.

Many builds in the game run into the issue of having a lot of skill points left over when they want to do things that aren't quite covered by the class. For instance, the archer class has little for guns. The duelist class is another big one, as many people play duelist with something other than sword or spear. Mage often has left over points, especially for people who don't actually use a casting tool. Soldiers wielding tomes (tactician), non-dagger rogues, non-caster curate, etc.

So here's the idea for these skills:

Training: Archer
Target practice is starting to pay off
Gain a passive buff of +0.25 hit per rank.

Training: Rogue
You've trained to be quick on your feet
Gain a passive buff of +0.25 evade per rank.

Training: Soldier
Your extensive training has made you able to endure any hardship
Gain +2 hp per rank

Training: Martial Artist
Your body was trained to become tougher
Gain +0.15% phys DR per rank

Training: Duelist
Your combat training made you better at landing decisive blows
Gain +0.25 crit per rank.

Training: Mage
Your study of magic has made you a focused individual
Gain +2 fp per rank

Training: Summoner
Your time spent with youkai has made your soul stronger
Gain +0.15% magic DR per rank


As you can see, these skills won't do much and aren't worth taking over most other skills. However, if you have 12 points left over and you don't know what to do with them, it'll feel nice to have somewhere to put them! Of course, these values are just a suggestion, it could be higher or lower depending on what we're feelin. Let me know what you think of the idea
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#2
people will actually just put 20 points in rogue, the class is already sort of generous with SP as is
066: Birth of the Robot Emperor
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