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Omina Buffs
#1
My main character is an Omina, and I'll admit my bias towards not liking to play evade. (Even if my next build is evade.)
So, these proposed buffs rely heavily on that bias, but I'll at least say so when I'm commenting something because it'd be convenient for my playstyle mainly.


Yellow Misfortune
Costs 3 Unluck. Targets every enemy. The enemy will become clumsy, reducing their Hit and Crit by 15 for X rounds. (X = Luck Drain LV, consumes Luck Drain and makes target immune to it for 3 rounds)

Thought Process:
First, a reduction on the Unluck cost. I believe Unluck is the most inconsistent resource in the game, mainly due to not working on bosses (I believe it should drain luck from bosses too.) and being fast and easy to get when against several enemies and hard when against one or a few.
Second, its a global -hit, it is pretty powerful, but I believe with the added condition of consuming luck drain and needing for it to add up to last long would make it more fair. The logic behind the luck drain immunity comes from benefitting Omina's that build SAN (Since they're able to build more stacks.)
The -Crit is just there because of my bias feel free to ignore it.


Green Misfortune
Costs 6 Unluck. Targets enemies within 5 range. The enemies will step on something slippery, having a X chance of knocking them down. (X = 20 per Luck Drain Level, consumes Luck Drain.)
Thought Process:

An AoE Knockdown based on gambling, unless you're a SAN Omina and have build up enough stacks.
My thoughts on this is mainly that the normal Green Misfortune kind of sucks? It costs a lot of unluck for a 3m knockdown that doesn't do damage. If you're on a 1v1 it's use-case is mostly to disable guard, but is most cases it will just be a momentum trade that will most likely just get rid of your Unluck stacks

Red Misfortune
I dislike Red Misfortune.
It has a lot of uses and I've used it, but it feels like something that has an insane high cost and makes Omina situationally Overpowered.
I don't know how I would change Red Misfortune without it losing it's current identity, so I'm not gonna suggest anything.




So, yeah. Those are my thoughts on buffs that Omina could use. At first I thought about Green Misfortune being mapwide as well but I can see how that ends up annoying with an Omina just waiting to stack their Luck Drain on the back.
Luck Drain is also a debuff that can be dispelled, so the counter already exists, anyone can use a cleanse potion.

Thank you for reading!
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